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-rw-r--r--src/3rdparty/assimp/code/LWSLoader.h254
1 files changed, 132 insertions, 122 deletions
diff --git a/src/3rdparty/assimp/code/LWSLoader.h b/src/3rdparty/assimp/code/LWSLoader.h
index 06ca34c33..9547b67bb 100644
--- a/src/3rdparty/assimp/code/LWSLoader.h
+++ b/src/3rdparty/assimp/code/LWSLoader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,32 +23,39 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file LWSLoader.h
- * @brief Declaration of the LightWave scene importer class.
+ * @brief Declaration of the LightWave scene importer class.
*/
#ifndef AI_LWSLOADER_H_INCLUDED
#define AI_LWSLOADER_H_INCLUDED
#include "LWOFileData.h"
#include "SceneCombiner.h"
+#include "BaseImporter.h"
-namespace Assimp {
- namespace LWS {
+struct aiImporterDesc;
+
+namespace Assimp {
+ class BatchLoader;
+ class Importer;
+ class IOSystem;
+
+ namespace LWS {
// ---------------------------------------------------------------------------
/** Represents an element in a LWS file.
@@ -59,15 +66,15 @@ namespace Assimp {
class Element
{
public:
- Element()
- {}
+ Element()
+ {}
- // first: name, second: rest
- std::string tokens[2];
- std::list<Element> children;
+ // first: name, second: rest
+ std::string tokens[2];
+ std::list<Element> children;
- //! Recursive parsing function
- void Parse (const char*& buffer);
+ //! Recursive parsing function
+ void Parse (const char*& buffer);
};
#define AI_LWS_MASK (0xffffffff >> 4u)
@@ -77,84 +84,87 @@ public:
*/
struct NodeDesc
{
- NodeDesc()
- : number (0)
- , parent (0)
- , name ("")
- , isPivotSet (false)
- , lightColor (1.f,1.f,1.f)
- , lightIntensity (1.f)
- , lightType (0)
- , lightFalloffType (0)
- , lightConeAngle (45.f)
- , parent_resolved (NULL)
- {}
+ NodeDesc()
+ : type()
+ , id()
+ , number (0)
+ , parent (0)
+ , name ("")
+ , isPivotSet (false)
+ , lightColor (1.f,1.f,1.f)
+ , lightIntensity (1.f)
+ , lightType (0)
+ , lightFalloffType (0)
+ , lightConeAngle (45.f)
+ , lightEdgeAngle()
+ , parent_resolved (NULL)
+ {}
+
+ enum {
+
+ OBJECT = 1,
+ LIGHT = 2,
+ CAMERA = 3,
+ BONE = 4
+ } type; // type of node
- enum {
-
- OBJECT = 1,
- LIGHT = 2,
- CAMERA = 3,
- BONE = 4
- } type; // type of node
+ // if object: path
+ std::string path;
+ unsigned int id;
- // if object: path
- std::string path;
- unsigned int id;
+ // number of object
+ unsigned int number;
- // number of object
- unsigned int number;
+ // index of parent index
+ unsigned int parent;
- // index of parent index
- unsigned int parent;
+ // lights & cameras & dummies: name
+ const char* name;
- // lights & cameras & dummies: name
- const char* name;
+ // animation channels
+ std::list< LWO::Envelope > channels;
- // animation channels
- std::list< LWO::Envelope > channels;
+ // position of pivot point
+ aiVector3D pivotPos;
+ bool isPivotSet;
- // position of pivot point
- aiVector3D pivotPos;
- bool isPivotSet;
+ // color of light source
+ aiColor3D lightColor;
- // color of light source
- aiColor3D lightColor;
+ // intensity of light source
+ float lightIntensity;
- // intensity of light source
- float lightIntensity;
+ // type of light source
+ unsigned int lightType;
- // type of light source
- unsigned int lightType;
+ // falloff type of light source
+ unsigned int lightFalloffType;
- // falloff type of light source
- unsigned int lightFalloffType;
+ // cone angle of (spot) light source
+ float lightConeAngle;
- // cone angle of (spot) light source
- float lightConeAngle;
+ // soft cone angle of (spot) light source
+ float lightEdgeAngle;
- // soft cone angle of (spot) light source
- float lightEdgeAngle;
+ // list of resolved children
+ std::list< NodeDesc* > children;
- // list of resolved children
- std::list< NodeDesc* > children;
+ // resolved parent node
+ NodeDesc* parent_resolved;
- // resolved parent node
- NodeDesc* parent_resolved;
+ // for std::find()
+ bool operator == (unsigned int num) const {
+ if (!num)
+ return false;
+ unsigned int _type = num >> 28u;
- // for std::find()
- bool operator == (unsigned int num) const {
- if (!num)
- return false;
- unsigned int _type = num >> 28u;
-
- return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
- }
+ return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
+ }
};
} // end namespace LWS
@@ -164,77 +174,77 @@ struct NodeDesc
*
* This class does heavily depend on the LWO importer class. LWS files
* contain mainly descriptions how LWO objects are composed together
- * in a scene.
+ * in a scene.
*/
class LWSImporter : public BaseImporter
{
public:
- LWSImporter();
- ~LWSImporter();
+ LWSImporter();
+ ~LWSImporter();
public:
- // -------------------------------------------------------------------
- // Check whether we can read a specific file
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ // Check whether we can read a specific file
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
protected:
- // -------------------------------------------------------------------
- // Get list of supported extensions
- const aiImporterDesc* GetInfo () const;
+ // -------------------------------------------------------------------
+ // Get list of supported extensions
+ const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- // Import file into given scene data structure
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
+ // -------------------------------------------------------------------
+ // Import file into given scene data structure
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- // Setup import properties
- void SetupProperties(const Importer* pImp);
+ // -------------------------------------------------------------------
+ // Setup import properties
+ void SetupProperties(const Importer* pImp);
private:
- // -------------------------------------------------------------------
- // Read an envelope description
- void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
+ // -------------------------------------------------------------------
+ // Read an envelope description
+ void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
- // -------------------------------------------------------------------
- // Read an envelope description for the older LW file format
- void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
- const std::list< LWS::Element >::const_iterator& end,
- LWS::NodeDesc& nodes,
- unsigned int version);
+ // -------------------------------------------------------------------
+ // Read an envelope description for the older LW file format
+ void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
+ const std::list< LWS::Element >::const_iterator& end,
+ LWS::NodeDesc& nodes,
+ unsigned int version);
- // -------------------------------------------------------------------
- // Setup a nice name for a node
- void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
+ // -------------------------------------------------------------------
+ // Setup a nice name for a node
+ void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
- // -------------------------------------------------------------------
- // Recursively build the scenegraph
- void BuildGraph(aiNode* nd,
- LWS::NodeDesc& src,
- std::vector<AttachmentInfo>& attach,
- BatchLoader& batch,
- aiCamera**& camOut,
- aiLight**& lightOut,
- std::vector<aiNodeAnim*>& animOut);
+ // -------------------------------------------------------------------
+ // Recursively build the scenegraph
+ void BuildGraph(aiNode* nd,
+ LWS::NodeDesc& src,
+ std::vector<AttachmentInfo>& attach,
+ BatchLoader& batch,
+ aiCamera**& camOut,
+ aiLight**& lightOut,
+ std::vector<aiNodeAnim*>& animOut);
- // -------------------------------------------------------------------
- // Try several dirs until we find the right location of a LWS file.
- std::string FindLWOFile(const std::string& in);
+ // -------------------------------------------------------------------
+ // Try several dirs until we find the right location of a LWS file.
+ std::string FindLWOFile(const std::string& in);
private:
- bool configSpeedFlag;
- IOSystem* io;
+ bool configSpeedFlag;
+ IOSystem* io;
- double first,last,fps;
+ double first,last,fps;
- bool noSkeletonMesh;
+ bool noSkeletonMesh;
};
} // end of namespace Assimp