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-/****************************************************************************
-**
-** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example scene3dview
- \title Qt 3D: Scene3DView QML Example
- \ingroup qt3d-examples-qml
- \brief A QML application that demonstrates visualizing multiple 3D scenes
- using Scene3D and Scene3DView.
-
- \image scene3dview.png
-
- This example demonstrates visualizing multiple 3D scenes from a Qt Quick
- application usinc Scene3D and Scene3DView. Each 3D scene contains a single
- active camera and a single active light source. Visualized data is assumed
- to be at a fixed location.
-
- \include examples-run.qdocinc
-
- \section1 Visualizing 3D Scenes
-
- First we set up a Scene3D instance that will be required for our
- Scene3DView instanced.
-
- \snippet scene3dview/main.qml 0
-
- Then we instanciate our Scene3DView instances and make them reference the
- Scene3D. We also provide a root Entity for each Scene3DView with a \e
- scene3dview/AnimatedEntity.qml.
-
- \snippet scene3dview/main.qml 1
-
- Care has to be taken that only the first Scene3DView clears the color
- buffer. We don't want each Scene3DView to clear the screen as that would
- erase content for all but the last Scene3DView.
-
- \snippet scene3dview/main.qml 1.1
-*/