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Diffstat (limited to 'examples/qt3d/simplecustommaterial/SimpleMaterial.qml')
-rw-r--r-- | examples/qt3d/simplecustommaterial/SimpleMaterial.qml | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/examples/qt3d/simplecustommaterial/SimpleMaterial.qml b/examples/qt3d/simplecustommaterial/SimpleMaterial.qml new file mode 100644 index 000000000..2419362b6 --- /dev/null +++ b/examples/qt3d/simplecustommaterial/SimpleMaterial.qml @@ -0,0 +1,143 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + //! [0] + property color maincolor: Qt.rgba(0.0, 0.0, 0.0, 1.0) + + parameters: [ + Parameter { + name: "maincolor" + value: Qt.vector3d(root.maincolor.r, root.maincolor.g, root.maincolor.b) + } + ] + + //! [0] + + effect: Effect { + + //! [1] + property string vertex: "qrc:/shaders/gl3/simpleColor.vert" + property string fragment: "qrc:/shaders/gl3/simpleColor.frag" + property string vertexES: "qrc:/shaders/es2/simpleColor.vert" + property string fragmentES: "qrc:/shaders/es2/simpleColor.frag" + //! [1] + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + //! [2] + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource(parent.vertex) + fragmentShaderCode: loadSource(parent.fragment) + } + ShaderProgram { + id: es2Shader + vertexShaderCode: loadSource(parent.vertexES) + fragmentShaderCode: loadSource(parent.fragmentES) + } + //! [2] + + techniques: [ + //! [3] + // OpenGL 3.1 + Technique { + filterKeys: [forward] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3Shader + } + }, + //! [3] + // OpenGL 2.0 + Technique { + filterKeys: [forward] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: es2Shader + } + }, + // ES 2.0 + Technique { + filterKeys: [forward] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.CoreProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: es2Shader + } + } + ] + } +} + + |