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-rw-r--r--src/3rdparty/assimp/code/B3DImporter.h146
1 files changed, 75 insertions, 71 deletions
diff --git a/src/3rdparty/assimp/code/B3DImporter.h b/src/3rdparty/assimp/code/B3DImporter.h
index 7587f6dc7..92ddc0272 100644
--- a/src/3rdparty/assimp/code/B3DImporter.h
+++ b/src/3rdparty/assimp/code/B3DImporter.h
@@ -1,13 +1,12 @@
-
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -24,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -44,81 +43,86 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_B3DIMPORTER_H_INC
#define AI_B3DIMPORTER_H_INC
-#include "../include/assimp/types.h"
-#include "../include/assimp/mesh.h"
-#include "../include/assimp/material.h"
+#include <assimp/types.h>
+#include <assimp/mesh.h>
+#include <assimp/material.h>
+#include "BaseImporter.h"
#include <string>
#include <vector>
+struct aiNodeAnim;
+struct aiNode;
+struct aiAnimation;
+
namespace Assimp{
class B3DImporter : public BaseImporter{
public:
- virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+ virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
protected:
- virtual const aiImporterDesc* GetInfo () const;
- virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+ virtual const aiImporterDesc* GetInfo () const;
+ virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
private:
- int ReadByte();
- int ReadInt();
- float ReadFloat();
- aiVector2D ReadVec2();
- aiVector3D ReadVec3();
- aiQuaternion ReadQuat();
- std::string ReadString();
- std::string ReadChunk();
- void ExitChunk();
- unsigned ChunkSize();
-
- template<class T>
- T *to_array( const std::vector<T> &v );
-
- struct Vertex{
- aiVector3D vertex;
- aiVector3D normal;
- aiVector3D texcoords;
- unsigned char bones[4];
- float weights[4];
- };
-
- void Oops();
- void Fail( std::string str );
-
- void ReadTEXS();
- void ReadBRUS();
-
- void ReadVRTS();
- void ReadTRIS( int v0 );
- void ReadMESH();
- void ReadBONE( int id );
- void ReadKEYS( aiNodeAnim *nodeAnim );
- void ReadANIM();
-
- aiNode *ReadNODE( aiNode *parent );
-
- void ReadBB3D( aiScene *scene );
-
- unsigned _pos;
-// unsigned _size;
- std::vector<unsigned char> _buf;
- std::vector<unsigned> _stack;
-
- std::vector<std::string> _textures;
- std::vector<aiMaterial*> _materials;
-
- int _vflags,_tcsets,_tcsize;
- std::vector<Vertex> _vertices;
-
- std::vector<aiNode*> _nodes;
- std::vector<aiMesh*> _meshes;
- std::vector<aiNodeAnim*> _nodeAnims;
- std::vector<aiAnimation*> _animations;
+ int ReadByte();
+ int ReadInt();
+ float ReadFloat();
+ aiVector2D ReadVec2();
+ aiVector3D ReadVec3();
+ aiQuaternion ReadQuat();
+ std::string ReadString();
+ std::string ReadChunk();
+ void ExitChunk();
+ unsigned ChunkSize();
+
+ template<class T>
+ T *to_array( const std::vector<T> &v );
+
+ struct Vertex{
+ aiVector3D vertex;
+ aiVector3D normal;
+ aiVector3D texcoords;
+ unsigned char bones[4];
+ float weights[4];
+ };
+
+ AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
+ AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
+
+ void ReadTEXS();
+ void ReadBRUS();
+
+ void ReadVRTS();
+ void ReadTRIS( int v0 );
+ void ReadMESH();
+ void ReadBONE( int id );
+ void ReadKEYS( aiNodeAnim *nodeAnim );
+ void ReadANIM();
+
+ aiNode *ReadNODE( aiNode *parent );
+
+ void ReadBB3D( aiScene *scene );
+
+ unsigned _pos;
+// unsigned _size;
+ std::vector<unsigned char> _buf;
+ std::vector<unsigned> _stack;
+
+ std::vector<std::string> _textures;
+ std::vector<aiMaterial*> _materials;
+
+ int _vflags,_tcsets,_tcsize;
+ std::vector<Vertex> _vertices;
+
+ std::vector<aiNode*> _nodes;
+ std::vector<aiMesh*> _meshes;
+ std::vector<aiNodeAnim*> _nodeAnims;
+ std::vector<aiAnimation*> _animations;
};
}