diff options
Diffstat (limited to 'src/3rdparty/assimp/code/IFCUtil.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/IFCUtil.cpp | 903 |
1 files changed, 516 insertions, 387 deletions
diff --git a/src/3rdparty/assimp/code/IFCUtil.cpp b/src/3rdparty/assimp/code/IFCUtil.cpp index d28f91a10..89a6c78c5 100644 --- a/src/3rdparty/assimp/code/IFCUtil.cpp +++ b/src/3rdparty/assimp/code/IFCUtil.cpp @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -42,532 +42,661 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * @brief Implementation of conversion routines for some common Ifc helper entities. */ -#include "AssimpPCH.h" + #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #include "IFCUtil.h" #include "PolyTools.h" #include "ProcessHelper.h" +#include "Defines.h" namespace Assimp { - namespace IFC { + namespace IFC { // ------------------------------------------------------------------------------------------------ -void TempOpening::Transform(const IfcMatrix4& mat) +void TempOpening::Transform(const IfcMatrix4& mat) { - if(profileMesh) { - profileMesh->Transform(mat); - } - if(profileMesh2D) { - profileMesh2D->Transform(mat); - } - extrusionDir *= IfcMatrix3(mat); + if(profileMesh) { + profileMesh->Transform(mat); + } + if(profileMesh2D) { + profileMesh2D->Transform(mat); + } + extrusionDir *= IfcMatrix3(mat); } // ------------------------------------------------------------------------------------------------ -aiMesh* TempMesh::ToMesh() +aiMesh* TempMesh::ToMesh() { - ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),size_t(0))); + ai_assert(verts.size() == std::accumulate(vertcnt.begin(),vertcnt.end(),size_t(0))); - if (verts.empty()) { - return NULL; - } + if (verts.empty()) { + return NULL; + } - std::auto_ptr<aiMesh> mesh(new aiMesh()); + std::unique_ptr<aiMesh> mesh(new aiMesh()); - // copy vertices - mesh->mNumVertices = static_cast<unsigned int>(verts.size()); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - std::copy(verts.begin(),verts.end(),mesh->mVertices); + // copy vertices + mesh->mNumVertices = static_cast<unsigned int>(verts.size()); + mesh->mVertices = new aiVector3D[mesh->mNumVertices]; + std::copy(verts.begin(),verts.end(),mesh->mVertices); - // and build up faces - mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size()); - mesh->mFaces = new aiFace[mesh->mNumFaces]; + // and build up faces + mesh->mNumFaces = static_cast<unsigned int>(vertcnt.size()); + mesh->mFaces = new aiFace[mesh->mNumFaces]; - for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) { - aiFace& f = mesh->mFaces[i]; - if (!vertcnt[n]) { - --mesh->mNumFaces; - continue; - } + for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) { + aiFace& f = mesh->mFaces[i]; + if (!vertcnt[n]) { + --mesh->mNumFaces; + continue; + } - f.mNumIndices = vertcnt[n]; - f.mIndices = new unsigned int[f.mNumIndices]; - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - f.mIndices[a] = acc++; - } + f.mNumIndices = vertcnt[n]; + f.mIndices = new unsigned int[f.mNumIndices]; + for(unsigned int a = 0; a < f.mNumIndices; ++a) { + f.mIndices[a] = acc++; + } - ++i; - } + ++i; + } - return mesh.release(); + return mesh.release(); } // ------------------------------------------------------------------------------------------------ void TempMesh::Clear() { - verts.clear(); - vertcnt.clear(); + verts.clear(); + vertcnt.clear(); } // ------------------------------------------------------------------------------------------------ -void TempMesh::Transform(const IfcMatrix4& mat) +void TempMesh::Transform(const IfcMatrix4& mat) { - BOOST_FOREACH(IfcVector3& v, verts) { - v *= mat; - } + for(IfcVector3& v : verts) { + v *= mat; + } } // ------------------------------------------------------------------------------ IfcVector3 TempMesh::Center() const { - return std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size()); + return (verts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(verts.begin(),verts.end(),IfcVector3()) / static_cast<IfcFloat>(verts.size())); } // ------------------------------------------------------------------------------------------------ void TempMesh::Append(const TempMesh& other) { - verts.insert(verts.end(),other.verts.begin(),other.verts.end()); - vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end()); + verts.insert(verts.end(),other.verts.begin(),other.verts.end()); + vertcnt.insert(vertcnt.end(),other.vertcnt.begin(),other.vertcnt.end()); } // ------------------------------------------------------------------------------------------------ void TempMesh::RemoveDegenerates() { - // The strategy is simple: walk the mesh and compute normals using - // Newell's algorithm. The length of the normals gives the area - // of the polygons, which is close to zero for lines. - - std::vector<IfcVector3> normals; - ComputePolygonNormals(normals, false); - - bool drop = false; - size_t inor = 0; - - std::vector<IfcVector3>::iterator vit = verts.begin(); - for (std::vector<unsigned int>::iterator it = vertcnt.begin(); it != vertcnt.end(); ++inor) { - const unsigned int pcount = *it; - - if (normals[inor].SquareLength() < 1e-5f) { - it = vertcnt.erase(it); - vit = verts.erase(vit, vit + pcount); - - drop = true; - continue; - } - - vit += pcount; - ++it; - } - - if(drop) { - IFCImporter::LogDebug("removing degenerate faces"); - } + // The strategy is simple: walk the mesh and compute normals using + // Newell's algorithm. The length of the normals gives the area + // of the polygons, which is close to zero for lines. + + std::vector<IfcVector3> normals; + ComputePolygonNormals(normals, false); + + bool drop = false; + size_t inor = 0; + + std::vector<IfcVector3>::iterator vit = verts.begin(); + for (std::vector<unsigned int>::iterator it = vertcnt.begin(); it != vertcnt.end(); ++inor) { + const unsigned int pcount = *it; + + if (normals[inor].SquareLength() < 1e-10f) { + it = vertcnt.erase(it); + vit = verts.erase(vit, vit + pcount); + + drop = true; + continue; + } + + vit += pcount; + ++it; + } + + if(drop) { + IFCImporter::LogDebug("removing degenerate faces"); + } } // ------------------------------------------------------------------------------------------------ -void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals, - bool normalize, - size_t ofs) const +IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) { - size_t max_vcount = 0; - std::vector<unsigned int>::const_iterator begin = vertcnt.begin()+ofs, end = vertcnt.end(), iit; - for(iit = begin; iit != end; ++iit) { - max_vcount = std::max(max_vcount,static_cast<size_t>(*iit)); - } - - std::vector<IfcFloat> temp((max_vcount+2)*4); - normals.reserve( normals.size() + vertcnt.size()-ofs ); - - // `NewellNormal()` currently has a relatively strange interface and need to - // re-structure things a bit to meet them. - size_t vidx = std::accumulate(vertcnt.begin(),begin,0); - for(iit = begin; iit != end; vidx += *iit++) { - if (!*iit) { - normals.push_back(IfcVector3()); - continue; - } - for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) { - const IfcVector3& v = verts[vidx+vofs]; - temp[cnt++] = v.x; - temp[cnt++] = v.y; - temp[cnt++] = v.z; + std::vector<IfcFloat> temp((cnt+2)*3); + for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) + { + const IfcVector3& v = vtcs[vofs]; + temp[i++] = v.x; + temp[i++] = v.y; + temp[i++] = v.z; + } + + IfcVector3 nor; + NewellNormal<3, 3, 3>(nor, cnt, &temp[0], &temp[1], &temp[2]); + return normalize ? nor.Normalize() : nor; +} + +// ------------------------------------------------------------------------------------------------ +void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals, + bool normalize, + size_t ofs) const +{ + size_t max_vcount = 0; + std::vector<unsigned int>::const_iterator begin = vertcnt.begin()+ofs, end = vertcnt.end(), iit; + for(iit = begin; iit != end; ++iit) { + max_vcount = std::max(max_vcount,static_cast<size_t>(*iit)); + } + + std::vector<IfcFloat> temp((max_vcount+2)*4); + normals.reserve( normals.size() + vertcnt.size()-ofs ); + + // `NewellNormal()` currently has a relatively strange interface and need to + // re-structure things a bit to meet them. + size_t vidx = std::accumulate(vertcnt.begin(),begin,0); + for(iit = begin; iit != end; vidx += *iit++) { + if (!*iit) { + normals.push_back(IfcVector3()); + continue; + } + for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) { + const IfcVector3& v = verts[vidx+vofs]; + temp[cnt++] = v.x; + temp[cnt++] = v.y; + temp[cnt++] = v.z; #ifdef ASSIMP_BUILD_DEBUG - temp[cnt] = std::numeric_limits<IfcFloat>::quiet_NaN(); + temp[cnt] = std::numeric_limits<IfcFloat>::quiet_NaN(); #endif - ++cnt; - } - - normals.push_back(IfcVector3()); - NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]); - } - - if(normalize) { - BOOST_FOREACH(IfcVector3& n, normals) { - n.Normalize(); - } - } + ++cnt; + } + + normals.push_back(IfcVector3()); + NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]); + } + + if(normalize) { + for(IfcVector3& n : normals) { + n.Normalize(); + } + } } // ------------------------------------------------------------------------------------------------ // Compute the normal of the last polygon in the given mesh IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const { - size_t total = vertcnt.back(), vidx = verts.size() - total; - std::vector<IfcFloat> temp((total+2)*3); - for(size_t vofs = 0, cnt = 0; vofs < total; ++vofs) { - const IfcVector3& v = verts[vidx+vofs]; - temp[cnt++] = v.x; - temp[cnt++] = v.y; - temp[cnt++] = v.z; - } - IfcVector3 nor; - NewellNormal<3,3,3>(nor,total,&temp[0],&temp[1],&temp[2]); - return normalize ? nor.Normalize() : nor; + return ComputePolygonNormal(&verts[verts.size() - vertcnt.back()], vertcnt.back(), normalize); } +struct CompareVector +{ + bool operator () (const IfcVector3& a, const IfcVector3& b) const + { + IfcVector3 d = a - b; + IfcFloat eps = 1e-6; + return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps); + } +}; +struct FindVector +{ + IfcVector3 v; + FindVector(const IfcVector3& p) : v(p) { } + bool operator () (const IfcVector3& p) { return FuzzyVectorCompare(1e-6)(p, v); } +}; + // ------------------------------------------------------------------------------------------------ void TempMesh::FixupFaceOrientation() { - const IfcVector3 vavg = Center(); - - std::vector<IfcVector3> normals; - ComputePolygonNormals(normals); - - size_t c = 0, ofs = 0; - BOOST_FOREACH(unsigned int cnt, vertcnt) { - if (cnt>2){ - const IfcVector3& thisvert = verts[c]; - if (normals[ofs]*(thisvert-vavg) < 0) { - std::reverse(verts.begin()+c,verts.begin()+cnt+c); - } - } - c += cnt; - ++ofs; - } + const IfcVector3 vavg = Center(); + + // create a list of start indices for all faces to allow random access to faces + std::vector<size_t> faceStartIndices(vertcnt.size()); + for( size_t i = 0, a = 0; a < vertcnt.size(); i += vertcnt[a], ++a ) + faceStartIndices[a] = i; + + // list all faces on a vertex + std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex; + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + for( size_t b = 0; b < vertcnt[a]; ++b ) + facesByVertex[verts[faceStartIndices[a] + b]].push_back(a); + } + // determine neighbourhood for all polys + std::vector<size_t> neighbour(verts.size(), SIZE_MAX); + std::vector<size_t> tempIntersect(10); + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + for( size_t b = 0; b < vertcnt[a]; ++b ) + { + size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % vertcnt[a]; + const std::vector<size_t>& facesOnB = facesByVertex[verts[ib]]; + const std::vector<size_t>& facesOnNB = facesByVertex[verts[nib]]; + // there should be exactly one or two faces which appear in both lists. Our face and the other side + std::vector<size_t>::iterator sectstart = tempIntersect.begin(); + std::vector<size_t>::iterator sectend = std::set_intersection( + facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart); + + if( std::distance(sectstart, sectend) != 2 ) + continue; + if( *sectstart == a ) + ++sectstart; + neighbour[ib] = *sectstart; + } + } + + // now we're getting started. We take the face which is the farthest away from the center. This face is most probably + // facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring + // faces to have the same winding until all faces have been tested. + std::vector<bool> faceDone(vertcnt.size(), false); + while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) + { + // find the farthest of the remaining faces + size_t farthestIndex = SIZE_MAX; + IfcFloat farthestDistance = -1.0; + for( size_t a = 0; a < vertcnt.size(); ++a ) + { + if( faceDone[a] ) + continue; + IfcVector3 faceCenter = std::accumulate(verts.begin() + faceStartIndices[a], + verts.begin() + faceStartIndices[a] + vertcnt[a], IfcVector3(0.0)) / IfcFloat(vertcnt[a]); + IfcFloat dst = (faceCenter - vavg).SquareLength(); + if( dst > farthestDistance ) { farthestDistance = dst; farthestIndex = a; } + } + + // calculate its normal and reverse the poly if its facing towards the mesh center + IfcVector3 farthestNormal = ComputePolygonNormal(verts.data() + faceStartIndices[farthestIndex], vertcnt[farthestIndex]); + IfcVector3 farthestCenter = std::accumulate(verts.begin() + faceStartIndices[farthestIndex], + verts.begin() + faceStartIndices[farthestIndex] + vertcnt[farthestIndex], IfcVector3(0.0)) + / IfcFloat(vertcnt[farthestIndex]); + // We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in + // the file. + if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) + { + size_t fsi = faceStartIndices[farthestIndex], fvc = vertcnt[farthestIndex]; + std::reverse(verts.begin() + fsi, verts.begin() + fsi + fvc); + std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc); + // because of the neighbour index belonging to the edge starting with the point at the same index, we need to + // cycle the neighbours through to match the edges again. + // Before: points A - B - C - D with edge neighbour p - q - r - s + // After: points D - C - B - A, reversed neighbours are s - r - q - p, but the should be + // r q p s + for( size_t a = 0; a < fvc - 1; ++a ) + std::swap(neighbour[fsi + a], neighbour[fsi + a + 1]); + } + faceDone[farthestIndex] = true; + std::vector<size_t> todo; + todo.push_back(farthestIndex); + + // go over its neighbour faces recursively and adapt their winding order to match the farthest face + while( !todo.empty() ) + { + size_t tdf = todo.back(); + size_t vsi = faceStartIndices[tdf], vc = vertcnt[tdf]; + todo.pop_back(); + + // check its neighbours + for( size_t a = 0; a < vc; ++a ) + { + // ignore neighbours if we already checked them + size_t nbi = neighbour[vsi + a]; + if( nbi == SIZE_MAX || faceDone[nbi] ) + continue; + + const IfcVector3& vp = verts[vsi + a]; + size_t nbvsi = faceStartIndices[nbi], nbvc = vertcnt[nbi]; + std::vector<IfcVector3>::iterator it = std::find_if(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc, FindVector(vp)); + ai_assert(it != verts.begin() + nbvsi + nbvc); + size_t nb_vidx = std::distance(verts.begin() + nbvsi, it); + // two faces winded in the same direction should have a crossed edge, where one face has p0->p1 and the other + // has p1'->p0'. If the next point on the neighbouring face is also the next on the current face, we need + // to reverse the neighbour + nb_vidx = (nb_vidx + 1) % nbvc; + size_t oursideidx = (a + 1) % vc; + if( FuzzyVectorCompare(1e-6)(verts[vsi + oursideidx], verts[nbvsi + nb_vidx]) ) + { + std::reverse(verts.begin() + nbvsi, verts.begin() + nbvsi + nbvc); + std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc); + for( size_t a = 0; a < nbvc - 1; ++a ) + std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]); + } + + // either way we're done with the neighbour. Mark it as done and continue checking from there recursively + faceDone[nbi] = true; + todo.push_back(nbi); + } + } + + // no more faces reachable from this part of the surface, start over with a disjunct part and its farthest face + } } // ------------------------------------------------------------------------------------------------ -void TempMesh::RemoveAdjacentDuplicates() +void TempMesh::RemoveAdjacentDuplicates() { - bool drop = false; - std::vector<IfcVector3>::iterator base = verts.begin(); - BOOST_FOREACH(unsigned int& cnt, vertcnt) { - if (cnt < 2){ - base += cnt; - continue; - } - - IfcVector3 vmin,vmax; - ArrayBounds(&*base, cnt ,vmin,vmax); - - - const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9); - //const IfcFloat dotepsilon = 1e-9; - - //// look for vertices that lie directly on the line between their predecessor and their - //// successor and replace them with either of them. - - //for(size_t i = 0; i < cnt; ++i) { - // IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt); - // const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1); - // const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength(); - // if (!l0 || !l1) { - // continue; - // } - - // const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1)); - - // if ( d >= 1.f-dotepsilon ) { - // v1 = v0; - // } - // else if ( d < -1.f+dotepsilon ) { - // v2 = v1; - // continue; - // } - //} - - // drop any identical, adjacent vertices. this pass will collect the dropouts - // of the previous pass as a side-effect. - FuzzyVectorCompare fz(epsilon); - std::vector<IfcVector3>::iterator end = base+cnt, e = std::unique( base, end, fz ); - if (e != end) { - cnt -= static_cast<unsigned int>(std::distance(e, end)); - verts.erase(e,end); - drop = true; - } - - // check front and back vertices for this polygon - if (cnt > 1 && fz(*base,*(base+cnt-1))) { - verts.erase(base+ --cnt); - drop = true; - } - - // removing adjacent duplicates shouldn't erase everything :-) - ai_assert(cnt>0); - base += cnt; - } - if(drop) { - IFCImporter::LogDebug("removing duplicate vertices"); - } + bool drop = false; + std::vector<IfcVector3>::iterator base = verts.begin(); + for(unsigned int& cnt : vertcnt) { + if (cnt < 2){ + base += cnt; + continue; + } + + IfcVector3 vmin,vmax; + ArrayBounds(&*base, cnt ,vmin,vmax); + + + const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9); + //const IfcFloat dotepsilon = 1e-9; + + //// look for vertices that lie directly on the line between their predecessor and their + //// successor and replace them with either of them. + + //for(size_t i = 0; i < cnt; ++i) { + // IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt); + // const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1); + // const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength(); + // if (!l0 || !l1) { + // continue; + // } + + // const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1)); + + // if ( d >= 1.f-dotepsilon ) { + // v1 = v0; + // } + // else if ( d < -1.f+dotepsilon ) { + // v2 = v1; + // continue; + // } + //} + + // drop any identical, adjacent vertices. this pass will collect the dropouts + // of the previous pass as a side-effect. + FuzzyVectorCompare fz(epsilon); + std::vector<IfcVector3>::iterator end = base+cnt, e = std::unique( base, end, fz ); + if (e != end) { + cnt -= static_cast<unsigned int>(std::distance(e, end)); + verts.erase(e,end); + drop = true; + } + + // check front and back vertices for this polygon + if (cnt > 1 && fz(*base,*(base+cnt-1))) { + verts.erase(base+ --cnt); + drop = true; + } + + // removing adjacent duplicates shouldn't erase everything :-) + ai_assert(cnt>0); + base += cnt; + } + if(drop) { + IFCImporter::LogDebug("removing duplicate vertices"); + } } // ------------------------------------------------------------------------------------------------ void TempMesh::Swap(TempMesh& other) { - vertcnt.swap(other.vertcnt); - verts.swap(other.verts); + vertcnt.swap(other.vertcnt); + verts.swap(other.verts); } // ------------------------------------------------------------------------------------------------ bool IsTrue(const EXPRESS::BOOLEAN& in) { - return (std::string)in == "TRUE" || (std::string)in == "T"; + return (std::string)in == "TRUE" || (std::string)in == "T"; } // ------------------------------------------------------------------------------------------------ IfcFloat ConvertSIPrefix(const std::string& prefix) { - if (prefix == "EXA") { - return 1e18f; - } - else if (prefix == "PETA") { - return 1e15f; - } - else if (prefix == "TERA") { - return 1e12f; - } - else if (prefix == "GIGA") { - return 1e9f; - } - else if (prefix == "MEGA") { - return 1e6f; - } - else if (prefix == "KILO") { - return 1e3f; - } - else if (prefix == "HECTO") { - return 1e2f; - } - else if (prefix == "DECA") { - return 1e-0f; - } - else if (prefix == "DECI") { - return 1e-1f; - } - else if (prefix == "CENTI") { - return 1e-2f; - } - else if (prefix == "MILLI") { - return 1e-3f; - } - else if (prefix == "MICRO") { - return 1e-6f; - } - else if (prefix == "NANO") { - return 1e-9f; - } - else if (prefix == "PICO") { - return 1e-12f; - } - else if (prefix == "FEMTO") { - return 1e-15f; - } - else if (prefix == "ATTO") { - return 1e-18f; - } - else { - IFCImporter::LogError("Unrecognized SI prefix: " + prefix); - return 1; - } + if (prefix == "EXA") { + return 1e18f; + } + else if (prefix == "PETA") { + return 1e15f; + } + else if (prefix == "TERA") { + return 1e12f; + } + else if (prefix == "GIGA") { + return 1e9f; + } + else if (prefix == "MEGA") { + return 1e6f; + } + else if (prefix == "KILO") { + return 1e3f; + } + else if (prefix == "HECTO") { + return 1e2f; + } + else if (prefix == "DECA") { + return 1e-0f; + } + else if (prefix == "DECI") { + return 1e-1f; + } + else if (prefix == "CENTI") { + return 1e-2f; + } + else if (prefix == "MILLI") { + return 1e-3f; + } + else if (prefix == "MICRO") { + return 1e-6f; + } + else if (prefix == "NANO") { + return 1e-9f; + } + else if (prefix == "PICO") { + return 1e-12f; + } + else if (prefix == "FEMTO") { + return 1e-15f; + } + else if (prefix == "ATTO") { + return 1e-18f; + } + else { + IFCImporter::LogError("Unrecognized SI prefix: " + prefix); + return 1; + } } // ------------------------------------------------------------------------------------------------ void ConvertColor(aiColor4D& out, const IfcColourRgb& in) { - out.r = static_cast<float>( in.Red ); - out.g = static_cast<float>( in.Green ); - out.b = static_cast<float>( in.Blue ); - out.a = static_cast<float>( 1.f ); + out.r = static_cast<float>( in.Red ); + out.g = static_cast<float>( in.Green ); + out.b = static_cast<float>( in.Blue ); + out.a = static_cast<float>( 1.f ); } // ------------------------------------------------------------------------------------------------ void ConvertColor(aiColor4D& out, const IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base) { - if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) { - out.r = out.g = out.b = static_cast<float>(*r); - if(base) { - out.r *= static_cast<float>( base->r ); - out.g *= static_cast<float>( base->g ); - out.b *= static_cast<float>( base->b ); - out.a = static_cast<float>( base->a ); - } - else out.a = 1.0; - } - else if (const IfcColourRgb* const rgb = in.ResolveSelectPtr<IfcColourRgb>(conv.db)) { - ConvertColor(out,*rgb); - } - else { - IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity"); - } + if (const EXPRESS::REAL* const r = in.ToPtr<EXPRESS::REAL>()) { + out.r = out.g = out.b = static_cast<float>(*r); + if(base) { + out.r *= static_cast<float>( base->r ); + out.g *= static_cast<float>( base->g ); + out.b *= static_cast<float>( base->b ); + out.a = static_cast<float>( base->a ); + } + else out.a = 1.0; + } + else if (const IfcColourRgb* const rgb = in.ResolveSelectPtr<IfcColourRgb>(conv.db)) { + ConvertColor(out,*rgb); + } + else { + IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity"); + } } // ------------------------------------------------------------------------------------------------ void ConvertCartesianPoint(IfcVector3& out, const IfcCartesianPoint& in) { - out = IfcVector3(); - for(size_t i = 0; i < in.Coordinates.size(); ++i) { - out[i] = in.Coordinates[i]; - } + out = IfcVector3(); + for(size_t i = 0; i < in.Coordinates.size(); ++i) { + out[i] = in.Coordinates[i]; + } } // ------------------------------------------------------------------------------------------------ void ConvertVector(IfcVector3& out, const IfcVector& in) { - ConvertDirection(out,in.Orientation); - out *= in.Magnitude; + ConvertDirection(out,in.Orientation); + out *= in.Magnitude; } // ------------------------------------------------------------------------------------------------ void ConvertDirection(IfcVector3& out, const IfcDirection& in) { - out = IfcVector3(); - for(size_t i = 0; i < in.DirectionRatios.size(); ++i) { - out[i] = in.DirectionRatios[i]; - } - const IfcFloat len = out.Length(); - if (len<1e-6) { - IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero"); - return; - } - out /= len; + out = IfcVector3(); + for(size_t i = 0; i < in.DirectionRatios.size(); ++i) { + out[i] = in.DirectionRatios[i]; + } + const IfcFloat len = out.Length(); + if (len<1e-6) { + IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero"); + return; + } + out /= len; } // ------------------------------------------------------------------------------------------------ void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z) { - out.a1 = x.x; - out.b1 = x.y; - out.c1 = x.z; + out.a1 = x.x; + out.b1 = x.y; + out.c1 = x.z; - out.a2 = y.x; - out.b2 = y.y; - out.c2 = y.z; + out.a2 = y.x; + out.b2 = y.y; + out.c2 = y.z; - out.a3 = z.x; - out.b3 = z.y; - out.c3 = z.z; + out.a3 = z.x; + out.b3 = z.y; + out.c3 = z.z; } // ------------------------------------------------------------------------------------------------ void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement3D& in) { - IfcVector3 loc; - ConvertCartesianPoint(loc,in.Location); + IfcVector3 loc; + ConvertCartesianPoint(loc,in.Location); - IfcVector3 z(0.f,0.f,1.f),r(1.f,0.f,0.f),x; + IfcVector3 z(0.f,0.f,1.f),r(1.f,0.f,0.f),x; - if (in.Axis) { - ConvertDirection(z,*in.Axis.Get()); - } - if (in.RefDirection) { - ConvertDirection(r,*in.RefDirection.Get()); - } + if (in.Axis) { + ConvertDirection(z,*in.Axis.Get()); + } + if (in.RefDirection) { + ConvertDirection(r,*in.RefDirection.Get()); + } - IfcVector3 v = r.Normalize(); - IfcVector3 tmpx = z * (v*z); + IfcVector3 v = r.Normalize(); + IfcVector3 tmpx = z * (v*z); - x = (v-tmpx).Normalize(); - IfcVector3 y = (z^x); + x = (v-tmpx).Normalize(); + IfcVector3 y = (z^x); - IfcMatrix4::Translation(loc,out); - AssignMatrixAxes(out,x,y,z); + IfcMatrix4::Translation(loc,out); + AssignMatrixAxes(out,x,y,z); } // ------------------------------------------------------------------------------------------------ void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement2D& in) { - IfcVector3 loc; - ConvertCartesianPoint(loc,in.Location); + IfcVector3 loc; + ConvertCartesianPoint(loc,in.Location); - IfcVector3 x(1.f,0.f,0.f); - if (in.RefDirection) { - ConvertDirection(x,*in.RefDirection.Get()); - } + IfcVector3 x(1.f,0.f,0.f); + if (in.RefDirection) { + ConvertDirection(x,*in.RefDirection.Get()); + } - const IfcVector3 y = IfcVector3(x.y,-x.x,0.f); + const IfcVector3 y = IfcVector3(x.y,-x.x,0.f); - IfcMatrix4::Translation(loc,out); - AssignMatrixAxes(out,x,y,IfcVector3(0.f,0.f,1.f)); + IfcMatrix4::Translation(loc,out); + AssignMatrixAxes(out,x,y,IfcVector3(0.f,0.f,1.f)); } // ------------------------------------------------------------------------------------------------ void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const IfcAxis1Placement& in) { - ConvertCartesianPoint(pos,in.Location); - if (in.Axis) { - ConvertDirection(axis,in.Axis.Get()); - } - else { - axis = IfcVector3(0.f,0.f,1.f); - } + ConvertCartesianPoint(pos,in.Location); + if (in.Axis) { + ConvertDirection(axis,in.Axis.Get()); + } + else { + axis = IfcVector3(0.f,0.f,1.f); + } } // ------------------------------------------------------------------------------------------------ void ConvertAxisPlacement(IfcMatrix4& out, const IfcAxis2Placement& in, ConversionData& conv) { - if(const IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IfcAxis2Placement3D>(conv.db)) { - ConvertAxisPlacement(out,*pl3); - } - else if(const IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IfcAxis2Placement2D>(conv.db)) { - ConvertAxisPlacement(out,*pl2); - } - else { - IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity"); - } + if(const IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<IfcAxis2Placement3D>(conv.db)) { + ConvertAxisPlacement(out,*pl3); + } + else if(const IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<IfcAxis2Placement2D>(conv.db)) { + ConvertAxisPlacement(out,*pl2); + } + else { + IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity"); + } } // ------------------------------------------------------------------------------------------------ void ConvertTransformOperator(IfcMatrix4& out, const IfcCartesianTransformationOperator& op) { - IfcVector3 loc; - ConvertCartesianPoint(loc,op.LocalOrigin); - - IfcVector3 x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f); - if (op.Axis1) { - ConvertDirection(x,*op.Axis1.Get()); - } - if (op.Axis2) { - ConvertDirection(y,*op.Axis2.Get()); - } - if (const IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IfcCartesianTransformationOperator3D>()) { - if(op2->Axis3) { - ConvertDirection(z,*op2->Axis3.Get()); - } - } - - IfcMatrix4 locm; - IfcMatrix4::Translation(loc,locm); - AssignMatrixAxes(out,x,y,z); - - - IfcVector3 vscale; - if (const IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IfcCartesianTransformationOperator3DnonUniform>()) { - vscale.x = nuni->Scale?op.Scale.Get():1.f; - vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f; - vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f; - } - else { - const IfcFloat sc = op.Scale?op.Scale.Get():1.f; - vscale = IfcVector3(sc,sc,sc); - } - - IfcMatrix4 s; - IfcMatrix4::Scaling(vscale,s); - - out = locm * out * s; + IfcVector3 loc; + ConvertCartesianPoint(loc,op.LocalOrigin); + + IfcVector3 x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f); + if (op.Axis1) { + ConvertDirection(x,*op.Axis1.Get()); + } + if (op.Axis2) { + ConvertDirection(y,*op.Axis2.Get()); + } + if (const IfcCartesianTransformationOperator3D* op2 = op.ToPtr<IfcCartesianTransformationOperator3D>()) { + if(op2->Axis3) { + ConvertDirection(z,*op2->Axis3.Get()); + } + } + + IfcMatrix4 locm; + IfcMatrix4::Translation(loc,locm); + AssignMatrixAxes(out,x,y,z); + + + IfcVector3 vscale; + if (const IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<IfcCartesianTransformationOperator3DnonUniform>()) { + vscale.x = nuni->Scale?op.Scale.Get():1.f; + vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f; + vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f; + } + else { + const IfcFloat sc = op.Scale?op.Scale.Get():1.f; + vscale = IfcVector3(sc,sc,sc); + } + + IfcMatrix4 s; + IfcMatrix4::Scaling(vscale,s); + + out = locm * out * s; } |