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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import "elements/"
+
+Entity {
+ id: root
+
+ // Expose the viewport rect and camera. This allows users of this
+ // forward rendering framegraph to decide which camera in the
+ // scene renders to a given viewport region.
+ //
+ // Using this as a building block for a larger framegraph would
+ // allow a scene to be rendered multiple times to different
+ // viewports using different cameras for e.g.
+ property alias viewportRect: viewport.viewportRect
+ property alias camera: cameraSelector.camera
+
+ TechniqueFilterEntity {
+ filterTags: [
+ Tag { name: "style"; value: "forward"}
+ ]
+
+ ViewportEntity {
+ id: viewport
+
+ CameraSelectorEntity {
+ id: cameraSelector
+
+ RenderPassFilterEntity { renderPassNames: "zFill" }
+ RenderPassFilterEntity { renderPassNames: "lighting" }
+ }
+ }
+ }
+}