diff options
Diffstat (limited to 'src/3rdparty/assimp/code/MDCFileData.h')
-rw-r--r-- | src/3rdparty/assimp/code/MDCFileData.h | 175 |
1 files changed, 95 insertions, 80 deletions
diff --git a/src/3rdparty/assimp/code/MDCFileData.h b/src/3rdparty/assimp/code/MDCFileData.h index 0f110f9e9..c98828c28 100644 --- a/src/3rdparty/assimp/code/MDCFileData.h +++ b/src/3rdparty/assimp/code/MDCFileData.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,25 +23,25 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -/** @file Defines the helper data structures for importing MDC files +/** @file Defines the helper data structures for importing MDC files ********************************************************************** -File format specification: +File format specification: http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf ********************************************************************** @@ -49,29 +49,29 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf #ifndef AI_MDCFILEHELPER_H_INC #define AI_MDCFILEHELPER_H_INC -#include "../include/assimp/types.h" -#include "../include/assimp/mesh.h" -#include "../include/assimp/anim.h" - -#include "./../include/assimp/Compiler/pushpack1.h" +#include <assimp/types.h> +#include <assimp/mesh.h> +#include <assimp/anim.h> +#include <assimp/Compiler/pushpack1.h> +#include <stdint.h> namespace Assimp { namespace MDC { // to make it easier for us, we test the magic word against both "endianesses" -#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") -#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") +#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") +#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") // common limitations -#define AI_MDC_VERSION 2 -#define AI_MDC_MAXQPATH 64 -#define AI_MDC_MAX_BONES 128 +#define AI_MDC_VERSION 2 +#define AI_MDC_MAXQPATH 64 +#define AI_MDC_MAX_BONES 128 -#define AI_MDC_CVERT_BIAS 127.0f -#define AI_MDC_DELTA_SCALING 4.0f -#define AI_MDC_BASE_SCALING (1.0f / 64.0f) +#define AI_MDC_CVERT_BIAS 127.0f +#define AI_MDC_DELTA_SCALING 4.0f +#define AI_MDC_BASE_SCALING (1.0f / 64.0f) // --------------------------------------------------------------------------- @@ -79,19 +79,19 @@ namespace MDC { */ struct Header { - uint32_t ulIdent ; - uint32_t ulVersion ; - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulFlags ; - uint32_t ulNumFrames ; - uint32_t ulNumTags ; - uint32_t ulNumSurfaces ; - uint32_t ulNumSkins ; - uint32_t ulOffsetBorderFrames ; - uint32_t ulOffsetTagNames ; - uint32_t ulOffsetTagFrames ; - uint32_t ulOffsetSurfaces ; - uint32_t ulOffsetEnd ; + uint32_t ulIdent ; + uint32_t ulVersion ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumFrames ; + uint32_t ulNumTags ; + uint32_t ulNumSurfaces ; + uint32_t ulNumSkins ; + uint32_t ulOffsetBorderFrames ; + uint32_t ulOffsetTagNames ; + uint32_t ulOffsetTagFrames ; + uint32_t ulOffsetSurfaces ; + uint32_t ulOffsetEnd ; } PACK_STRUCT ; @@ -100,26 +100,41 @@ struct Header */ struct Surface { - uint32_t ulIdent ; - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulFlags ; - uint32_t ulNumCompFrames ; - uint32_t ulNumBaseFrames ; - uint32_t ulNumShaders ; - uint32_t ulNumVertices ; - uint32_t ulNumTriangles ; - uint32_t ulOffsetTriangles ; - uint32_t ulOffsetShaders ; - uint32_t ulOffsetTexCoords ; - uint32_t ulOffsetBaseVerts ; - uint32_t ulOffsetCompVerts ; - uint32_t ulOffsetFrameBaseFrames ; - uint32_t ulOffsetFrameCompFrames ; - uint32_t ulOffsetEnd; - Surface() - { - ucName[AI_MDC_MAXQPATH-1] = '\0'; - } + uint32_t ulIdent ; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulFlags ; + uint32_t ulNumCompFrames ; + uint32_t ulNumBaseFrames ; + uint32_t ulNumShaders ; + uint32_t ulNumVertices ; + uint32_t ulNumTriangles ; + uint32_t ulOffsetTriangles ; + uint32_t ulOffsetShaders ; + uint32_t ulOffsetTexCoords ; + uint32_t ulOffsetBaseVerts ; + uint32_t ulOffsetCompVerts ; + uint32_t ulOffsetFrameBaseFrames ; + uint32_t ulOffsetFrameCompFrames ; + uint32_t ulOffsetEnd; + Surface() + : ulIdent(), + ulFlags(), + ulNumCompFrames(), + ulNumBaseFrames(), + ulNumShaders(), + ulNumVertices(), + ulNumTriangles(), + ulOffsetTriangles(), + ulOffsetShaders(), + ulOffsetTexCoords(), + ulOffsetBaseVerts(), + ulOffsetCompVerts(), + ulOffsetFrameBaseFrames(), + ulOffsetFrameCompFrames(), + ulOffsetEnd() + { + ucName[AI_MDC_MAXQPATH-1] = '\0'; + } } PACK_STRUCT; // --------------------------------------------------------------------------- @@ -127,20 +142,20 @@ struct Surface */ struct Frame { - //! bounding box minimum coords - aiVector3D bboxMin ; + //! bounding box minimum coords + aiVector3D bboxMin ; - //! bounding box maximum coords - aiVector3D bboxMax ; + //! bounding box maximum coords + aiVector3D bboxMax ; - //! local origin of the frame - aiVector3D localOrigin ; + //! local origin of the frame + aiVector3D localOrigin ; - //! radius of the BB - float radius ; + //! radius of the BB + float radius ; - //! Name of the frame - char name [ 16 ] ; + //! Name of the frame + char name [ 16 ] ; } PACK_STRUCT; // --------------------------------------------------------------------------- @@ -148,7 +163,7 @@ struct Frame */ struct Triangle { - uint32_t aiIndices[3]; + uint32_t aiIndices[3]; } PACK_STRUCT; // --------------------------------------------------------------------------- @@ -156,7 +171,7 @@ struct Triangle */ struct TexturCoord { - float u,v; + float u,v; } PACK_STRUCT; // --------------------------------------------------------------------------- @@ -164,8 +179,8 @@ struct TexturCoord */ struct BaseVertex { - int16_t x,y,z; - uint16_t normal; + int16_t x,y,z; + uint16_t normal; } PACK_STRUCT; // --------------------------------------------------------------------------- @@ -173,7 +188,7 @@ struct BaseVertex */ struct CompressedVertex { - uint8_t xd,yd,zd,nd; + uint8_t xd,yd,zd,nd; } PACK_STRUCT; @@ -182,22 +197,22 @@ struct CompressedVertex */ struct Shader { - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulPath; + char ucName [ AI_MDC_MAXQPATH ] ; + uint32_t ulPath; } PACK_STRUCT; -#include "./../include/assimp/Compiler/poppack1.h" +#include <assimp/Compiler/poppack1.h> // --------------------------------------------------------------------------- /** Build a floating point vertex from the compressed data in MDC files */ void BuildVertex(const Frame& frame, - const BaseVertex& bvert, - const CompressedVertex& cvert, - aiVector3D& vXYZOut, - aiVector3D& vNorOut); + const BaseVertex& bvert, + const CompressedVertex& cvert, + aiVector3D& vXYZOut, + aiVector3D& vNorOut); }} #endif // !! AI_MDCFILEHELPER_H_INC |