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-rw-r--r--src/3rdparty/assimp/code/BVHLoader.h164
1 files changed, 83 insertions, 81 deletions
diff --git a/src/3rdparty/assimp/code/BVHLoader.h b/src/3rdparty/assimp/code/BVHLoader.h
index 279f6bf1e..8a163d1e7 100644
--- a/src/3rdparty/assimp/code/BVHLoader.h
+++ b/src/3rdparty/assimp/code/BVHLoader.h
@@ -4,11 +4,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -49,11 +49,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
+struct aiNode;
+
namespace Assimp
{
// --------------------------------------------------------------------------------
-/** Loader class to read Motion Capturing data from a .bvh file.
+/** Loader class to read Motion Capturing data from a .bvh file.
*
* This format only contains a hierarchy of joints and a series of keyframes for
* the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
@@ -62,106 +64,106 @@ namespace Assimp
class BVHLoader : public BaseImporter
{
- /** Possible animation channels for which the motion data holds the values */
- enum ChannelType
- {
- Channel_PositionX,
- Channel_PositionY,
- Channel_PositionZ,
- Channel_RotationX,
- Channel_RotationY,
- Channel_RotationZ
- };
-
- /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
- struct Node
- {
- const aiNode* mNode;
- std::vector<ChannelType> mChannels;
- std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
-
- Node() { }
- Node( const aiNode* pNode) : mNode( pNode) { }
- };
+ /** Possible animation channels for which the motion data holds the values */
+ enum ChannelType
+ {
+ Channel_PositionX,
+ Channel_PositionY,
+ Channel_PositionZ,
+ Channel_RotationX,
+ Channel_RotationY,
+ Channel_RotationZ
+ };
+
+ /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
+ struct Node
+ {
+ const aiNode* mNode;
+ std::vector<ChannelType> mChannels;
+ std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
+
+ Node() { }
+ explicit Node( const aiNode* pNode) : mNode( pNode) { }
+ };
public:
- BVHLoader();
- ~BVHLoader();
+ BVHLoader();
+ ~BVHLoader();
public:
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const;
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const;
- void SetupProperties(const Importer* pImp);
- const aiImporterDesc* GetInfo () const;
+ void SetupProperties(const Importer* pImp);
+ const aiImporterDesc* GetInfo () const;
protected:
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
protected:
- /** Reads the file */
- void ReadStructure( aiScene* pScene);
+ /** Reads the file */
+ void ReadStructure( aiScene* pScene);
- /** Reads the hierarchy */
- void ReadHierarchy( aiScene* pScene);
+ /** Reads the hierarchy */
+ void ReadHierarchy( aiScene* pScene);
- /** Reads a node and recursively its childs and returns the created node. */
- aiNode* ReadNode();
+ /** Reads a node and recursively its childs and returns the created node. */
+ aiNode* ReadNode();
- /** Reads an end node and returns the created node. */
- aiNode* ReadEndSite( const std::string& pParentName);
+ /** Reads an end node and returns the created node. */
+ aiNode* ReadEndSite( const std::string& pParentName);
- /** Reads a node offset for the given node */
- void ReadNodeOffset( aiNode* pNode);
+ /** Reads a node offset for the given node */
+ void ReadNodeOffset( aiNode* pNode);
- /** Reads the animation channels into the given node */
- void ReadNodeChannels( BVHLoader::Node& pNode);
+ /** Reads the animation channels into the given node */
+ void ReadNodeChannels( BVHLoader::Node& pNode);
- /** Reads the motion data */
- void ReadMotion( aiScene* pScene);
+ /** Reads the motion data */
+ void ReadMotion( aiScene* pScene);
- /** Retrieves the next token */
- std::string GetNextToken();
+ /** Retrieves the next token */
+ std::string GetNextToken();
- /** Reads the next token as a float */
- float GetNextTokenAsFloat();
+ /** Reads the next token as a float */
+ float GetNextTokenAsFloat();
- /** Aborts the file reading with an exception */
- void ThrowException( const std::string& pError);
+ /** Aborts the file reading with an exception */
+ AI_WONT_RETURN void ThrowException( const std::string& pError) AI_WONT_RETURN_SUFFIX;
- /** Constructs an animation for the motion data and stores it in the given scene */
- void CreateAnimation( aiScene* pScene);
+ /** Constructs an animation for the motion data and stores it in the given scene */
+ void CreateAnimation( aiScene* pScene);
protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
+ /** Filename, for a verbose error message */
+ std::string mFileName;
- /** Buffer to hold the loaded file */
- std::vector<char> mBuffer;
+ /** Buffer to hold the loaded file */
+ std::vector<char> mBuffer;
- /** Next char to read from the buffer */
- std::vector<char>::const_iterator mReader;
+ /** Next char to read from the buffer */
+ std::vector<char>::const_iterator mReader;
- /** Current line, for error messages */
- unsigned int mLine;
+ /** Current line, for error messages */
+ unsigned int mLine;
- /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
- * Also contain the motion data for the node's channels
- */
- std::vector<Node> mNodes;
+ /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
+ * Also contain the motion data for the node's channels
+ */
+ std::vector<Node> mNodes;
- /** basic Animation parameters */
- float mAnimTickDuration;
- unsigned int mAnimNumFrames;
+ /** basic Animation parameters */
+ float mAnimTickDuration;
+ unsigned int mAnimNumFrames;
- bool noSkeletonMesh;
+ bool noSkeletonMesh;
};
} // end of namespace Assimp