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-rw-r--r--src/3rdparty/assimp/code/MDCFileData.h175
1 files changed, 95 insertions, 80 deletions
diff --git a/src/3rdparty/assimp/code/MDCFileData.h b/src/3rdparty/assimp/code/MDCFileData.h
index 0f110f9e9..c98828c28 100644
--- a/src/3rdparty/assimp/code/MDCFileData.h
+++ b/src/3rdparty/assimp/code/MDCFileData.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,25 +23,25 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
-/** @file Defines the helper data structures for importing MDC files
+/** @file Defines the helper data structures for importing MDC files
**********************************************************************
-File format specification:
+File format specification:
http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
**********************************************************************
@@ -49,29 +49,29 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
#ifndef AI_MDCFILEHELPER_H_INC
#define AI_MDCFILEHELPER_H_INC
-#include "../include/assimp/types.h"
-#include "../include/assimp/mesh.h"
-#include "../include/assimp/anim.h"
-
-#include "./../include/assimp/Compiler/pushpack1.h"
+#include <assimp/types.h>
+#include <assimp/mesh.h>
+#include <assimp/anim.h>
+#include <assimp/Compiler/pushpack1.h>
+#include <stdint.h>
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
-#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
-#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
+#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
+#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
// common limitations
-#define AI_MDC_VERSION 2
-#define AI_MDC_MAXQPATH 64
-#define AI_MDC_MAX_BONES 128
+#define AI_MDC_VERSION 2
+#define AI_MDC_MAXQPATH 64
+#define AI_MDC_MAX_BONES 128
-#define AI_MDC_CVERT_BIAS 127.0f
-#define AI_MDC_DELTA_SCALING 4.0f
-#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
+#define AI_MDC_CVERT_BIAS 127.0f
+#define AI_MDC_DELTA_SCALING 4.0f
+#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
// ---------------------------------------------------------------------------
@@ -79,19 +79,19 @@ namespace MDC {
*/
struct Header
{
- uint32_t ulIdent ;
- uint32_t ulVersion ;
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulFlags ;
- uint32_t ulNumFrames ;
- uint32_t ulNumTags ;
- uint32_t ulNumSurfaces ;
- uint32_t ulNumSkins ;
- uint32_t ulOffsetBorderFrames ;
- uint32_t ulOffsetTagNames ;
- uint32_t ulOffsetTagFrames ;
- uint32_t ulOffsetSurfaces ;
- uint32_t ulOffsetEnd ;
+ uint32_t ulIdent ;
+ uint32_t ulVersion ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumFrames ;
+ uint32_t ulNumTags ;
+ uint32_t ulNumSurfaces ;
+ uint32_t ulNumSkins ;
+ uint32_t ulOffsetBorderFrames ;
+ uint32_t ulOffsetTagNames ;
+ uint32_t ulOffsetTagFrames ;
+ uint32_t ulOffsetSurfaces ;
+ uint32_t ulOffsetEnd ;
} PACK_STRUCT ;
@@ -100,26 +100,41 @@ struct Header
*/
struct Surface
{
- uint32_t ulIdent ;
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulFlags ;
- uint32_t ulNumCompFrames ;
- uint32_t ulNumBaseFrames ;
- uint32_t ulNumShaders ;
- uint32_t ulNumVertices ;
- uint32_t ulNumTriangles ;
- uint32_t ulOffsetTriangles ;
- uint32_t ulOffsetShaders ;
- uint32_t ulOffsetTexCoords ;
- uint32_t ulOffsetBaseVerts ;
- uint32_t ulOffsetCompVerts ;
- uint32_t ulOffsetFrameBaseFrames ;
- uint32_t ulOffsetFrameCompFrames ;
- uint32_t ulOffsetEnd;
- Surface()
- {
- ucName[AI_MDC_MAXQPATH-1] = '\0';
- }
+ uint32_t ulIdent ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumCompFrames ;
+ uint32_t ulNumBaseFrames ;
+ uint32_t ulNumShaders ;
+ uint32_t ulNumVertices ;
+ uint32_t ulNumTriangles ;
+ uint32_t ulOffsetTriangles ;
+ uint32_t ulOffsetShaders ;
+ uint32_t ulOffsetTexCoords ;
+ uint32_t ulOffsetBaseVerts ;
+ uint32_t ulOffsetCompVerts ;
+ uint32_t ulOffsetFrameBaseFrames ;
+ uint32_t ulOffsetFrameCompFrames ;
+ uint32_t ulOffsetEnd;
+ Surface()
+ : ulIdent(),
+ ulFlags(),
+ ulNumCompFrames(),
+ ulNumBaseFrames(),
+ ulNumShaders(),
+ ulNumVertices(),
+ ulNumTriangles(),
+ ulOffsetTriangles(),
+ ulOffsetShaders(),
+ ulOffsetTexCoords(),
+ ulOffsetBaseVerts(),
+ ulOffsetCompVerts(),
+ ulOffsetFrameBaseFrames(),
+ ulOffsetFrameCompFrames(),
+ ulOffsetEnd()
+ {
+ ucName[AI_MDC_MAXQPATH-1] = '\0';
+ }
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@@ -127,20 +142,20 @@ struct Surface
*/
struct Frame
{
- //! bounding box minimum coords
- aiVector3D bboxMin ;
+ //! bounding box minimum coords
+ aiVector3D bboxMin ;
- //! bounding box maximum coords
- aiVector3D bboxMax ;
+ //! bounding box maximum coords
+ aiVector3D bboxMax ;
- //! local origin of the frame
- aiVector3D localOrigin ;
+ //! local origin of the frame
+ aiVector3D localOrigin ;
- //! radius of the BB
- float radius ;
+ //! radius of the BB
+ float radius ;
- //! Name of the frame
- char name [ 16 ] ;
+ //! Name of the frame
+ char name [ 16 ] ;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@@ -148,7 +163,7 @@ struct Frame
*/
struct Triangle
{
- uint32_t aiIndices[3];
+ uint32_t aiIndices[3];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@@ -156,7 +171,7 @@ struct Triangle
*/
struct TexturCoord
{
- float u,v;
+ float u,v;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@@ -164,8 +179,8 @@ struct TexturCoord
*/
struct BaseVertex
{
- int16_t x,y,z;
- uint16_t normal;
+ int16_t x,y,z;
+ uint16_t normal;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
@@ -173,7 +188,7 @@ struct BaseVertex
*/
struct CompressedVertex
{
- uint8_t xd,yd,zd,nd;
+ uint8_t xd,yd,zd,nd;
} PACK_STRUCT;
@@ -182,22 +197,22 @@ struct CompressedVertex
*/
struct Shader
{
- char ucName [ AI_MDC_MAXQPATH ] ;
- uint32_t ulPath;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulPath;
} PACK_STRUCT;
-#include "./../include/assimp/Compiler/poppack1.h"
+#include <assimp/Compiler/poppack1.h>
// ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files
*/
void BuildVertex(const Frame& frame,
- const BaseVertex& bvert,
- const CompressedVertex& cvert,
- aiVector3D& vXYZOut,
- aiVector3D& vNorOut);
+ const BaseVertex& bvert,
+ const CompressedVertex& cvert,
+ aiVector3D& vXYZOut,
+ aiVector3D& vNorOut);
}}
#endif // !! AI_MDCFILEHELPER_H_INC