summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/MD3Loader.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/MD3Loader.h')
-rw-r--r--src/3rdparty/assimp/code/MD3Loader.h320
1 files changed, 162 insertions, 158 deletions
diff --git a/src/3rdparty/assimp/code/MD3Loader.h b/src/3rdparty/assimp/code/MD3Loader.h
index 7f941ae47..6b8143a97 100644
--- a/src/3rdparty/assimp/code/MD3Loader.h
+++ b/src/3rdparty/assimp/code/MD3Loader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -45,12 +45,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_MD3LOADER_H_INCLUDED
#include "BaseImporter.h"
-#include "ByteSwap.h"
+#include "ByteSwapper.h"
+#include "MD3FileData.h"
+#include "StringComparison.h"
+#include <assimp/types.h>
-#include "../include/assimp/types.h"
+#include <list>
-#include "MD3FileData.h"
-namespace Assimp {
+struct aiMaterial;
+
+namespace Assimp {
using namespace MD3;
@@ -61,22 +65,22 @@ namespace Q3Shader {
*/
struct SkinData
{
- //! A single entryin texture list
- struct TextureEntry : public std::pair<std::string,std::string>
- {
- // did we resolve this texture entry?
- bool resolved;
-
- // for std::find()
- bool operator == (const std::string& f) const {
- return f == first;
- }
- };
-
- //! List of textures
- std::list<TextureEntry> textures;
-
- // rest is ignored for the moment
+ //! A single entryin texture list
+ struct TextureEntry : public std::pair<std::string,std::string>
+ {
+ // did we resolve this texture entry?
+ bool resolved;
+
+ // for std::find()
+ bool operator == (const std::string& f) const {
+ return f == first;
+ }
+ };
+
+ //! List of textures
+ std::list<TextureEntry> textures;
+
+ // rest is ignored for the moment
};
// ---------------------------------------------------------------------------
@@ -84,9 +88,9 @@ struct SkinData
*/
enum ShaderCullMode
{
- CULL_NONE,
- CULL_CW,
- CULL_CCW
+ CULL_NONE,
+ CULL_CW,
+ CULL_CCW
};
// ---------------------------------------------------------------------------
@@ -94,13 +98,13 @@ enum ShaderCullMode
*/
enum BlendFunc
{
- BLEND_NONE,
- BLEND_GL_ONE,
- BLEND_GL_ZERO,
- BLEND_GL_DST_COLOR,
- BLEND_GL_ONE_MINUS_DST_COLOR,
- BLEND_GL_SRC_ALPHA,
- BLEND_GL_ONE_MINUS_SRC_ALPHA
+ BLEND_NONE,
+ BLEND_GL_ONE,
+ BLEND_GL_ZERO,
+ BLEND_GL_DST_COLOR,
+ BLEND_GL_ONE_MINUS_DST_COLOR,
+ BLEND_GL_SRC_ALPHA,
+ BLEND_GL_ONE_MINUS_SRC_ALPHA
};
// ---------------------------------------------------------------------------
@@ -108,10 +112,10 @@ enum BlendFunc
*/
enum AlphaTestFunc
{
- AT_NONE,
- AT_GT0,
- AT_LT128,
- AT_GE128
+ AT_NONE,
+ AT_GT0,
+ AT_LT128,
+ AT_GE128
};
// ---------------------------------------------------------------------------
@@ -119,24 +123,24 @@ enum AlphaTestFunc
*/
struct ShaderMapBlock
{
- ShaderMapBlock()
- : blend_src (BLEND_NONE)
- , blend_dest (BLEND_NONE)
- , alpha_test (AT_NONE)
- {}
+ ShaderMapBlock()
+ : blend_src (BLEND_NONE)
+ , blend_dest (BLEND_NONE)
+ , alpha_test (AT_NONE)
+ {}
- //! Name of referenced map
- std::string name;
+ //! Name of referenced map
+ std::string name;
- //! Blend and alpha test settings for texture
- BlendFunc blend_src,blend_dest;
- AlphaTestFunc alpha_test;
+ //! Blend and alpha test settings for texture
+ BlendFunc blend_src,blend_dest;
+ AlphaTestFunc alpha_test;
- //! For std::find()
- bool operator== (const std::string& o) const {
- return !ASSIMP_stricmp(o,name);
- }
+ //! For std::find()
+ bool operator== (const std::string& o) const {
+ return !ASSIMP_stricmp(o,name);
+ }
};
// ---------------------------------------------------------------------------
@@ -144,24 +148,24 @@ struct ShaderMapBlock
*/
struct ShaderDataBlock
{
- ShaderDataBlock()
- : cull (CULL_CW)
- {}
+ ShaderDataBlock()
+ : cull (CULL_CW)
+ {}
- //! Name of referenced data element
- std::string name;
+ //! Name of referenced data element
+ std::string name;
- //! Cull mode for the element
- ShaderCullMode cull;
+ //! Cull mode for the element
+ ShaderCullMode cull;
- //! Maps defined in the shader
- std::list<ShaderMapBlock> maps;
+ //! Maps defined in the shader
+ std::list<ShaderMapBlock> maps;
- //! For std::find()
- bool operator== (const std::string& o) const {
- return !ASSIMP_stricmp(o,name);
- }
+ //! For std::find()
+ bool operator== (const std::string& o) const {
+ return !ASSIMP_stricmp(o,name);
+ }
};
// ---------------------------------------------------------------------------
@@ -169,8 +173,8 @@ struct ShaderDataBlock
*/
struct ShaderData
{
- //! Shader data blocks
- std::list<ShaderDataBlock> blocks;
+ //! Shader data blocks
+ std::list<ShaderDataBlock> blocks;
};
// ---------------------------------------------------------------------------
@@ -212,115 +216,115 @@ bool LoadSkin(SkinData& fill, const std::string& file,IOSystem* io);
class MD3Importer : public BaseImporter
{
public:
- MD3Importer();
- ~MD3Importer();
+ MD3Importer();
+ ~MD3Importer();
public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- */
- void SetupProperties(const Importer* pImp);
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ */
+ void SetupProperties(const Importer* pImp);
protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
- // -------------------------------------------------------------------
- /** Validate offsets in the header
- */
- void ValidateHeaderOffsets();
- void ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurfHeader);
-
- // -------------------------------------------------------------------
- /** Read a Q3 multipart file
- * @return true if multi part has been processed
- */
- bool ReadMultipartFile();
-
- // -------------------------------------------------------------------
- /** Try to read the skin for a MD3 file
- * @param fill Receives output information
- */
- void ReadSkin(Q3Shader::SkinData& fill) const;
-
- // -------------------------------------------------------------------
- /** Try to read the shader for a MD3 file
- * @param fill Receives output information
- */
- void ReadShader(Q3Shader::ShaderData& fill) const;
-
- // -------------------------------------------------------------------
- /** Convert a texture path in a MD3 file to a proper value
- * @param[in] texture_name Path to be converted
- * @param[in] header_path Base path specified in MD3 header
- * @param[out] out Receives the converted output string
- */
- void ConvertPath(const char* texture_name, const char* header_path,
- std::string& out) const;
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+ // -------------------------------------------------------------------
+ /** Validate offsets in the header
+ */
+ void ValidateHeaderOffsets();
+ void ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurfHeader);
+
+ // -------------------------------------------------------------------
+ /** Read a Q3 multipart file
+ * @return true if multi part has been processed
+ */
+ bool ReadMultipartFile();
+
+ // -------------------------------------------------------------------
+ /** Try to read the skin for a MD3 file
+ * @param fill Receives output information
+ */
+ void ReadSkin(Q3Shader::SkinData& fill) const;
+
+ // -------------------------------------------------------------------
+ /** Try to read the shader for a MD3 file
+ * @param fill Receives output information
+ */
+ void ReadShader(Q3Shader::ShaderData& fill) const;
+
+ // -------------------------------------------------------------------
+ /** Convert a texture path in a MD3 file to a proper value
+ * @param[in] texture_name Path to be converted
+ * @param[in] header_path Base path specified in MD3 header
+ * @param[out] out Receives the converted output string
+ */
+ void ConvertPath(const char* texture_name, const char* header_path,
+ std::string& out) const;
protected:
- /** Configuration option: frame to be loaded */
- unsigned int configFrameID;
+ /** Configuration option: frame to be loaded */
+ unsigned int configFrameID;
- /** Configuration option: process multi-part files */
- bool configHandleMP;
+ /** Configuration option: process multi-part files */
+ bool configHandleMP;
- /** Configuration option: name of skin file to be read */
- std::string configSkinFile;
+ /** Configuration option: name of skin file to be read */
+ std::string configSkinFile;
- /** Configuration option: name or path of shader */
- std::string configShaderFile;
+ /** Configuration option: name or path of shader */
+ std::string configShaderFile;
- /** Configuration option: speed flag was set? */
- bool configSpeedFlag;
+ /** Configuration option: speed flag was set? */
+ bool configSpeedFlag;
- /** Header of the MD3 file */
- BE_NCONST MD3::Header* pcHeader;
+ /** Header of the MD3 file */
+ BE_NCONST MD3::Header* pcHeader;
- /** File buffer */
- BE_NCONST unsigned char* mBuffer;
+ /** File buffer */
+ BE_NCONST unsigned char* mBuffer;
- /** Size of the file, in bytes */
- unsigned int fileSize;
+ /** Size of the file, in bytes */
+ unsigned int fileSize;
- /** Current file name */
- std::string mFile;
+ /** Current file name */
+ std::string mFile;
- /** Current base directory */
- std::string path;
+ /** Current base directory */
+ std::string path;
- /** Pure file we're currently reading */
- std::string filename;
+ /** Pure file we're currently reading */
+ std::string filename;
- /** Output scene to be filled */
- aiScene* mScene;
+ /** Output scene to be filled */
+ aiScene* mScene;
- /** IO system to be used to access the data*/
- IOSystem* mIOHandler;
- };
+ /** IO system to be used to access the data*/
+ IOSystem* mIOHandler;
+ };
} // end of namespace Assimp