summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/FBXImportSettings.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/FBXImportSettings.h')
-rw-r--r--src/3rdparty/assimp/code/FBXImportSettings.h190
1 files changed, 97 insertions, 93 deletions
diff --git a/src/3rdparty/assimp/code/FBXImportSettings.h b/src/3rdparty/assimp/code/FBXImportSettings.h
index 2020273d7..df7cdbd37 100644
--- a/src/3rdparty/assimp/code/FBXImportSettings.h
+++ b/src/3rdparty/assimp/code/FBXImportSettings.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -48,90 +48,94 @@ namespace Assimp {
namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
-struct ImportSettings
+struct ImportSettings
{
- ImportSettings()
- : strictMode(true)
- , readAllLayers(true)
- , readAllMaterials(false)
- , readMaterials(true)
- , readCameras(true)
- , readLights(true)
- , readAnimations(true)
- , readWeights(true)
- , preservePivots(true)
- , optimizeEmptyAnimationCurves(true)
- {}
-
-
- /** enable strict mode:
- * - only accept fbx 2012, 2013 files
- * - on the slightest error, give up.
- *
- * Basically, strict mode means that the fbx file will actually
- * be validated. Strict mode is off by default. */
- bool strictMode;
-
- /** specifies whether all geometry layers are read and scanned for
- * usable data channels. The FBX spec indicates that many readers
- * will only read the first channel and that this is in some way
- * the recommended way- in reality, however, it happens a lot that
- * vertex data is spread among multiple layers. The default
- * value for this option is true.*/
- bool readAllLayers;
-
- /** specifies whether all materials are read, or only those that
- * are referenced by at least one mesh. Reading all materials
- * may make FBX reading a lot slower since all objects
- * need to be processed .
- * This bit is ignored unless readMaterials=true*/
- bool readAllMaterials;
-
-
- /** import materials (true) or skip them and assign a default
- * material. The default value is true.*/
- bool readMaterials;
-
- /** import cameras? Default value is true.*/
- bool readCameras;
-
- /** import light sources? Default value is true.*/
- bool readLights;
-
- /** import animations (i.e. animation curves, the node
- * skeleton is always imported). Default value is true. */
- bool readAnimations;
-
- /** read bones (vertex weights and deform info).
- * Default value is true. */
- bool readWeights;
-
- /** preserve transformation pivots and offsets. Since these can
- * not directly be represented in assimp, additional dummy
- * nodes will be generated. Note that settings this to false
- * can make animation import a lot slower. The default value
- * is true.
- *
- * The naming scheme for the generated nodes is:
- * <OriginalName>_$AssimpFbx$_<TransformName>
- *
- * where <TransformName> is one of
- * RotationPivot
- * RotationOffset
- * PreRotation
- * PostRotation
- * ScalingPivot
- * ScalingOffset
- * Translation
- * Scaling
- * Rotation
- **/
- bool preservePivots;
-
- /** do not import animation curves that specify a constant
- * values matching the corresponding node transformation.
- * The default value is true. */
- bool optimizeEmptyAnimationCurves;
+ ImportSettings()
+ : strictMode(true)
+ , readAllLayers(true)
+ , readAllMaterials(false)
+ , readMaterials(true)
+ , readTextures(true)
+ , readCameras(true)
+ , readLights(true)
+ , readAnimations(true)
+ , readWeights(true)
+ , preservePivots(true)
+ , optimizeEmptyAnimationCurves(true)
+ {}
+
+
+ /** enable strict mode:
+ * - only accept fbx 2012, 2013 files
+ * - on the slightest error, give up.
+ *
+ * Basically, strict mode means that the fbx file will actually
+ * be validated. Strict mode is off by default. */
+ bool strictMode;
+
+ /** specifies whether all geometry layers are read and scanned for
+ * usable data channels. The FBX spec indicates that many readers
+ * will only read the first channel and that this is in some way
+ * the recommended way- in reality, however, it happens a lot that
+ * vertex data is spread among multiple layers. The default
+ * value for this option is true.*/
+ bool readAllLayers;
+
+ /** specifies whether all materials are read, or only those that
+ * are referenced by at least one mesh. Reading all materials
+ * may make FBX reading a lot slower since all objects
+ * need to be processed .
+ * This bit is ignored unless readMaterials=true*/
+ bool readAllMaterials;
+
+
+ /** import materials (true) or skip them and assign a default
+ * material. The default value is true.*/
+ bool readMaterials;
+
+ /** import embedded textures? Default value is true.*/
+ bool readTextures;
+
+ /** import cameras? Default value is true.*/
+ bool readCameras;
+
+ /** import light sources? Default value is true.*/
+ bool readLights;
+
+ /** import animations (i.e. animation curves, the node
+ * skeleton is always imported). Default value is true. */
+ bool readAnimations;
+
+ /** read bones (vertex weights and deform info).
+ * Default value is true. */
+ bool readWeights;
+
+ /** preserve transformation pivots and offsets. Since these can
+ * not directly be represented in assimp, additional dummy
+ * nodes will be generated. Note that settings this to false
+ * can make animation import a lot slower. The default value
+ * is true.
+ *
+ * The naming scheme for the generated nodes is:
+ * <OriginalName>_$AssimpFbx$_<TransformName>
+ *
+ * where <TransformName> is one of
+ * RotationPivot
+ * RotationOffset
+ * PreRotation
+ * PostRotation
+ * ScalingPivot
+ * ScalingOffset
+ * Translation
+ * Scaling
+ * Rotation
+ **/
+ bool preservePivots;
+
+ /** do not import animation curves that specify a constant
+ * values matching the corresponding node transformation.
+ * The default value is true. */
+ bool optimizeEmptyAnimationCurves;
};