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Diffstat (limited to 'examples/simple-qml/main.cpp')
-rw-r--r-- | examples/simple-qml/main.cpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/examples/simple-qml/main.cpp b/examples/simple-qml/main.cpp new file mode 100644 index 000000000..be8113962 --- /dev/null +++ b/examples/simple-qml/main.cpp @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <window.h> + +#include <camera.h> +#include <cameraselector.h> +#include <effect.h> +#include <entity.h> +#include <material.h> +#include <mesh.h> +#include <node.h> +#include <renderpass.h> +#include <renderpassfilter.h> +#include <shaderprogram.h> +#include <technique.h> +#include <techniquefilter.h> +#include <transform.h> +#include <viewport.h> +#include <scene.h> + +#include <gltfparser.h> + +#include <matrixtransform.h> +#include <rotatetransform.h> +#include <translatetransform.h> +#include <lookattransform.h> + +#include <QGuiApplication> +#include <QtQml> + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + + qmlRegisterType<Qt3D::Node>("Qt3D", 2, 0, "Node"); + qmlRegisterType<Qt3D::Entity>("Qt3D", 2, 0, "Entity"); + qmlRegisterType<Qt3D::Scene>("Qt3D", 2, 0, "Scene"); + qmlRegisterType<Qt3D::Camera>("Qt3D", 2, 0, "Camera"); + qmlRegisterType<Qt3D::Transform>("Qt3D", 2, 0, "Transform"); + qmlRegisterType<Qt3D::Effect>("Qt3D", 2, 0, "Effect"); + qmlRegisterType<Qt3D::Technique>("Qt3D", 2, 0, "Technique"); + qmlRegisterType<Qt3D::Tag>("Qt3D", 2, 0, "Tag"); + qmlRegisterType<Qt3D::Mesh>("Qt3D", 2, 0, "Mesh"); + qmlRegisterType<Qt3D::Material>("Qt3D", 2, 0, "Material"); + qmlRegisterType<Qt3D::RenderPass>("Qt3D", 2, 0, "RenderPass"); + qmlRegisterType<Qt3D::ShaderProgram>("Qt3D", 2, 0, "ShaderProgram"); + qmlRegisterType<Qt3D::MatrixTransform>("Qt3D", 2, 0, "MatrixTransform"); + qmlRegisterType<Qt3D::TranslateTransform>("Qt3D", 2, 0, "Translate"); + qmlRegisterType<Qt3D::RotateTransform>("Qt3D", 2, 0, "Rotate"); + qmlRegisterType<Qt3D::LookAtTransform>("Qt3D", 2, 0, "LookAt"); + + // Framegraph components - TODO RenderTarget, RenderTargetSelector + qmlRegisterType<Qt3D::Viewport>("Qt3D", 2, 0, "Viewport"); + qmlRegisterType<Qt3D::CameraSelector>("Qt3D", 2, 0, "CameraSelector"); + qmlRegisterType<Qt3D::RenderPassFilter>("Qt3D", 2, 0, "RenderPassFilter"); + qmlRegisterType<Qt3D::TechniqueFilter>("Qt3D", 2, 0, "TechniqueFilter"); + + Qt3D::Window view; + view.setSource(QUrl("qrc:/main.qml")); + view.show(); + + return app.exec(); +} |