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-rw-r--r--src/3rdparty/assimp/code/ColladaParser.h519
1 files changed, 273 insertions, 246 deletions
diff --git a/src/3rdparty/assimp/code/ColladaParser.h b/src/3rdparty/assimp/code/ColladaParser.h
index ee764a23b..9193e2027 100644
--- a/src/3rdparty/assimp/code/ColladaParser.h
+++ b/src/3rdparty/assimp/code/ColladaParser.h
@@ -1,45 +1,45 @@
/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
+ Open Asset Import Library (assimp)
+ ----------------------------------------------------------------------
+
+ Copyright (c) 2006-2016, assimp team
+ All rights reserved.
+
+ Redistribution and use of this software in source and binary forms,
+ with or without modification, are permitted provided that the
+ following conditions are met:
+
+ * Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+ * Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ ----------------------------------------------------------------------
+ */
/** @file ColladaParser.h
- * @brief Defines the parser helper class for the collada loader
+ * @brief Defines the parser helper class for the collada loader
*/
#ifndef AI_COLLADAPARSER_H_INC
@@ -47,294 +47,321 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "irrXMLWrapper.h"
#include "ColladaHelper.h"
+#include <assimp/ai_assert.h>
+#include "TinyFormatter.h"
+#include <memory>
namespace Assimp
{
-// ------------------------------------------------------------------------------------------
-/** Parser helper class for the Collada loader.
- *
- * Does all the XML reading and builds internal data structures from it,
- * but leaves the resolving of all the references to the loader.
-*/
-class ColladaParser
-{
- friend class ColladaLoader;
+ // ------------------------------------------------------------------------------------------
+ /** Parser helper class for the Collada loader.
+ *
+ * Does all the XML reading and builds internal data structures from it,
+ * but leaves the resolving of all the references to the loader.
+ */
+ class ColladaParser
+ {
+ friend class ColladaLoader;
-protected:
- /** Constructor from XML file */
- ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
+ protected:
+ /** Constructor from XML file */
+ ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
- /** Destructor */
- ~ColladaParser();
+ /** Destructor */
+ ~ColladaParser();
- /** Reads the contents of the file */
- void ReadContents();
+ /** Reads the contents of the file */
+ void ReadContents();
- /** Reads the structure of the file */
- void ReadStructure();
+ /** Reads the structure of the file */
+ void ReadStructure();
- /** Reads asset informations such as coordinate system informations and legal blah */
- void ReadAssetInfo();
+ /** Reads asset informations such as coordinate system informations and legal blah */
+ void ReadAssetInfo();
- /** Reads the animation library */
- void ReadAnimationLibrary();
+ /** Reads the animation library */
+ void ReadAnimationLibrary();
- /** Reads an animation into the given parent structure */
- void ReadAnimation( Collada::Animation* pParent);
+ /** Reads the animation clip library */
+ void ReadAnimationClipLibrary();
- /** Reads an animation sampler into the given anim channel */
- void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
+ /** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
+ void PostProcessRootAnimations();
- /** Reads the skeleton controller library */
- void ReadControllerLibrary();
+ /** Reads an animation into the given parent structure */
+ void ReadAnimation( Collada::Animation* pParent);
- /** Reads a controller into the given mesh structure */
- void ReadController( Collada::Controller& pController);
+ /** Reads an animation sampler into the given anim channel */
+ void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
- /** Reads the joint definitions for the given controller */
- void ReadControllerJoints( Collada::Controller& pController);
+ /** Reads the skeleton controller library */
+ void ReadControllerLibrary();
- /** Reads the joint weights for the given controller */
- void ReadControllerWeights( Collada::Controller& pController);
+ /** Reads a controller into the given mesh structure */
+ void ReadController( Collada::Controller& pController);
- /** Reads the image library contents */
- void ReadImageLibrary();
+ /** Reads the joint definitions for the given controller */
+ void ReadControllerJoints( Collada::Controller& pController);
- /** Reads an image entry into the given image */
- void ReadImage( Collada::Image& pImage);
+ /** Reads the joint weights for the given controller */
+ void ReadControllerWeights( Collada::Controller& pController);
- /** Reads the material library */
- void ReadMaterialLibrary();
+ /** Reads the image library contents */
+ void ReadImageLibrary();
- /** Reads a material entry into the given material */
- void ReadMaterial( Collada::Material& pMaterial);
+ /** Reads an image entry into the given image */
+ void ReadImage( Collada::Image& pImage);
- /** Reads the camera library */
- void ReadCameraLibrary();
+ /** Reads the material library */
+ void ReadMaterialLibrary();
- /** Reads a camera entry into the given camera */
- void ReadCamera( Collada::Camera& pCamera);
+ /** Reads a material entry into the given material */
+ void ReadMaterial( Collada::Material& pMaterial);
- /** Reads the light library */
- void ReadLightLibrary();
+ /** Reads the camera library */
+ void ReadCameraLibrary();
- /** Reads a light entry into the given light */
- void ReadLight( Collada::Light& pLight);
+ /** Reads a camera entry into the given camera */
+ void ReadCamera( Collada::Camera& pCamera);
- /** Reads the effect library */
- void ReadEffectLibrary();
+ /** Reads the light library */
+ void ReadLightLibrary();
- /** Reads an effect entry into the given effect*/
- void ReadEffect( Collada::Effect& pEffect);
+ /** Reads a light entry into the given light */
+ void ReadLight( Collada::Light& pLight);
- /** Reads an COMMON effect profile */
- void ReadEffectProfileCommon( Collada::Effect& pEffect);
+ /** Reads the effect library */
+ void ReadEffectLibrary();
- /** Read sampler properties */
- void ReadSamplerProperties( Collada::Sampler& pSampler);
+ /** Reads an effect entry into the given effect*/
+ void ReadEffect( Collada::Effect& pEffect);
- /** Reads an effect entry containing a color or a texture defining that color */
- void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
+ /** Reads an COMMON effect profile */
+ void ReadEffectProfileCommon( Collada::Effect& pEffect);
- /** Reads an effect entry containing a float */
- void ReadEffectFloat( float& pFloat);
+ /** Read sampler properties */
+ void ReadSamplerProperties( Collada::Sampler& pSampler);
- /** Reads an effect parameter specification of any kind */
- void ReadEffectParam( Collada::EffectParam& pParam);
+ /** Reads an effect entry containing a color or a texture defining that color */
+ void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
- /** Reads the geometry library contents */
- void ReadGeometryLibrary();
+ /** Reads an effect entry containing a float */
+ void ReadEffectFloat( float& pFloat);
- /** Reads a geometry from the geometry library. */
- void ReadGeometry( Collada::Mesh* pMesh);
+ /** Reads an effect parameter specification of any kind */
+ void ReadEffectParam( Collada::EffectParam& pParam);
- /** Reads a mesh from the geometry library */
- void ReadMesh( Collada::Mesh* pMesh);
+ /** Reads the geometry library contents */
+ void ReadGeometryLibrary();
- /** Reads a source element - a combination of raw data and an accessor defining
- * things that should not be redefinable. Yes, that's another rant.
- */
- void ReadSource();
+ /** Reads a geometry from the geometry library. */
+ void ReadGeometry( Collada::Mesh* pMesh);
- /** Reads a data array holding a number of elements, and stores it in the global library.
- * Currently supported are array of floats and arrays of strings.
- */
- void ReadDataArray();
+ /** Reads a mesh from the geometry library */
+ void ReadMesh( Collada::Mesh* pMesh);
- /** Reads an accessor and stores it in the global library under the given ID -
- * accessors use the ID of the parent <source> element
- */
- void ReadAccessor( const std::string& pID);
+ /** Reads a source element - a combination of raw data and an accessor defining
+ * things that should not be redefinable. Yes, that's another rant.
+ */
+ void ReadSource();
- /** Reads input declarations of per-vertex mesh data into the given mesh */
- void ReadVertexData( Collada::Mesh* pMesh);
+ /** Reads a data array holding a number of elements, and stores it in the global library.
+ * Currently supported are array of floats and arrays of strings.
+ */
+ void ReadDataArray();
- /** Reads input declarations of per-index mesh data into the given mesh */
- void ReadIndexData( Collada::Mesh* pMesh);
+ /** Reads an accessor and stores it in the global library under the given ID -
+ * accessors use the ID of the parent <source> element
+ */
+ void ReadAccessor( const std::string& pID);
- /** Reads a single input channel element and stores it in the given array, if valid */
- void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
+ /** Reads input declarations of per-vertex mesh data into the given mesh */
+ void ReadVertexData( Collada::Mesh* pMesh);
- /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
- void ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
+ /** Reads input declarations of per-index mesh data into the given mesh */
+ void ReadIndexData( Collada::Mesh* pMesh);
- /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
- void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
+ /** Reads a single input channel element and stores it in the given array, if valid */
+ void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
- /** Reads the library of node hierarchies and scene parts */
- void ReadSceneLibrary();
+ /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
+ size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
+ size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
- /** Reads a scene node's contents including children and stores it in the given node */
- void ReadSceneNode( Collada::Node* pNode);
+ /** Copies the data for a single primitive into the mesh, based on the InputChannels */
+ void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
+ Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
+ size_t currentPrimitive, const std::vector<size_t>& indices);
- /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
- void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
+ /** Reads one triangle of a tristrip into the mesh */
+ void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
+ std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
- /** Reads a mesh reference in a node and adds it to the node's mesh list */
- void ReadNodeGeometry( Collada::Node* pNode);
+ /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
+ void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
- /** Reads the collada scene */
- void ReadScene();
+ /** Reads the library of node hierarchies and scene parts */
+ void ReadSceneLibrary();
- // Processes bind_vertex_input and bind elements
- void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
+ /** Reads a scene node's contents including children and stores it in the given node */
+ void ReadSceneNode( Collada::Node* pNode);
-protected:
- /** Aborts the file reading with an exception */
- void ThrowException( const std::string& pError) const;
+ /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
+ void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
- /** Skips all data until the end node of the current element */
- void SkipElement();
+ /** Reads a mesh reference in a node and adds it to the node's mesh list */
+ void ReadNodeGeometry( Collada::Node* pNode);
- /** Skips all data until the end node of the given element */
- void SkipElement( const char* pElement);
+ /** Reads the collada scene */
+ void ReadScene();
- /** Compares the current xml element name to the given string and returns true if equal */
- bool IsElement( const char* pName) const;
+ // Processes bind_vertex_input and bind elements
+ void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
- /** Tests for the opening tag of the given element, throws an exception if not found */
- void TestOpening( const char* pName);
+ protected:
+ /** Aborts the file reading with an exception */
+ AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
+ void ReportWarning(const char* msg,...);
- /** Tests for the closing tag of the given element, throws an exception if not found */
- void TestClosing( const char* pName);
+ /** Skips all data until the end node of the current element */
+ void SkipElement();
- /** Checks the present element for the presence of the attribute, returns its index
- or throws an exception if not found */
- int GetAttribute( const char* pAttr) const;
+ /** Skips all data until the end node of the given element */
+ void SkipElement( const char* pElement);
- /** Returns the index of the named attribute or -1 if not found. Does not throw,
- therefore useful for optional attributes */
- int TestAttribute( const char* pAttr) const;
+ /** Compares the current xml element name to the given string and returns true if equal */
+ bool IsElement( const char* pName) const;
- /** Reads the text contents of an element, throws an exception if not given.
- Skips leading whitespace. */
- const char* GetTextContent();
+ /** Tests for the opening tag of the given element, throws an exception if not found */
+ void TestOpening( const char* pName);
- /** Reads the text contents of an element, returns NULL if not given.
- Skips leading whitespace. */
- const char* TestTextContent();
+ /** Tests for the closing tag of the given element, throws an exception if not found */
+ void TestClosing( const char* pName);
- /** Reads a single bool from current text content */
- bool ReadBoolFromTextContent();
+ /** Checks the present element for the presence of the attribute, returns its index
+ or throws an exception if not found */
+ int GetAttribute( const char* pAttr) const;
- /** Reads a single float from current text content */
- float ReadFloatFromTextContent();
+ /** Returns the index of the named attribute or -1 if not found. Does not throw,
+ therefore useful for optional attributes */
+ int TestAttribute( const char* pAttr) const;
- /** Calculates the resulting transformation from all the given transform steps */
- aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
+ /** Reads the text contents of an element, throws an exception if not given.
+ Skips leading whitespace. */
+ const char* GetTextContent();
- /** Determines the input data type for the given semantic string */
- Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
+ /** Reads the text contents of an element, returns NULL if not given.
+ Skips leading whitespace. */
+ const char* TestTextContent();
- /** Finds the item in the given library by its reference, throws if not found */
- template <typename Type> const Type& ResolveLibraryReference(
- const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
+ /** Reads a single bool from current text content */
+ bool ReadBoolFromTextContent();
-protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
+ /** Reads a single float from current text content */
+ float ReadFloatFromTextContent();
- /** XML reader, member for everyday use */
- irr::io::IrrXMLReader* mReader;
+ /** Calculates the resulting transformation from all the given transform steps */
+ aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
- /** All data arrays found in the file by ID. Might be referred to by actually
- everyone. Collada, you are a steaming pile of indirection. */
- typedef std::map<std::string, Collada::Data> DataLibrary;
- DataLibrary mDataLibrary;
+ /** Determines the input data type for the given semantic string */
+ Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
- /** Same for accessors which define how the data in a data array is accessed. */
- typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
- AccessorLibrary mAccessorLibrary;
+ /** Finds the item in the given library by its reference, throws if not found */
+ template <typename Type> const Type& ResolveLibraryReference(
+ const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
- /** Mesh library: mesh by ID */
- typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
- MeshLibrary mMeshLibrary;
+ protected:
+ /** Filename, for a verbose error message */
+ std::string mFileName;
- /** node library: root node of the hierarchy part by ID */
- typedef std::map<std::string, Collada::Node*> NodeLibrary;
- NodeLibrary mNodeLibrary;
+ /** XML reader, member for everyday use */
+ irr::io::IrrXMLReader* mReader;
- /** Image library: stores texture properties by ID */
- typedef std::map<std::string, Collada::Image> ImageLibrary;
- ImageLibrary mImageLibrary;
+ /** All data arrays found in the file by ID. Might be referred to by actually
+ everyone. Collada, you are a steaming pile of indirection. */
+ typedef std::map<std::string, Collada::Data> DataLibrary;
+ DataLibrary mDataLibrary;
- /** Effect library: surface attributes by ID */
- typedef std::map<std::string, Collada::Effect> EffectLibrary;
- EffectLibrary mEffectLibrary;
+ /** Same for accessors which define how the data in a data array is accessed. */
+ typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
+ AccessorLibrary mAccessorLibrary;
- /** Material library: surface material by ID */
- typedef std::map<std::string, Collada::Material> MaterialLibrary;
- MaterialLibrary mMaterialLibrary;
+ /** Mesh library: mesh by ID */
+ typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
+ MeshLibrary mMeshLibrary;
- /** Light library: surface light by ID */
- typedef std::map<std::string, Collada::Light> LightLibrary;
- LightLibrary mLightLibrary;
+ /** node library: root node of the hierarchy part by ID */
+ typedef std::map<std::string, Collada::Node*> NodeLibrary;
+ NodeLibrary mNodeLibrary;
- /** Camera library: surface material by ID */
- typedef std::map<std::string, Collada::Camera> CameraLibrary;
- CameraLibrary mCameraLibrary;
+ /** Image library: stores texture properties by ID */
+ typedef std::map<std::string, Collada::Image> ImageLibrary;
+ ImageLibrary mImageLibrary;
- /** Controller library: joint controllers by ID */
- typedef std::map<std::string, Collada::Controller> ControllerLibrary;
- ControllerLibrary mControllerLibrary;
+ /** Effect library: surface attributes by ID */
+ typedef std::map<std::string, Collada::Effect> EffectLibrary;
+ EffectLibrary mEffectLibrary;
- /** Pointer to the root node. Don't delete, it just points to one of
- the nodes in the node library. */
- Collada::Node* mRootNode;
+ /** Material library: surface material by ID */
+ typedef std::map<std::string, Collada::Material> MaterialLibrary;
+ MaterialLibrary mMaterialLibrary;
- /** Root animation container */
- Collada::Animation mAnims;
+ /** Light library: surface light by ID */
+ typedef std::map<std::string, Collada::Light> LightLibrary;
+ LightLibrary mLightLibrary;
- /** Size unit: how large compared to a meter */
- float mUnitSize;
+ /** Camera library: surface material by ID */
+ typedef std::map<std::string, Collada::Camera> CameraLibrary;
+ CameraLibrary mCameraLibrary;
- /** Which is the up vector */
- enum { UP_X, UP_Y, UP_Z } mUpDirection;
+ /** Controller library: joint controllers by ID */
+ typedef std::map<std::string, Collada::Controller> ControllerLibrary;
+ ControllerLibrary mControllerLibrary;
- /** Collada file format version */
- Collada::FormatVersion mFormat;
-};
+ /** Animation library: animation references by ID */
+ typedef std::map<std::string, Collada::Animation*> AnimationLibrary;
+ AnimationLibrary mAnimationLibrary;
-// ------------------------------------------------------------------------------------------------
-// Check for element match
-inline bool ColladaParser::IsElement( const char* pName) const
-{
- ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
- return ::strcmp( mReader->getNodeName(), pName) == 0;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Finds the item in the given library by its reference, throws if not found
-template <typename Type>
-const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
-{
- typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
- if( it == pLibrary.end())
- ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
- return it->second;
-}
+ /** Animation clip library: clip animation references by ID */
+ typedef std::vector<std::pair<std::string, std::vector<std::string> > > AnimationClipLibrary;
+ AnimationClipLibrary mAnimationClipLibrary;
+
+ /** Pointer to the root node. Don't delete, it just points to one of
+ the nodes in the node library. */
+ Collada::Node* mRootNode;
+
+ /** Root animation container */
+ Collada::Animation mAnims;
+
+ /** Size unit: how large compared to a meter */
+ float mUnitSize;
+
+ /** Which is the up vector */
+ enum { UP_X, UP_Y, UP_Z } mUpDirection;
+
+ /** Collada file format version */
+ Collada::FormatVersion mFormat;
+ };
+
+ // ------------------------------------------------------------------------------------------------
+ // Check for element match
+ inline bool ColladaParser::IsElement( const char* pName) const
+ {
+ ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
+ return ::strcmp( mReader->getNodeName(), pName) == 0;
+ }
+
+ // ------------------------------------------------------------------------------------------------
+ // Finds the item in the given library by its reference, throws if not found
+ template <typename Type>
+ const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
+ {
+ typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
+ if( it == pLibrary.end())
+ ThrowException( Formatter::format() << "Unable to resolve library reference \"" << pURL << "\"." );
+ return it->second;
+ }
} // end of namespace Assimp