diff options
Diffstat (limited to 'src/3rdparty/assimp/code/FBXImporter.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/FBXImporter.cpp | 193 |
1 files changed, 98 insertions, 95 deletions
diff --git a/src/3rdparty/assimp/code/FBXImporter.cpp b/src/3rdparty/assimp/code/FBXImporter.cpp index 56e99063b..b319da8b6 100644 --- a/src/3rdparty/assimp/code/FBXImporter.cpp +++ b/src/3rdparty/assimp/code/FBXImporter.cpp @@ -2,17 +2,17 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - +r * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -41,13 +41,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file FBXImporter.cpp * @brief Implementation of the FBX importer. */ -#include "AssimpPCH.h" #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER #include <exception> #include <iterator> -#include <boost/tuple/tuple.hpp> #include "FBXImporter.h" @@ -59,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "StreamReader.h" #include "MemoryIOWrapper.h" +#include <assimp/Importer.hpp> namespace Assimp { - template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: "; + template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: "; } using namespace Assimp; @@ -70,52 +69,53 @@ using namespace Assimp::FBX; namespace { static const aiImporterDesc desc = { - "Autodesk FBX Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "fbx" + "Autodesk FBX Importer", + "", + "", + "", + aiImporterFlags_SupportTextFlavour, + 0, + 0, + 0, + 0, + "fbx" }; } // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by #Importer FBXImporter::FBXImporter() -{} +{ +} // ------------------------------------------------------------------------------------------------ -// Destructor, private as well +// Destructor, private as well FBXImporter::~FBXImporter() { } // ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. +// Returns whether the class can handle the format of the given file. bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { - const std::string& extension = GetExtension(pFile); - if (extension == "fbx") { - return true; - } - - else if ((!extension.length() || checkSig) && pIOHandler) { - // at least ascii FBX files usually have a 'FBX' somewhere in their head - const char* tokens[] = {"FBX"}; - return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); - } - return false; + const std::string& extension = GetExtension(pFile); + if (extension == "fbx") { + return true; + } + + else if ((!extension.length() || checkSig) && pIOHandler) { + // at least ASCII-FBX files usually have a 'FBX' somewhere in their head + const char* tokens[] = {"fbx"}; + return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); + } + return false; } // ------------------------------------------------------------------------------------------------ // List all extensions handled by this loader const aiImporterDesc* FBXImporter::GetInfo () const { - return &desc; + return &desc; } @@ -123,67 +123,70 @@ const aiImporterDesc* FBXImporter::GetInfo () const // Setup configuration properties for the loader void FBXImporter::SetupProperties(const Importer* pImp) { - settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true); - settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false); - settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true); - settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true); - settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true); - settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true); - settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); - settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); - settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); + settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true); + settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false); + settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true); + settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true); + settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true); + settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true); + settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true); + settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); + settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); + settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); } // ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void FBXImporter::InternReadFile( const std::string& pFile, - aiScene* pScene, IOSystem* pIOHandler) +// Imports the given file into the given scene structure. +void FBXImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) { - boost::scoped_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb")); - if (!stream) { - ThrowException("Could not open file for reading"); - } - - // read entire file into memory - no streaming for this, fbx - // files can grow large, but the assimp output data structure - // then becomes very large, too. Assimp doesn't support - // streaming for its output data structures so the net win with - // streaming input data would be very low. - std::vector<char> contents; - contents.resize(stream->FileSize()); - - stream->Read(&*contents.begin(),contents.size(),1); - const char* const begin = &*contents.begin(); - - // broadphase tokenizing pass in which we identify the core - // syntax elements of FBX (brackets, commas, key:value mappings) - TokenList tokens; - try { - - bool is_binary = false; - if (!strncmp(begin,"Kaydara FBX Binary",18)) { - is_binary = true; - TokenizeBinary(tokens,begin,contents.size()); - } - else { - Tokenize(tokens,begin); - } - - // use this information to construct a very rudimentary - // parse-tree representing the FBX scope structure - Parser parser(tokens, is_binary); - - // take the raw parse-tree and convert it to a FBX DOM - Document doc(parser,settings); - - // convert the FBX DOM to aiScene - ConvertToAssimpScene(pScene,doc); - } - catch(std::exception&) { - std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); - throw; - } + std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb")); + if (!stream) { + ThrowException("Could not open file for reading"); + } + + // read entire file into memory - no streaming for this, fbx + // files can grow large, but the assimp output data structure + // then becomes very large, too. Assimp doesn't support + // streaming for its output data structures so the net win with + // streaming input data would be very low. + std::vector<char> contents; + contents.resize(stream->FileSize()+1); + stream->Read( &*contents.begin(), 1, contents.size()-1 ); + contents[ contents.size() - 1 ] = 0; + const char* const begin = &*contents.begin(); + + // broadphase tokenizing pass in which we identify the core + // syntax elements of FBX (brackets, commas, key:value mappings) + TokenList tokens; + try { + + bool is_binary = false; + if (!strncmp(begin,"Kaydara FBX Binary",18)) { + is_binary = true; + TokenizeBinary(tokens,begin,contents.size()); + } + else { + Tokenize(tokens,begin); + } + + // use this information to construct a very rudimentary + // parse-tree representing the FBX scope structure + Parser parser(tokens, is_binary); + + // take the raw parse-tree and convert it to a FBX DOM + Document doc(parser,settings); + + // convert the FBX DOM to aiScene + ConvertToAssimpScene(pScene,doc); + + std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); + } + catch(std::exception&) { + std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>()); + throw; + } } #endif // !ASSIMP_BUILD_NO_FBX_IMPORTER |