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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+
+Effect {
+ id: simpleEffect
+
+ techniques: [
+ Technique {
+ id: technique1
+
+ tags: [
+ Tag { name: "useEarlyZ"; value: true },
+ Tag { name: "description"; value: "forward" }
+ ]
+
+ renderPasses: [
+ RenderPass {
+ shaderProgram: ShaderProgram {
+ vertexSource: ":/shaders/zfill.vert"
+ fragmentSource: ":/shaders/zfill.frag"
+ }
+ },
+
+ RenderPass {
+ shaderProgram: phongProgram
+ }
+ ]
+ },
+
+ Technique {
+ id: technique2
+
+ tags: [
+ Tag { name: "useEarlyZ"; value: false },
+ Tag { name: "description"; value: "forward" }
+ ]
+
+ renderPasses: [
+ RenderPass {
+ shaderProgram: phongProgram
+ }
+ ]
+ },
+
+ Technique {
+ id: technique3
+
+ tags: [
+ Tag { name: "useEarlyZ"; value: false },
+ Tag { name: "description"; value: "deferred" }
+ ]
+
+ renderPasses: [
+ RenderPass {},
+ RenderPass {},
+ RenderPass {}
+ ]
+ }
+ ]
+
+ ShaderProgram {
+ id: phongProgram
+ vertexSource: ":/shaders/phong.vert"
+ fragmentSource: ":/shaders/phong.frag"
+ }
+}