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-rw-r--r--examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
new file mode 100644
index 000000000..b29c69d7d
--- /dev/null
+++ b/examples/qt3d/simplecustommaterial/shaders/gl3/simpleColor.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec3 vertexPosition;
+out vec3 worldPosition;
+uniform mat4 modelMatrix;
+uniform mat4 mvp;
+
+void main()
+{
+ // Transform position, normal, and tangent to world coords
+ worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
+
+ // Calculate vertex position in clip coordinates
+ gl_Position = mvp * vec4(worldPosition, 1.0);
+}