diff options
Diffstat (limited to 'examples/qt3d')
-rw-r--r-- | examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc | 12 | ||||
-rw-r--r-- | examples/qt3d/wireframe/doc/src/wireframe.qdoc | 5 |
2 files changed, 8 insertions, 9 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc index 5d47a4d3e..c2437100d 100644 --- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc +++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc @@ -58,8 +58,8 @@ import the modules: \quotefromfile shadow-map-qml/main.qml - \skipto import Qt3D - \printuntil Render + \skipto import Qt3D.Core + \printuntil Render 2.0 The first entities we create are a \l Camera, which represents the camera used for the final rendering, and a \l Configuration, which allows us to @@ -90,11 +90,11 @@ \section1 Specifying the Light - We specify the Light custom entity in \e Light.qml. + We specify the Light custom entity in \e ShadowMapLight.qml. Again, we import the necessary modules: - \quotefromfile shadow-map-qml/Light.qml + \quotefromfile shadow-map-qml/ShadowMapLight.qml \skipto import Qt3D \printuntil Qt3D.Render @@ -118,8 +118,8 @@ Qt Quick module: \quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml - \skipto import Qt3D - \printuntil QtQuick + \skipto import QtQuick + \printuntil Render 2.0 The code defines a \l FrameGraph entity that has a tree of entities as the active framegraph: diff --git a/examples/qt3d/wireframe/doc/src/wireframe.qdoc b/examples/qt3d/wireframe/doc/src/wireframe.qdoc index 6791f2a3a..a3e9c03ae 100644 --- a/examples/qt3d/wireframe/doc/src/wireframe.qdoc +++ b/examples/qt3d/wireframe/doc/src/wireframe.qdoc @@ -81,7 +81,6 @@ named uniform variables: \skipto Transform - \printuntil phiRotation \printuntil } \section1 Loading Dynamic Per-Vertex Data @@ -123,8 +122,8 @@ need for animations: \quotefromfile wireframe/main.qml - \skipto import Qt3D - \printuntil QtQuick + \skipto import QtQuick + \printuntil Render 2.0 We use an \l Entity type as the root type simply to act as a parent for its children. In this sense, the \l Entity type is much like the \l Item |