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-rw-r--r--src/3rdparty/assimp/code/LWSLoader.cpp1510
1 files changed, 760 insertions, 750 deletions
diff --git a/src/3rdparty/assimp/code/LWSLoader.cpp b/src/3rdparty/assimp/code/LWSLoader.cpp
index 20d62569c..a81c15a6e 100644
--- a/src/3rdparty/assimp/code/LWSLoader.cpp
+++ b/src/3rdparty/assimp/code/LWSLoader.cpp
@@ -3,12 +3,12 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,25 +25,25 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file LWSLoader.cpp
- * @brief Implementation of the LWS importer class
+ * @brief Implementation of the LWS importer class
*/
-#include "AssimpPCH.h"
+
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
#include "LWSLoader.h"
@@ -55,288 +55,298 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SkeletonMeshBuilder.h"
#include "ConvertToLHProcess.h"
#include "Importer.h"
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/scene.h>
+#include <assimp/IOSystem.hpp>
+#include <memory>
+
using namespace Assimp;
static const aiImporterDesc desc = {
- "LightWave Scene Importer",
- "",
- "",
- "http://www.newtek.com/lightwave.html=",
- aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "lws mot"
+ "LightWave Scene Importer",
+ "",
+ "",
+ "http://www.newtek.com/lightwave.html=",
+ aiImporterFlags_SupportTextFlavour,
+ 0,
+ 0,
+ 0,
+ 0,
+ "lws mot"
};
// ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer)
{
- for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
-
- // begin of a new element with children
- bool sub = false;
- if (*buffer == '{') {
- ++buffer;
- SkipSpaces(&buffer);
- sub = true;
- }
- else if (*buffer == '}')
- return;
-
- children.push_back(Element());
-
- // copy data line - read token per token
-
- const char* cur = buffer;
- while (!IsSpaceOrNewLine(*buffer)) ++buffer;
- children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
- SkipSpaces(&buffer);
-
- if (children.back().tokens[0] == "Plugin")
- {
- DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
-
- // strange stuff inside Plugin/Endplugin blocks. Needn't
- // follow LWS syntax, so we skip over it
- for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
- if (!::strncmp(buffer,"EndPlugin",9)) {
- //SkipLine(&buffer);
- break;
- }
- }
- continue;
- }
-
- cur = buffer;
- while (!IsLineEnd(*buffer)) ++buffer;
- children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
-
- // parse more elements recursively
- if (sub)
- children.back().Parse(buffer);
- }
+ for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
+
+ // begin of a new element with children
+ bool sub = false;
+ if (*buffer == '{') {
+ ++buffer;
+ SkipSpaces(&buffer);
+ sub = true;
+ }
+ else if (*buffer == '}')
+ return;
+
+ children.push_back(Element());
+
+ // copy data line - read token per token
+
+ const char* cur = buffer;
+ while (!IsSpaceOrNewLine(*buffer)) ++buffer;
+ children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
+ SkipSpaces(&buffer);
+
+ if (children.back().tokens[0] == "Plugin")
+ {
+ DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
+
+ // strange stuff inside Plugin/Endplugin blocks. Needn't
+ // follow LWS syntax, so we skip over it
+ for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
+ if (!::strncmp(buffer,"EndPlugin",9)) {
+ //SkipLine(&buffer);
+ break;
+ }
+ }
+ continue;
+ }
+
+ cur = buffer;
+ while (!IsLineEnd(*buffer)) ++buffer;
+ children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
+
+ // parse more elements recursively
+ if (sub)
+ children.back().Parse(buffer);
+ }
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWSImporter::LWSImporter()
-: noSkeletonMesh()
+ : configSpeedFlag(),
+ io(),
+ first(),
+ last(),
+ fps(),
+ noSkeletonMesh()
{
- // nothing to do here
+ // nothing to do here
}
// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
+// Destructor, private as well
LWSImporter::~LWSImporter()
{
- // nothing to do here
+ // nothing to do here
}
// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
+// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
{
- const std::string extension = GetExtension(pFile);
- if (extension == "lws" || extension == "mot")
- return true;
-
- // if check for extension is not enough, check for the magic tokens LWSC and LWMO
- if (!extension.length() || checkSig) {
- uint32_t tokens[2];
- tokens[0] = AI_MAKE_MAGIC("LWSC");
- tokens[1] = AI_MAKE_MAGIC("LWMO");
- return CheckMagicToken(pIOHandler,pFile,tokens,2);
- }
- return false;
+ const std::string extension = GetExtension(pFile);
+ if (extension == "lws" || extension == "mot")
+ return true;
+
+ // if check for extension is not enough, check for the magic tokens LWSC and LWMO
+ if (!extension.length() || checkSig) {
+ uint32_t tokens[2];
+ tokens[0] = AI_MAKE_MAGIC("LWSC");
+ tokens[1] = AI_MAKE_MAGIC("LWMO");
+ return CheckMagicToken(pIOHandler,pFile,tokens,2);
+ }
+ return false;
}
// ------------------------------------------------------------------------------------------------
// Get list of file extensions
const aiImporterDesc* LWSImporter::GetInfo () const
{
- return &desc;
+ return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp)
{
- // AI_CONFIG_FAVOUR_SPEED
- configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+ // AI_CONFIG_FAVOUR_SPEED
+ configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
- // AI_CONFIG_IMPORT_LWS_ANIM_START
- first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
- 150392 /* magic hack */);
+ // AI_CONFIG_IMPORT_LWS_ANIM_START
+ first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
+ 150392 /* magic hack */);
- // AI_CONFIG_IMPORT_LWS_ANIM_END
- last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
- 150392 /* magic hack */);
+ // AI_CONFIG_IMPORT_LWS_ANIM_END
+ last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
+ 150392 /* magic hack */);
- if (last < first) {
- std::swap(last,first);
- }
+ if (last < first) {
+ std::swap(last,first);
+ }
- noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+ noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
}
// ------------------------------------------------------------------------------------------------
// Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
{
- if (dad.children.empty()) {
- DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
- return;
- }
-
- // reserve enough storage
- std::list< LWS::Element >::const_iterator it = dad.children.begin();;
- fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
-
- for (++it; it != dad.children.end(); ++it) {
- const char* c = (*it).tokens[1].c_str();
-
- if ((*it).tokens[0] == "Key") {
- fill.keys.push_back(LWO::Key());
- LWO::Key& key = fill.keys.back();
-
- float f;
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c,key.value);
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c,f);
-
- key.time = f;
-
- unsigned int span = strtoul10(c,&c), num = 0;
- switch (span) {
-
- case 0:
- key.inter = LWO::IT_TCB;
- num = 5;
- break;
- case 1:
- case 2:
- key.inter = LWO::IT_HERM;
- num = 5;
- break;
- case 3:
- key.inter = LWO::IT_LINE;
- num = 0;
- break;
- case 4:
- key.inter = LWO::IT_STEP;
- num = 0;
- break;
- case 5:
- key.inter = LWO::IT_BEZ2;
- num = 4;
- break;
- default:
- DefaultLogger::get()->error("LWS: Unknown span type");
- }
- for (unsigned int i = 0; i < num;++i) {
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c,key.params[i]);
- }
- }
- else if ((*it).tokens[0] == "Behaviors") {
- SkipSpaces(&c);
- fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c);
- SkipSpaces(&c);
- fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c);
- }
- }
+ if (dad.children.empty()) {
+ DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
+ return;
+ }
+
+ // reserve enough storage
+ std::list< LWS::Element >::const_iterator it = dad.children.begin();;
+ fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
+
+ for (++it; it != dad.children.end(); ++it) {
+ const char* c = (*it).tokens[1].c_str();
+
+ if ((*it).tokens[0] == "Key") {
+ fill.keys.push_back(LWO::Key());
+ LWO::Key& key = fill.keys.back();
+
+ float f;
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,key.value);
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,f);
+
+ key.time = f;
+
+ unsigned int span = strtoul10(c,&c), num = 0;
+ switch (span) {
+
+ case 0:
+ key.inter = LWO::IT_TCB;
+ num = 5;
+ break;
+ case 1:
+ case 2:
+ key.inter = LWO::IT_HERM;
+ num = 5;
+ break;
+ case 3:
+ key.inter = LWO::IT_LINE;
+ num = 0;
+ break;
+ case 4:
+ key.inter = LWO::IT_STEP;
+ num = 0;
+ break;
+ case 5:
+ key.inter = LWO::IT_BEZ2;
+ num = 4;
+ break;
+ default:
+ DefaultLogger::get()->error("LWS: Unknown span type");
+ }
+ for (unsigned int i = 0; i < num;++i) {
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c,key.params[i]);
+ }
+ }
+ else if ((*it).tokens[0] == "Behaviors") {
+ SkipSpaces(&c);
+ fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c);
+ SkipSpaces(&c);
+ fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c);
+ }
+ }
}
// ------------------------------------------------------------------------------------------------
// Read animation channels in the old LightWave animation format
void LWSImporter::ReadEnvelope_Old(
- std::list< LWS::Element >::const_iterator& it,
- const std::list< LWS::Element >::const_iterator& end,
- LWS::NodeDesc& nodes,
- unsigned int /*version*/)
+ std::list< LWS::Element >::const_iterator& it,
+ const std::list< LWS::Element >::const_iterator& end,
+ LWS::NodeDesc& nodes,
+ unsigned int /*version*/)
{
- unsigned int num,sub_num;
- if (++it == end)goto unexpected_end;
-
- num = strtoul10((*it).tokens[0].c_str());
- for (unsigned int i = 0; i < num; ++i) {
-
- nodes.channels.push_back(LWO::Envelope());
- LWO::Envelope& envl = nodes.channels.back();
-
- envl.index = i;
- envl.type = (LWO::EnvelopeType)(i+1);
-
- if (++it == end)goto unexpected_end;
- sub_num = strtoul10((*it).tokens[0].c_str());
-
- for (unsigned int n = 0; n < sub_num;++n) {
-
- if (++it == end)goto unexpected_end;
-
- // parse value and time, skip the rest for the moment.
- LWO::Key key;
- const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value);
- SkipSpaces(&c);
- float f;
- fast_atoreal_move<float>((*it).tokens[0].c_str(),f);
- key.time = f;
-
- envl.keys.push_back(key);
- }
- }
- return;
+ unsigned int num,sub_num;
+ if (++it == end)goto unexpected_end;
+
+ num = strtoul10((*it).tokens[0].c_str());
+ for (unsigned int i = 0; i < num; ++i) {
+
+ nodes.channels.push_back(LWO::Envelope());
+ LWO::Envelope& envl = nodes.channels.back();
+
+ envl.index = i;
+ envl.type = (LWO::EnvelopeType)(i+1);
+
+ if (++it == end)goto unexpected_end;
+ sub_num = strtoul10((*it).tokens[0].c_str());
+
+ for (unsigned int n = 0; n < sub_num;++n) {
+
+ if (++it == end)goto unexpected_end;
+
+ // parse value and time, skip the rest for the moment.
+ LWO::Key key;
+ const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value);
+ SkipSpaces(&c);
+ float f;
+ fast_atoreal_move<float>((*it).tokens[0].c_str(),f);
+ key.time = f;
+
+ envl.keys.push_back(key);
+ }
+ }
+ return;
unexpected_end:
- DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
+ DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
}
// ------------------------------------------------------------------------------------------------
-// Setup a nice name for a node
+// Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
{
- const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
+ const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
- // the name depends on the type. We break LWS's strange naming convention
- // and return human-readable, but still machine-parsable and unique, strings.
- if (src.type == LWS::NodeDesc::OBJECT) {
+ // the name depends on the type. We break LWS's strange naming convention
+ // and return human-readable, but still machine-parsable and unique, strings.
+ if (src.type == LWS::NodeDesc::OBJECT) {
- if (src.path.length()) {
- std::string::size_type s = src.path.find_last_of("\\/");
- if (s == std::string::npos)
- s = 0;
- else ++s;
+ if (src.path.length()) {
+ std::string::size_type s = src.path.find_last_of("\\/");
+ if (s == std::string::npos)
+ s = 0;
+ else ++s;
std::string::size_type t = src.path.substr(s).find_last_of(".");
-
- nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
- return;
- }
- }
- nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.name,combined);
+
+ nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
+ return;
+ }
+ }
+ nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined);
}
// ------------------------------------------------------------------------------------------------
// Recursively build the scenegraph
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
- BatchLoader& batch,
- aiCamera**& camOut,
- aiLight**& lightOut,
- std::vector<aiNodeAnim*>& animOut)
+ BatchLoader& batch,
+ aiCamera**& camOut,
+ aiLight**& lightOut,
+ std::vector<aiNodeAnim*>& animOut)
{
- // Setup a very cryptic name for the node, we want the user to be happy
- SetupNodeName(nd,src);
+ // Setup a very cryptic name for the node, we want the user to be happy
+ SetupNodeName(nd,src);
aiNode* ndAnim = nd;
- // If the node is an object
- if (src.type == LWS::NodeDesc::OBJECT) {
+ // If the node is an object
+ if (src.type == LWS::NodeDesc::OBJECT) {
- // If the object is from an external file, get it
- aiScene* obj = NULL;
+ // If the object is from an external file, get it
+ aiScene* obj = NULL;
if (src.path.length() ) {
obj = batch.GetImport(src.id);
if (!obj) {
@@ -344,18 +354,18 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
}
else {
if (obj->mRootNode->mNumChildren == 1) {
-
+
//If the pivot is not set for this layer, get it from the external object
if (!src.isPivotSet) {
src.pivotPos.x = +obj->mRootNode->mTransformation.a4;
src.pivotPos.y = +obj->mRootNode->mTransformation.b4;
src.pivotPos.z = -obj->mRootNode->mTransformation.c4; //The sign is the RH to LH back conversion
}
-
+
//Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
aiNode* newRootNode = obj->mRootNode->mChildren[0];
- obj->mRootNode->mChildren[0] = NULL;
- delete obj->mRootNode;
+ obj->mRootNode->mChildren[0] = NULL;
+ delete obj->mRootNode;
obj->mRootNode = newRootNode;
obj->mRootNode->mTransformation.a4 = 0.0;
@@ -364,11 +374,11 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
}
}
}
-
- //Setup the pivot node (also the animation node), the one we received
+
+ //Setup the pivot node (also the animation node), the one we received
nd->mName = std::string("Pivot:") + nd->mName.data;
- ndAnim = nd;
-
+ ndAnim = nd;
+
//Add the attachment node to it
nd->mNumChildren = 1;
nd->mChildren = new aiNode*[1];
@@ -377,547 +387,547 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
nd->mChildren[0]->mTransformation.b4 = -src.pivotPos.y;
nd->mChildren[0]->mTransformation.c4 = -src.pivotPos.z;
- SetupNodeName(nd->mChildren[0], src);
-
- //Update the attachment node
- nd = nd->mChildren[0];
-
+ SetupNodeName(nd->mChildren[0], src);
+
+ //Update the attachment node
+ nd = nd->mChildren[0];
+
//Push attachment, if the object came from an external file
if (obj) {
attach.push_back(AttachmentInfo(obj,nd));
}
}
- // If object is a light source - setup a corresponding ai structure
- else if (src.type == LWS::NodeDesc::LIGHT) {
- aiLight* lit = *lightOut++ = new aiLight();
-
- // compute final light color
- lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
-
- // name to attach light to node -> unique due to LWs indexing system
- lit->mName = nd->mName;
-
- // detemine light type and setup additional members
- if (src.lightType == 2) { /* spot light */
-
- lit->mType = aiLightSource_SPOT;
- lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
- lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
-
- }
- else if (src.lightType == 1) { /* directional light source */
- lit->mType = aiLightSource_DIRECTIONAL;
- }
- else lit->mType = aiLightSource_POINT;
-
- // fixme: no proper handling of light falloffs yet
- if (src.lightFalloffType == 1)
- lit->mAttenuationConstant = 1.f;
- else if (src.lightFalloffType == 1)
- lit->mAttenuationLinear = 1.f;
- else
- lit->mAttenuationQuadratic = 1.f;
- }
-
- // If object is a camera - setup a corresponding ai structure
- else if (src.type == LWS::NodeDesc::CAMERA) {
- aiCamera* cam = *camOut++ = new aiCamera();
-
- // name to attach cam to node -> unique due to LWs indexing system
- cam->mName = nd->mName;
- }
-
- // Get the node transformation from the LWO key
- LWO::AnimResolver resolver(src.channels,fps);
- resolver.ExtractBindPose(ndAnim->mTransformation);
-
- // .. and construct animation channels
- aiNodeAnim* anim = NULL;
-
- if (first != last) {
- resolver.SetAnimationRange(first,last);
- resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
- if (anim) {
- anim->mNodeName = ndAnim->mName;
- animOut.push_back(anim);
- }
- }
-
- // Add children
- if (src.children.size()) {
- nd->mChildren = new aiNode*[src.children.size()];
- for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
- aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
- ndd->mParent = nd;
-
- BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
- }
- }
+ // If object is a light source - setup a corresponding ai structure
+ else if (src.type == LWS::NodeDesc::LIGHT) {
+ aiLight* lit = *lightOut++ = new aiLight();
+
+ // compute final light color
+ lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
+
+ // name to attach light to node -> unique due to LWs indexing system
+ lit->mName = nd->mName;
+
+ // detemine light type and setup additional members
+ if (src.lightType == 2) { /* spot light */
+
+ lit->mType = aiLightSource_SPOT;
+ lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
+ lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
+
+ }
+ else if (src.lightType == 1) { /* directional light source */
+ lit->mType = aiLightSource_DIRECTIONAL;
+ }
+ else lit->mType = aiLightSource_POINT;
+
+ // fixme: no proper handling of light falloffs yet
+ if (src.lightFalloffType == 1)
+ lit->mAttenuationConstant = 1.f;
+ else if (src.lightFalloffType == 1)
+ lit->mAttenuationLinear = 1.f;
+ else
+ lit->mAttenuationQuadratic = 1.f;
+ }
+
+ // If object is a camera - setup a corresponding ai structure
+ else if (src.type == LWS::NodeDesc::CAMERA) {
+ aiCamera* cam = *camOut++ = new aiCamera();
+
+ // name to attach cam to node -> unique due to LWs indexing system
+ cam->mName = nd->mName;
+ }
+
+ // Get the node transformation from the LWO key
+ LWO::AnimResolver resolver(src.channels,fps);
+ resolver.ExtractBindPose(ndAnim->mTransformation);
+
+ // .. and construct animation channels
+ aiNodeAnim* anim = NULL;
+
+ if (first != last) {
+ resolver.SetAnimationRange(first,last);
+ resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
+ if (anim) {
+ anim->mNodeName = ndAnim->mName;
+ animOut.push_back(anim);
+ }
+ }
+
+ // Add children
+ if (!src.children.empty()) {
+ nd->mChildren = new aiNode*[src.children.size()];
+ for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
+ aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
+ ndd->mParent = nd;
+
+ BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
+ }
+ }
}
// ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in)
{
- // insert missing directory seperator if necessary
- std::string tmp;
- if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
- {
- tmp = in[0] + (":\\" + in.substr(2));
- }
- else tmp = in;
-
- if (io->Exists(tmp)) {
- return in;
- }
-
- // file is not accessible for us ... maybe it's packed by
- // LightWave's 'Package Scene' command?
-
- // Relevant for us are the following two directories:
- // <folder>\Objects\<hh>\<*>.lwo
- // <folder>\Scenes\<hh>\<*>.lws
- // where <hh> is optional.
-
- std::string test = ".." + (io->getOsSeparator() + tmp);
- if (io->Exists(test)) {
- return test;
- }
-
- test = ".." + (io->getOsSeparator() + test);
- if (io->Exists(test)) {
- return test;
- }
-
-
- // return original path, maybe the IOsystem knows better
- return tmp;
+ // insert missing directory seperator if necessary
+ std::string tmp;
+ if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
+ {
+ tmp = in[0] + (std::string(":\\") + in.substr(2));
+ }
+ else tmp = in;
+
+ if (io->Exists(tmp)) {
+ return in;
+ }
+
+ // file is not accessible for us ... maybe it's packed by
+ // LightWave's 'Package Scene' command?
+
+ // Relevant for us are the following two directories:
+ // <folder>\Objects\<hh>\<*>.lwo
+ // <folder>\Scenes\<hh>\<*>.lws
+ // where <hh> is optional.
+
+ std::string test = std::string("..") + (io->getOsSeparator() + tmp);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+ test = std::string("..") + (io->getOsSeparator() + test);
+ if (io->Exists(test)) {
+ return test;
+ }
+
+
+ // return original path, maybe the IOsystem knows better
+ return tmp;
}
// ------------------------------------------------------------------------------------------------
// Read file into given scene data structure
-void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler)
+void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler)
{
- io = pIOHandler;
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
-
- // Check whether we can read from the file
- if( file.get() == NULL) {
- throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
- }
-
- // Allocate storage and copy the contents of the file to a memory buffer
- std::vector< char > mBuffer;
- TextFileToBuffer(file.get(),mBuffer);
-
- // Parse the file structure
- LWS::Element root; const char* dummy = &mBuffer[0];
- root.Parse(dummy);
-
- // Construct a Batchimporter to read more files recursively
- BatchLoader batch(pIOHandler);
-// batch.SetBasePath(pFile);
-
- // Construct an array to receive the flat output graph
- std::list<LWS::NodeDesc> nodes;
-
- unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
- unsigned int num_light = 0, num_camera = 0, num_object = 0;
-
- // check magic identifier, 'LWSC'
- bool motion_file = false;
- std::list< LWS::Element >::const_iterator it = root.children.begin();
-
- if ((*it).tokens[0] == "LWMO")
- motion_file = true;
-
- if ((*it).tokens[0] != "LWSC" && !motion_file)
- throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
-
- // get file format version and print to log
- ++it;
- unsigned int version = strtoul10((*it).tokens[0].c_str());
- DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
- first = 0.;
- last = 60.;
- fps = 25.; /* seems to be a good default frame rate */
-
- // Now read all elements in a very straghtforward manner
- for (; it != root.children.end(); ++it) {
- const char* c = (*it).tokens[1].c_str();
-
- // 'FirstFrame': begin of animation slice
- if ((*it).tokens[0] == "FirstFrame") {
- if (150392. != first /* see SetupProperties() */)
- first = strtoul10(c,&c)-1.; /* we're zero-based */
- }
-
- // 'LastFrame': end of animation slice
- else if ((*it).tokens[0] == "LastFrame") {
- if (150392. != last /* see SetupProperties() */)
- last = strtoul10(c,&c)-1.; /* we're zero-based */
- }
-
- // 'FramesPerSecond': frames per second
- else if ((*it).tokens[0] == "FramesPerSecond") {
- fps = strtoul10(c,&c);
- }
-
- // 'LoadObjectLayer': load a layer of a specific LWO file
- else if ((*it).tokens[0] == "LoadObjectLayer") {
-
- // get layer index
- const int layer = strtoul10(c,&c);
-
- // setup the layer to be loaded
- BatchLoader::PropertyMap props;
- SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- if (version >= 4) { // handle LWSC 4 explicit ID
- SkipSpaces(&c);
- d.number = strtoul16(c,&c) & AI_LWS_MASK;
- }
- else d.number = cur_object++;
-
- // and add the file to the import list
- SkipSpaces(&c);
- std::string path = FindLWOFile( c );
- d.path = path;
- d.id = batch.AddLoadRequest(path,0,&props);
-
- nodes.push_back(d);
- num_object++;
- }
- // 'LoadObject': load a LWO file into the scenegraph
- else if ((*it).tokens[0] == "LoadObject") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c,&c) & AI_LWS_MASK;
- SkipSpaces(&c);
- }
- else d.number = cur_object++;
- std::string path = FindLWOFile( c );
- d.id = batch.AddLoadRequest(path,0,NULL);
-
- d.path = path;
- nodes.push_back(d);
- num_object++;
- }
- // 'AddNullObject': add a dummy node to the hierarchy
- else if ((*it).tokens[0] == "AddNullObject") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c,&c) & AI_LWS_MASK;
- SkipSpaces(&c);
- }
- else d.number = cur_object++;
+ io = pIOHandler;
+ std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+
+ // Check whether we can read from the file
+ if( file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
+ }
+
+ // Allocate storage and copy the contents of the file to a memory buffer
+ std::vector< char > mBuffer;
+ TextFileToBuffer(file.get(),mBuffer);
+
+ // Parse the file structure
+ LWS::Element root; const char* dummy = &mBuffer[0];
+ root.Parse(dummy);
+
+ // Construct a Batchimporter to read more files recursively
+ BatchLoader batch(pIOHandler);
+// batch.SetBasePath(pFile);
+
+ // Construct an array to receive the flat output graph
+ std::list<LWS::NodeDesc> nodes;
+
+ unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
+ unsigned int num_light = 0, num_camera = 0, num_object = 0;
+
+ // check magic identifier, 'LWSC'
+ bool motion_file = false;
+ std::list< LWS::Element >::const_iterator it = root.children.begin();
+
+ if ((*it).tokens[0] == "LWMO")
+ motion_file = true;
+
+ if ((*it).tokens[0] != "LWSC" && !motion_file)
+ throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
+
+ // get file format version and print to log
+ ++it;
+ unsigned int version = strtoul10((*it).tokens[0].c_str());
+ DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
+ first = 0.;
+ last = 60.;
+ fps = 25.; /* seems to be a good default frame rate */
+
+ // Now read all elements in a very straghtforward manner
+ for (; it != root.children.end(); ++it) {
+ const char* c = (*it).tokens[1].c_str();
+
+ // 'FirstFrame': begin of animation slice
+ if ((*it).tokens[0] == "FirstFrame") {
+ if (150392. != first /* see SetupProperties() */)
+ first = strtoul10(c,&c)-1.; /* we're zero-based */
+ }
+
+ // 'LastFrame': end of animation slice
+ else if ((*it).tokens[0] == "LastFrame") {
+ if (150392. != last /* see SetupProperties() */)
+ last = strtoul10(c,&c)-1.; /* we're zero-based */
+ }
+
+ // 'FramesPerSecond': frames per second
+ else if ((*it).tokens[0] == "FramesPerSecond") {
+ fps = strtoul10(c,&c);
+ }
+
+ // 'LoadObjectLayer': load a layer of a specific LWO file
+ else if ((*it).tokens[0] == "LoadObjectLayer") {
+
+ // get layer index
+ const int layer = strtoul10(c,&c);
+
+ // setup the layer to be loaded
+ BatchLoader::PropertyMap props;
+ SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ SkipSpaces(&c);
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_object++;
+
+ // and add the file to the import list
+ SkipSpaces(&c);
+ std::string path = FindLWOFile( c );
+ d.path = path;
+ d.id = batch.AddLoadRequest(path,0,&props);
+
+ nodes.push_back(d);
+ num_object++;
+ }
+ // 'LoadObject': load a LWO file into the scenegraph
+ else if ((*it).tokens[0] == "LoadObject") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ }
+ else d.number = cur_object++;
+ std::string path = FindLWOFile( c );
+ d.id = batch.AddLoadRequest(path,0,NULL);
+
+ d.path = path;
+ nodes.push_back(d);
+ num_object++;
+ }
+ // 'AddNullObject': add a dummy node to the hierarchy
+ else if ((*it).tokens[0] == "AddNullObject") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ SkipSpaces(&c);
+ }
+ else d.number = cur_object++;
d.name = c;
- nodes.push_back(d);
-
- num_object++;
- }
- // 'NumChannels': Number of envelope channels assigned to last layer
- else if ((*it).tokens[0] == "NumChannels") {
- // ignore for now
- }
- // 'Channel': preceedes any envelope description
- else if ((*it).tokens[0] == "Channel") {
- if (nodes.empty()) {
- if (motion_file) {
-
- // LightWave motion file. Add dummy node
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::OBJECT;
- d.name = c;
- d.number = cur_object++;
- nodes.push_back(d);
- }
- else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
- }
-
- // important: index of channel
- nodes.back().channels.push_back(LWO::Envelope());
- LWO::Envelope& env = nodes.back().channels.back();
-
- env.index = strtoul10(c);
-
- // currently we can just interpret the standard channels 0...9
- // (hack) assume that index-i yields the binary channel type from LWO
- env.type = (LWO::EnvelopeType)(env.index+1);
-
- }
- // 'Envelope': a single animation channel
- else if ((*it).tokens[0] == "Envelope") {
- if (nodes.empty() || nodes.back().channels.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
- else {
- ReadEnvelope((*it),nodes.back().channels.back());
- }
- }
- // 'ObjectMotion': animation information for older lightwave formats
- else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
- (*it).tokens[0] == "CameraMotion" ||
- (*it).tokens[0] == "LightMotion")) {
-
- if (nodes.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
- else {
- ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
- }
- }
- // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
- else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
- if (nodes.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
- else {
- for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
- // two ints per envelope
- LWO::Envelope& env = *it;
- env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
- env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
- }
- }
- }
- // 'ParentItem': specifies the parent of the current element
- else if ((*it).tokens[0] == "ParentItem") {
- if (nodes.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
-
- else nodes.back().parent = strtoul16(c,&c);
- }
- // 'ParentObject': deprecated one for older formats
- else if (version < 3 && (*it).tokens[0] == "ParentObject") {
- if (nodes.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
-
- else {
- nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
- }
- }
- // 'AddCamera': add a camera to the scenegraph
- else if ((*it).tokens[0] == "AddCamera") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::CAMERA;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c,&c) & AI_LWS_MASK;
- }
- else d.number = cur_camera++;
- nodes.push_back(d);
-
- num_camera++;
- }
- // 'CameraName': set name of currently active camera
- else if ((*it).tokens[0] == "CameraName") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
-
- else nodes.back().name = c;
- }
- // 'AddLight': add a light to the scenegraph
- else if ((*it).tokens[0] == "AddLight") {
-
- // add node to list
- LWS::NodeDesc d;
- d.type = LWS::NodeDesc::LIGHT;
-
- if (version >= 4) { // handle LWSC 4 explicit ID
- d.number = strtoul16(c,&c) & AI_LWS_MASK;
- }
- else d.number = cur_light++;
- nodes.push_back(d);
-
- num_light++;
- }
- // 'LightName': set name of currently active light
- else if ((*it).tokens[0] == "LightName") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
-
- else nodes.back().name = c;
- }
- // 'LightIntensity': set intensity of currently active light
- else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
-
- else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
-
- }
- // 'LightType': set type of currently active light
- else if ((*it).tokens[0] == "LightType") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
-
- else nodes.back().lightType = strtoul10(c);
-
- }
- // 'LightFalloffType': set falloff type of currently active light
- else if ((*it).tokens[0] == "LightFalloffType") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
-
- else nodes.back().lightFalloffType = strtoul10(c);
-
- }
- // 'LightConeAngle': set cone angle of currently active light
- else if ((*it).tokens[0] == "LightConeAngle") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
-
- else nodes.back().lightConeAngle = fast_atof(c);
-
- }
- // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
- else if ((*it).tokens[0] == "LightEdgeAngle") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
-
- else nodes.back().lightEdgeAngle = fast_atof(c);
-
- }
- // 'LightColor': set color of currently active light
- else if ((*it).tokens[0] == "LightColor") {
- if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
-
- else {
- c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g );
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b );
- }
- }
-
- // 'PivotPosition': position of local transformation origin
- else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
- if (nodes.empty())
- DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
- else {
- c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y );
- SkipSpaces(&c);
- c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z );
+ nodes.push_back(d);
+
+ num_object++;
+ }
+ // 'NumChannels': Number of envelope channels assigned to last layer
+ else if ((*it).tokens[0] == "NumChannels") {
+ // ignore for now
+ }
+ // 'Channel': preceedes any envelope description
+ else if ((*it).tokens[0] == "Channel") {
+ if (nodes.empty()) {
+ if (motion_file) {
+
+ // LightWave motion file. Add dummy node
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::OBJECT;
+ d.name = c;
+ d.number = cur_object++;
+ nodes.push_back(d);
+ }
+ else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
+ }
+
+ // important: index of channel
+ nodes.back().channels.push_back(LWO::Envelope());
+ LWO::Envelope& env = nodes.back().channels.back();
+
+ env.index = strtoul10(c);
+
+ // currently we can just interpret the standard channels 0...9
+ // (hack) assume that index-i yields the binary channel type from LWO
+ env.type = (LWO::EnvelopeType)(env.index+1);
+
+ }
+ // 'Envelope': a single animation channel
+ else if ((*it).tokens[0] == "Envelope") {
+ if (nodes.empty() || nodes.back().channels.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
+ else {
+ ReadEnvelope((*it),nodes.back().channels.back());
+ }
+ }
+ // 'ObjectMotion': animation information for older lightwave formats
+ else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
+ (*it).tokens[0] == "CameraMotion" ||
+ (*it).tokens[0] == "LightMotion")) {
+
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
+ else {
+ ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
+ }
+ }
+ // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
+ else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
+ else {
+ for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
+ // two ints per envelope
+ LWO::Envelope& env = *it;
+ env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
+ env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
+ }
+ }
+ }
+ // 'ParentItem': specifies the parent of the current element
+ else if ((*it).tokens[0] == "ParentItem") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
+
+ else nodes.back().parent = strtoul16(c,&c);
+ }
+ // 'ParentObject': deprecated one for older formats
+ else if (version < 3 && (*it).tokens[0] == "ParentObject") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
+
+ else {
+ nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
+ }
+ }
+ // 'AddCamera': add a camera to the scenegraph
+ else if ((*it).tokens[0] == "AddCamera") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::CAMERA;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_camera++;
+ nodes.push_back(d);
+
+ num_camera++;
+ }
+ // 'CameraName': set name of currently active camera
+ else if ((*it).tokens[0] == "CameraName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
+
+ else nodes.back().name = c;
+ }
+ // 'AddLight': add a light to the scenegraph
+ else if ((*it).tokens[0] == "AddLight") {
+
+ // add node to list
+ LWS::NodeDesc d;
+ d.type = LWS::NodeDesc::LIGHT;
+
+ if (version >= 4) { // handle LWSC 4 explicit ID
+ d.number = strtoul16(c,&c) & AI_LWS_MASK;
+ }
+ else d.number = cur_light++;
+ nodes.push_back(d);
+
+ num_light++;
+ }
+ // 'LightName': set name of currently active light
+ else if ((*it).tokens[0] == "LightName") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
+
+ else nodes.back().name = c;
+ }
+ // 'LightIntensity': set intensity of currently active light
+ else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
+
+ else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
+
+ }
+ // 'LightType': set type of currently active light
+ else if ((*it).tokens[0] == "LightType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
+
+ else nodes.back().lightType = strtoul10(c);
+
+ }
+ // 'LightFalloffType': set falloff type of currently active light
+ else if ((*it).tokens[0] == "LightFalloffType") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
+
+ else nodes.back().lightFalloffType = strtoul10(c);
+
+ }
+ // 'LightConeAngle': set cone angle of currently active light
+ else if ((*it).tokens[0] == "LightConeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
+
+ else nodes.back().lightConeAngle = fast_atof(c);
+
+ }
+ // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
+ else if ((*it).tokens[0] == "LightEdgeAngle") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
+
+ else nodes.back().lightEdgeAngle = fast_atof(c);
+
+ }
+ // 'LightColor': set color of currently active light
+ else if ((*it).tokens[0] == "LightColor") {
+ if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
+
+ else {
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b );
+ }
+ }
+
+ // 'PivotPosition': position of local transformation origin
+ else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
+ if (nodes.empty())
+ DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
+ else {
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y );
+ SkipSpaces(&c);
+ c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z );
// Mark pivotPos as set
nodes.back().isPivotSet = true;
- }
- }
- }
-
- // resolve parenting
- for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
-
- // check whether there is another node which calls us a parent
- for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
- if (dit != it && *it == (*dit).parent) {
- if ((*dit).parent_resolved) {
- // fixme: it's still possible to produce an overflow due to cross references ..
- DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
- continue;
- }
-
- (*it).children.push_back(&*dit);
- (*dit).parent_resolved = &*it;
- }
- }
- }
-
- // find out how many nodes have no parent yet
- unsigned int no_parent = 0;
- for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
- if (!(*it).parent_resolved)
- ++ no_parent;
- }
- if (!no_parent)
- throw DeadlyImportError("LWS: Unable to find scene root node");
-
-
- // Load all subsequent files
- batch.LoadAll();
-
- // and build the final output graph by attaching the loaded external
- // files to ourselves. first build a master graph
- aiScene* master = new aiScene();
- aiNode* nd = master->mRootNode = new aiNode();
-
- // allocate storage for cameras&lights
- if (num_camera) {
- master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
- }
- aiCamera** cams = master->mCameras;
- if (num_light) {
- master->mLights = new aiLight*[master->mNumLights = num_light];
- }
- aiLight** lights = master->mLights;
-
- std::vector<AttachmentInfo> attach;
- std::vector<aiNodeAnim*> anims;
-
- nd->mName.Set("<LWSRoot>");
- nd->mChildren = new aiNode*[no_parent];
- for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
- if (!(*it).parent_resolved) {
- aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
- ro->mParent = nd;
-
- // ... and build the scene graph. If we encounter object nodes,
- // add then to our attachment table.
- BuildGraph(ro,*it, attach, batch, cams, lights, anims);
- }
- }
-
- // create a master animation channel for us
- if (anims.size()) {
- master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
- aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
- anim->mName.Set("LWSMasterAnim");
-
- // LWS uses seconds as time units, but we convert to frames
- anim->mTicksPerSecond = fps;
- anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
-
- anim->mChannels = new aiNodeAnim*[anim->mNumChannels = anims.size()];
- std::copy(anims.begin(),anims.end(),anim->mChannels);
- }
-
- // convert the master scene to RH
- MakeLeftHandedProcess monster_cheat;
- monster_cheat.Execute(master);
-
- // .. ccw
- FlipWindingOrderProcess flipper;
- flipper.Execute(master);
-
- // OK ... finally build the output graph
- SceneCombiner::MergeScenes(&pScene,master,attach,
- AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
- AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
-
- // Check flags
- if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
- pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
-
- if (pScene->mNumAnimations && !noSkeletonMesh) {
- // construct skeleton mesh
- SkeletonMeshBuilder builder(pScene);
- }
- }
+ }
+ }
+ }
+
+ // resolve parenting
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+
+ // check whether there is another node which calls us a parent
+ for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
+ if (dit != it && *it == (*dit).parent) {
+ if ((*dit).parent_resolved) {
+ // fixme: it's still possible to produce an overflow due to cross references ..
+ DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
+ continue;
+ }
+
+ (*it).children.push_back(&*dit);
+ (*dit).parent_resolved = &*it;
+ }
+ }
+ }
+
+ // find out how many nodes have no parent yet
+ unsigned int no_parent = 0;
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+ if (!(*it).parent_resolved)
+ ++ no_parent;
+ }
+ if (!no_parent)
+ throw DeadlyImportError("LWS: Unable to find scene root node");
+
+
+ // Load all subsequent files
+ batch.LoadAll();
+
+ // and build the final output graph by attaching the loaded external
+ // files to ourselves. first build a master graph
+ aiScene* master = new aiScene();
+ aiNode* nd = master->mRootNode = new aiNode();
+
+ // allocate storage for cameras&lights
+ if (num_camera) {
+ master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
+ }
+ aiCamera** cams = master->mCameras;
+ if (num_light) {
+ master->mLights = new aiLight*[master->mNumLights = num_light];
+ }
+ aiLight** lights = master->mLights;
+
+ std::vector<AttachmentInfo> attach;
+ std::vector<aiNodeAnim*> anims;
+
+ nd->mName.Set("<LWSRoot>");
+ nd->mChildren = new aiNode*[no_parent];
+ for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+ if (!(*it).parent_resolved) {
+ aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
+ ro->mParent = nd;
+
+ // ... and build the scene graph. If we encounter object nodes,
+ // add then to our attachment table.
+ BuildGraph(ro,*it, attach, batch, cams, lights, anims);
+ }
+ }
+
+ // create a master animation channel for us
+ if (anims.size()) {
+ master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
+ aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
+ anim->mName.Set("LWSMasterAnim");
+
+ // LWS uses seconds as time units, but we convert to frames
+ anim->mTicksPerSecond = fps;
+ anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
+
+ anim->mChannels = new aiNodeAnim*[anim->mNumChannels = anims.size()];
+ std::copy(anims.begin(),anims.end(),anim->mChannels);
+ }
+
+ // convert the master scene to RH
+ MakeLeftHandedProcess monster_cheat;
+ monster_cheat.Execute(master);
+
+ // .. ccw
+ FlipWindingOrderProcess flipper;
+ flipper.Execute(master);
+
+ // OK ... finally build the output graph
+ SceneCombiner::MergeScenes(&pScene,master,attach,
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+ AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
+
+ // Check flags
+ if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+
+ if (pScene->mNumAnimations && !noSkeletonMesh) {
+ // construct skeleton mesh
+ SkeletonMeshBuilder builder(pScene);
+ }
+ }
}