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-rw-r--r--src/3rdparty/assimp/code/ObjFileImporter.h115
1 files changed, 59 insertions, 56 deletions
diff --git a/src/3rdparty/assimp/code/ObjFileImporter.h b/src/3rdparty/assimp/code/ObjFileImporter.h
index 7799612a4..b03d00b9b 100644
--- a/src/3rdparty/assimp/code/ObjFileImporter.h
+++ b/src/3rdparty/assimp/code/ObjFileImporter.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define OBJ_FILE_IMPORTER_H_INC
#include "BaseImporter.h"
+#include <assimp/material.h>
#include <vector>
struct aiMesh;
@@ -58,63 +59,65 @@ struct Model;
}
// ------------------------------------------------------------------------------------------------
-/// \class ObjFileImporter
-/// \brief Imports a waveform obj file
+/// \class ObjFileImporter
+/// \brief Imports a waveform obj file
// ------------------------------------------------------------------------------------------------
class ObjFileImporter : public BaseImporter
-{
+{
public:
- /// \brief Default constructor
- ObjFileImporter();
+ /// \brief Default constructor
+ ObjFileImporter();
- /// \brief Destructor
- ~ObjFileImporter();
+ /// \brief Destructor
+ ~ObjFileImporter();
public:
- /// \brief Returns whether the class can handle the format of the given file.
- /// \remark See BaseImporter::CanRead() for details.
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
+ /// \brief Returns whether the class can handle the format of the given file.
+ /// \remark See BaseImporter::CanRead() for details.
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
private:
- //! \brief Appends the supported extension.
- const aiImporterDesc* GetInfo () const;
-
- //! \brief File import implementation.
- void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
-
- //! \brief Create the data from imported content.
- void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
-
- //! \brief Creates all nodes stored in imported content.
- aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
- aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
-
- //! \brief Creates topology data like faces and meshes for the geometry.
- void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
- unsigned int uiMeshIndex, aiMesh* pMesh);
-
- //! \brief Creates vertices from model.
- void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
- unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
-
- //! \brief Object counter helper method.
- void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
-
- //! \brief Material creation.
- void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
- void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
-
- //! \brief Appends a child node to a parent node and updates the data structures.
- void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
+ //! \brief Appends the supported extension.
+ const aiImporterDesc* GetInfo () const;
+
+ //! \brief File import implementation.
+ void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+
+ //! \brief Create the data from imported content.
+ void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
+
+ //! \brief Creates all nodes stored in imported content.
+ aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
+ aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
+
+ //! \brief Creates topology data like faces and meshes for the geometry.
+ aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
+ unsigned int uiMeshIndex );
+
+ //! \brief Creates vertices from model.
+ void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
+ unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices );
+
+ //! \brief Object counter helper method.
+ void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
+
+ //! \brief Material creation.
+ void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
+
+ /// @brief Adds special property for the used texture mapping mode of the model.
+ void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
+
+ //! \brief Appends a child node to a parent node and updates the data structures.
+ void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
private:
- //! Data buffer
- std::vector<char> m_Buffer;
- //! Pointer to root object instance
- ObjFile::Object *m_pRootObject;
- //! Absolute pathname of model in file system
- std::string m_strAbsPath;
+ //! Data buffer
+ std::vector<char> m_Buffer;
+ //! Pointer to root object instance
+ ObjFile::Object *m_pRootObject;
+ //! Absolute pathname of model in file system
+ std::string m_strAbsPath;
};
// ------------------------------------------------------------------------------------------------