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-rw-r--r--examples/qt3d/simple-qml/doc/src/simple-qml.qdoc13
1 files changed, 4 insertions, 9 deletions
diff --git a/examples/qt3d/simple-qml/doc/src/simple-qml.qdoc b/examples/qt3d/simple-qml/doc/src/simple-qml.qdoc
index 670697ee8..44486b8d8 100644
--- a/examples/qt3d/simple-qml/doc/src/simple-qml.qdoc
+++ b/examples/qt3d/simple-qml/doc/src/simple-qml.qdoc
@@ -20,25 +20,20 @@
To be able to use the types in the Q3D and Q3D Render modules, we must
import the modules:
- \quotefromfile simple-qml/main.qml
- \skipto import Qt3D.Core
- \printuntil Render 2.0
+ \snippet simple-qml/main.qml 0
The first entities we create are a \l Camera, which represents the camera
used for the final rendering, and a camera controller, which allows us to
control this camera using the keyboard or the mouse:
- \skipto Camera {
- \printuntil }
- \printuntil }
+ \snippet simple-qml/main.qml 1
A \l RenderSettings entity specifies a ForwardRenderer as the active
framegraph:
- \printuntil },
+ \snippet simple-qml/main.qml 2
The event source is set by the Qt3DQuickWindow:
- \skipto InputSettings
- \printuntil }
+ \snippet simple-qml/main.qml 3
*/