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-rw-r--r--src/3rdparty/assimp/code/OgreXmlSerializer.cpp1511
1 files changed, 756 insertions, 755 deletions
diff --git a/src/3rdparty/assimp/code/OgreXmlSerializer.cpp b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp
index 733e36c03..494d8e00c 100644
--- a/src/3rdparty/assimp/code/OgreXmlSerializer.cpp
+++ b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -43,6 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "OgreParsingUtils.h"
#include "TinyFormatter.h"
+#include <assimp/DefaultLogger.hpp>
+#include <memory>
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
@@ -54,173 +56,174 @@ namespace Assimp
namespace Ogre
{
-void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "")
+AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
+AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error)
{
- if (!error.empty())
- {
- throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
- }
- else
- {
- throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
- }
+ if (!error.empty())
+ {
+ throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
+ }
+ else
+ {
+ throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
+ }
}
-template<>
+template<>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const std::string &name) const
{
- if (HasAttribute(name.c_str()))
- {
- return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name.c_str()));
- }
- else
- {
- ThrowAttibuteError(m_reader, name);
- return 0;
- }
+ if (HasAttribute(name.c_str()))
+ {
+ return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name.c_str()));
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return 0;
+ }
}
-template<>
+template<>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const std::string &name) const
{
- if (HasAttribute(name.c_str()))
- {
- /** @note This is hackish. But we are never expecting unsigned values that go outside the
- int32_t range. Just monitor for negative numbers and kill the import. */
- int32_t temp = ReadAttribute<int32_t>(name);
- if (temp >= 0)
- {
- return static_cast<uint32_t>(temp);
- }
- else
- {
- ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
- }
- }
- else
- {
- ThrowAttibuteError(m_reader, name);
- }
- return 0;
+ if (HasAttribute(name.c_str()))
+ {
+ /** @note This is hackish. But we are never expecting unsigned values that go outside the
+ int32_t range. Just monitor for negative numbers and kill the import. */
+ int32_t temp = ReadAttribute<int32_t>(name);
+ if (temp >= 0)
+ {
+ return static_cast<uint32_t>(temp);
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
+ }
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ }
+ return 0;
}
-template<>
+template<>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const std::string &name) const
{
- if (HasAttribute(name.c_str()))
- {
- return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
- }
- else
- {
- ThrowAttibuteError(m_reader, name);
- }
- return 0;
+ if (HasAttribute(name.c_str()))
+ {
+ return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ }
+ return 0;
}
-template<>
+template<>
float OgreXmlSerializer::ReadAttribute<float>(const std::string &name) const
{
- if (HasAttribute(name.c_str()))
- {
- return m_reader->getAttributeValueAsFloat(name.c_str());
- }
- else
- {
- ThrowAttibuteError(m_reader, name);
- return 0;
- }
+ if (HasAttribute(name.c_str()))
+ {
+ return m_reader->getAttributeValueAsFloat(name.c_str());
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return 0;
+ }
}
-template<>
+template<>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const std::string &name) const
{
- const char* value = m_reader->getAttributeValue(name.c_str());
- if (value)
- {
- return std::string(value);
- }
- else
- {
- ThrowAttibuteError(m_reader, name);
- return "";
- }
+ const char* value = m_reader->getAttributeValue(name.c_str());
+ if (value)
+ {
+ return std::string(value);
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name);
+ return "";
+ }
}
-template<>
+template<>
bool OgreXmlSerializer::ReadAttribute<bool>(const std::string &name) const
{
- std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
- if (ASSIMP_stricmp(value, "true") == 0)
- {
- return true;
- }
- else if (ASSIMP_stricmp(value, "false") == 0)
- {
- return false;
- }
- else
- {
- ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
- return false;
- }
+ std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
+ if (ASSIMP_stricmp(value, "true") == 0)
+ {
+ return true;
+ }
+ else if (ASSIMP_stricmp(value, "false") == 0)
+ {
+ return false;
+ }
+ else
+ {
+ ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
+ return false;
+ }
}
bool OgreXmlSerializer::HasAttribute(const std::string &name) const
{
- return (m_reader->getAttributeValue(name.c_str()) != 0);
+ return (m_reader->getAttributeValue(name.c_str()) != 0);
}
std::string &OgreXmlSerializer::NextNode()
{
- do
- {
- if (!m_reader->read())
- {
- m_currentNodeName = "";
- return m_currentNodeName;
- }
- }
- while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
-
- CurrentNodeName(true);
+ do
+ {
+ if (!m_reader->read())
+ {
+ m_currentNodeName = "";
+ return m_currentNodeName;
+ }
+ }
+ while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
+
+ CurrentNodeName(true);
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
- DefaultLogger::get()->debug("<" + m_currentNodeName + ">");
+ DefaultLogger::get()->debug("<" + m_currentNodeName + ">");
#endif
- return m_currentNodeName;
+ return m_currentNodeName;
}
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const
{
- return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
+ return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
}
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead)
{
- if (forceRead)
- m_currentNodeName = std::string(m_reader->getNodeName());
- return m_currentNodeName;
+ if (forceRead)
+ m_currentNodeName = std::string(m_reader->getNodeName());
+ return m_currentNodeName;
}
std::string &OgreXmlSerializer::SkipCurrentNode()
{
#if (OGRE_XML_SERIALIZER_DEBUG == 1)
- DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
+ DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
#endif
- for(;;)
- {
- if (!m_reader->read())
- {
- m_currentNodeName = "";
- return m_currentNodeName;
- }
- if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
- continue;
- else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
- break;
- }
- return NextNode();
+ for(;;)
+ {
+ if (!m_reader->read())
+ {
+ m_currentNodeName = "";
+ return m_currentNodeName;
+ }
+ if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
+ continue;
+ else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
+ break;
+ }
+ return NextNode();
}
// Mesh XML constants
@@ -300,701 +303,699 @@ const std::string anZ = "z";
MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
{
- OgreXmlSerializer serializer(reader);
+ OgreXmlSerializer serializer(reader);
- MeshXml *mesh = new MeshXml();
- serializer.ReadMesh(mesh);
- return mesh;
+ MeshXml *mesh = new MeshXml();
+ serializer.ReadMesh(mesh);
+ return mesh;
}
void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
{
- if (NextNode() != nnMesh) {
- throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
- }
-
- DefaultLogger::get()->debug("Reading Mesh");
-
- NextNode();
-
- // Root level nodes
- while(m_currentNodeName == nnSharedGeometry ||
- m_currentNodeName == nnSubMeshes ||
- m_currentNodeName == nnSkeletonLink ||
- m_currentNodeName == nnBoneAssignments ||
- m_currentNodeName == nnLOD ||
- m_currentNodeName == nnSubMeshNames ||
- m_currentNodeName == nnExtremes ||
- m_currentNodeName == nnPoses ||
- m_currentNodeName == nnAnimations)
- {
- if (m_currentNodeName == nnSharedGeometry)
- {
- mesh->sharedVertexData = new VertexDataXml();
- ReadGeometry(mesh->sharedVertexData);
- }
- else if (m_currentNodeName == nnSubMeshes)
- {
- NextNode();
- while(m_currentNodeName == nnSubMesh) {
- ReadSubMesh(mesh);
- }
- }
- else if (m_currentNodeName == nnBoneAssignments)
- {
- ReadBoneAssignments(mesh->sharedVertexData);
- }
- else if (m_currentNodeName == nnSkeletonLink)
- {
- mesh->skeletonRef = ReadAttribute<std::string>("name");
- DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef);
- NextNode();
- }
- // Assimp incompatible/ignored nodes
- else
- SkipCurrentNode();
- }
+ if (NextNode() != nnMesh) {
+ throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
+ }
+
+ DefaultLogger::get()->debug("Reading Mesh");
+
+ NextNode();
+
+ // Root level nodes
+ while(m_currentNodeName == nnSharedGeometry ||
+ m_currentNodeName == nnSubMeshes ||
+ m_currentNodeName == nnSkeletonLink ||
+ m_currentNodeName == nnBoneAssignments ||
+ m_currentNodeName == nnLOD ||
+ m_currentNodeName == nnSubMeshNames ||
+ m_currentNodeName == nnExtremes ||
+ m_currentNodeName == nnPoses ||
+ m_currentNodeName == nnAnimations)
+ {
+ if (m_currentNodeName == nnSharedGeometry)
+ {
+ mesh->sharedVertexData = new VertexDataXml();
+ ReadGeometry(mesh->sharedVertexData);
+ }
+ else if (m_currentNodeName == nnSubMeshes)
+ {
+ NextNode();
+ while(m_currentNodeName == nnSubMesh) {
+ ReadSubMesh(mesh);
+ }
+ }
+ else if (m_currentNodeName == nnBoneAssignments)
+ {
+ ReadBoneAssignments(mesh->sharedVertexData);
+ }
+ else if (m_currentNodeName == nnSkeletonLink)
+ {
+ mesh->skeletonRef = ReadAttribute<std::string>("name");
+ DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef);
+ NextNode();
+ }
+ // Assimp incompatible/ignored nodes
+ else
+ SkipCurrentNode();
+ }
}
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest)
{
- dest->count = ReadAttribute<uint32_t>("vertexcount");
- DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
+ dest->count = ReadAttribute<uint32_t>("vertexcount");
+ DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices");
- NextNode();
- while(m_currentNodeName == nnVertexBuffer) {
- ReadGeometryVertexBuffer(dest);
- }
+ NextNode();
+ while(m_currentNodeName == nnVertexBuffer) {
+ ReadGeometryVertexBuffer(dest);
+ }
}
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
{
- bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
- bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
- bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
- uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
-
- // Not having positions is a error only if a previous vertex buffer did not have them.
- if (!positions && !dest->HasPositions()) {
- throw DeadlyImportError("Vertex buffer does not contain positions!");
- }
-
- if (positions)
- {
- DefaultLogger::get()->debug(" - Contains positions");
- dest->positions.reserve(dest->count);
- }
- if (normals)
- {
- DefaultLogger::get()->debug(" - Contains normals");
- dest->normals.reserve(dest->count);
- }
- if (tangents)
- {
- DefaultLogger::get()->debug(" - Contains tangents");
- dest->tangents.reserve(dest->count);
- }
- if (uvs > 0)
- {
- DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords");
- dest->uvs.resize(uvs);
- for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
- dest->uvs[i].reserve(dest->count);
- }
- }
-
- bool warnBinormal = true;
- bool warnColorDiffuse = true;
- bool warnColorSpecular = true;
-
- NextNode();
-
- while(m_currentNodeName == nnVertex ||
- m_currentNodeName == nnPosition ||
- m_currentNodeName == nnNormal ||
- m_currentNodeName == nnTangent ||
- m_currentNodeName == nnBinormal ||
- m_currentNodeName == nnTexCoord ||
- m_currentNodeName == nnColorDiffuse ||
- m_currentNodeName == nnColorSpecular)
- {
- if (m_currentNodeName == nnVertex) {
- NextNode();
- }
-
- /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
-
- if (positions && m_currentNodeName == nnPosition)
- {
- aiVector3D pos;
- pos.x = ReadAttribute<float>(anX);
- pos.y = ReadAttribute<float>(anY);
- pos.z = ReadAttribute<float>(anZ);
- dest->positions.push_back(pos);
- }
- else if (normals && m_currentNodeName == nnNormal)
- {
- aiVector3D normal;
- normal.x = ReadAttribute<float>(anX);
- normal.y = ReadAttribute<float>(anY);
- normal.z = ReadAttribute<float>(anZ);
- dest->normals.push_back(normal);
- }
- else if (tangents && m_currentNodeName == nnTangent)
- {
- aiVector3D tangent;
- tangent.x = ReadAttribute<float>(anX);
- tangent.y = ReadAttribute<float>(anY);
- tangent.z = ReadAttribute<float>(anZ);
- dest->tangents.push_back(tangent);
- }
- else if (uvs > 0 && m_currentNodeName == nnTexCoord)
- {
- for(size_t i=0, len=dest->uvs.size(); i<len; ++i)
- {
- if (m_currentNodeName != nnTexCoord) {
- throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
- }
-
- aiVector3D uv;
- uv.x = ReadAttribute<float>("u");
- uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
- dest->uvs[i].push_back(uv);
-
- NextNode();
- }
- // Continue main loop as above already read next node
- continue;
- }
- else
- {
- /// @todo Remove this stuff once implemented. We only want to log warnings once per element.
- bool warn = true;
- if (m_currentNodeName == nnBinormal)
- {
- if (warnBinormal)
- {
- warnBinormal = false;
- }
- else
- {
- warn = false;
- }
- }
- else if (m_currentNodeName == nnColorDiffuse)
- {
- if (warnColorDiffuse)
- {
- warnColorDiffuse = false;
- }
- else
- {
- warn = false;
- }
- }
- else if (m_currentNodeName == nnColorSpecular)
- {
- if (warnColorSpecular)
- {
- warnColorSpecular = false;
- }
- else
- {
- warn = false;
- }
- }
- if (warn) {
- DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName);
- }
- }
-
- // Advance
- NextNode();
- }
-
- // Sanity checks
- if (dest->positions.size() != dest->count) {
- throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
- }
- if (normals && dest->normals.size() != dest->count) {
- throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
- }
- if (tangents && dest->tangents.size() != dest->count) {
- throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
- }
- for(unsigned int i=0; i<dest->uvs.size(); ++i)
- {
- if (dest->uvs[i].size() != dest->count) {
- throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
- << " uvs for uv index " << i << " when should have read " << dest->count);
- }
- }
+ bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
+ bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
+ bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
+ uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
+
+ // Not having positions is a error only if a previous vertex buffer did not have them.
+ if (!positions && !dest->HasPositions()) {
+ throw DeadlyImportError("Vertex buffer does not contain positions!");
+ }
+
+ if (positions)
+ {
+ DefaultLogger::get()->debug(" - Contains positions");
+ dest->positions.reserve(dest->count);
+ }
+ if (normals)
+ {
+ DefaultLogger::get()->debug(" - Contains normals");
+ dest->normals.reserve(dest->count);
+ }
+ if (tangents)
+ {
+ DefaultLogger::get()->debug(" - Contains tangents");
+ dest->tangents.reserve(dest->count);
+ }
+ if (uvs > 0)
+ {
+ DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords");
+ dest->uvs.resize(uvs);
+ for(size_t i=0, len=dest->uvs.size(); i<len; ++i) {
+ dest->uvs[i].reserve(dest->count);
+ }
+ }
+
+ bool warnBinormal = true;
+ bool warnColorDiffuse = true;
+ bool warnColorSpecular = true;
+
+ NextNode();
+
+ while(m_currentNodeName == nnVertex ||
+ m_currentNodeName == nnPosition ||
+ m_currentNodeName == nnNormal ||
+ m_currentNodeName == nnTangent ||
+ m_currentNodeName == nnBinormal ||
+ m_currentNodeName == nnTexCoord ||
+ m_currentNodeName == nnColorDiffuse ||
+ m_currentNodeName == nnColorSpecular)
+ {
+ if (m_currentNodeName == nnVertex) {
+ NextNode();
+ }
+
+ /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
+
+ if (positions && m_currentNodeName == nnPosition)
+ {
+ aiVector3D pos;
+ pos.x = ReadAttribute<float>(anX);
+ pos.y = ReadAttribute<float>(anY);
+ pos.z = ReadAttribute<float>(anZ);
+ dest->positions.push_back(pos);
+ }
+ else if (normals && m_currentNodeName == nnNormal)
+ {
+ aiVector3D normal;
+ normal.x = ReadAttribute<float>(anX);
+ normal.y = ReadAttribute<float>(anY);
+ normal.z = ReadAttribute<float>(anZ);
+ dest->normals.push_back(normal);
+ }
+ else if (tangents && m_currentNodeName == nnTangent)
+ {
+ aiVector3D tangent;
+ tangent.x = ReadAttribute<float>(anX);
+ tangent.y = ReadAttribute<float>(anY);
+ tangent.z = ReadAttribute<float>(anZ);
+ dest->tangents.push_back(tangent);
+ }
+ else if (uvs > 0 && m_currentNodeName == nnTexCoord)
+ {
+ for(auto &uvs : dest->uvs)
+ {
+ if (m_currentNodeName != nnTexCoord) {
+ throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
+ }
+
+ aiVector3D uv;
+ uv.x = ReadAttribute<float>("u");
+ uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
+ uvs.push_back(uv);
+
+ NextNode();
+ }
+ // Continue main loop as above already read next node
+ continue;
+ }
+ else
+ {
+ /// @todo Remove this stuff once implemented. We only want to log warnings once per element.
+ bool warn = true;
+ if (m_currentNodeName == nnBinormal)
+ {
+ if (warnBinormal)
+ {
+ warnBinormal = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ else if (m_currentNodeName == nnColorDiffuse)
+ {
+ if (warnColorDiffuse)
+ {
+ warnColorDiffuse = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ else if (m_currentNodeName == nnColorSpecular)
+ {
+ if (warnColorSpecular)
+ {
+ warnColorSpecular = false;
+ }
+ else
+ {
+ warn = false;
+ }
+ }
+ if (warn) {
+ DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName);
+ }
+ }
+
+ // Advance
+ NextNode();
+ }
+
+ // Sanity checks
+ if (dest->positions.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
+ }
+ if (normals && dest->normals.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
+ }
+ if (tangents && dest->tangents.size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
+ }
+ for(unsigned int i=0; i<dest->uvs.size(); ++i)
+ {
+ if (dest->uvs[i].size() != dest->count) {
+ throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
+ << " uvs for uv index " << i << " when should have read " << dest->count);
+ }
+ }
}
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
{
- static const std::string anMaterial = "material";
- static const std::string anUseSharedVertices = "usesharedvertices";
- static const std::string anCount = "count";
- static const std::string anV1 = "v1";
- static const std::string anV2 = "v2";
- static const std::string anV3 = "v3";
- static const std::string anV4 = "v4";
-
- SubMeshXml* submesh = new SubMeshXml();
-
- if (HasAttribute(anMaterial)) {
- submesh->materialRef = ReadAttribute<std::string>(anMaterial);
- }
- if (HasAttribute(anUseSharedVertices)) {
- submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
- }
-
- DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
- DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
- DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
-
- // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
- // of faces and geometry changed, and not if we have more than one of one
- /// @todo Fix above comment with better read logic below
-
- bool quadWarned = false;
-
- NextNode();
- while(m_currentNodeName == nnFaces ||
- m_currentNodeName == nnGeometry ||
- m_currentNodeName == nnTextures ||
- m_currentNodeName == nnBoneAssignments)
- {
- if (m_currentNodeName == nnFaces)
- {
- submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
- submesh->indexData->faces.reserve(submesh->indexData->faceCount);
-
- NextNode();
- while(m_currentNodeName == nnFace)
- {
- aiFace face;
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
- face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
- face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
-
- /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
- if (!quadWarned && HasAttribute(anV4)) {
- DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
- quadWarned = true;
- }
-
- submesh->indexData->faces.push_back(face);
-
- // Advance
- NextNode();
- }
-
- if (submesh->indexData->faces.size() == submesh->indexData->faceCount)
- {
- DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount);
- }
- else
- {
- throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
- }
- }
- else if (m_currentNodeName == nnGeometry)
- {
- if (submesh->usesSharedVertexData) {
- throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
- }
-
- submesh->vertexData = new VertexDataXml();
- ReadGeometry(submesh->vertexData);
- }
- else if (m_currentNodeName == nnBoneAssignments)
- {
- ReadBoneAssignments(submesh->vertexData);
- }
- // Assimp incompatible/ignored nodes
- else
- SkipCurrentNode();
- }
-
- submesh->index = mesh->subMeshes.size();
- mesh->subMeshes.push_back(submesh);
+ static const std::string anMaterial = "material";
+ static const std::string anUseSharedVertices = "usesharedvertices";
+ static const std::string anCount = "count";
+ static const std::string anV1 = "v1";
+ static const std::string anV2 = "v2";
+ static const std::string anV3 = "v3";
+ static const std::string anV4 = "v4";
+
+ SubMeshXml* submesh = new SubMeshXml();
+
+ if (HasAttribute(anMaterial)) {
+ submesh->materialRef = ReadAttribute<std::string>(anMaterial);
+ }
+ if (HasAttribute(anUseSharedVertices)) {
+ submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
+ }
+
+ DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size());
+ DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'");
+ DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false"));
+
+ // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
+ // of faces and geometry changed, and not if we have more than one of one
+ /// @todo Fix above comment with better read logic below
+
+ bool quadWarned = false;
+
+ NextNode();
+ while(m_currentNodeName == nnFaces ||
+ m_currentNodeName == nnGeometry ||
+ m_currentNodeName == nnTextures ||
+ m_currentNodeName == nnBoneAssignments)
+ {
+ if (m_currentNodeName == nnFaces)
+ {
+ submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
+ submesh->indexData->faces.reserve(submesh->indexData->faceCount);
+
+ NextNode();
+ while(m_currentNodeName == nnFace)
+ {
+ aiFace face;
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+ face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
+ face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
+ face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
+
+ /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
+ if (!quadWarned && HasAttribute(anV4)) {
+ DefaultLogger::get()->warn("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
+ quadWarned = true;
+ }
+
+ submesh->indexData->faces.push_back(face);
+
+ // Advance
+ NextNode();
+ }
+
+ if (submesh->indexData->faces.size() == submesh->indexData->faceCount)
+ {
+ DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount);
+ }
+ else
+ {
+ throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
+ }
+ }
+ else if (m_currentNodeName == nnGeometry)
+ {
+ if (submesh->usesSharedVertexData) {
+ throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
+ }
+
+ submesh->vertexData = new VertexDataXml();
+ ReadGeometry(submesh->vertexData);
+ }
+ else if (m_currentNodeName == nnBoneAssignments)
+ {
+ ReadBoneAssignments(submesh->vertexData);
+ }
+ // Assimp incompatible/ignored nodes
+ else
+ SkipCurrentNode();
+ }
+
+ submesh->index = mesh->subMeshes.size();
+ mesh->subMeshes.push_back(submesh);
}
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
{
- if (!dest) {
- throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
- }
-
- static const std::string anVertexIndex = "vertexindex";
- static const std::string anBoneIndex = "boneindex";
- static const std::string anWeight = "weight";
-
- std::set<uint32_t> influencedVertices;
-
- NextNode();
- while(m_currentNodeName == nnVertexBoneAssignment)
- {
- VertexBoneAssignment ba;
- ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
- ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
- ba.weight = ReadAttribute<float>(anWeight);
-
- dest->boneAssignments.push_back(ba);
- influencedVertices.insert(ba.vertexIndex);
-
- NextNode();
- }
-
- /** Normalize bone weights.
- Some exporters wont care if the sum of all bone weights
- for a single vertex equals 1 or not, so validate here. */
- const float epsilon = 0.05f;
- for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
- {
- const uint32_t vertexIndex = (*iter);
-
- float sum = 0.0f;
- for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
- {
- if (baIter->vertexIndex == vertexIndex)
- sum += baIter->weight;
- }
- if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
- {
- for (VertexBoneAssignmentList::iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
- {
- if (baIter->vertexIndex == vertexIndex)
- baIter->weight /= sum;
- }
- }
- }
-
- DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
+ if (!dest) {
+ throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
+ }
+
+ static const std::string anVertexIndex = "vertexindex";
+ static const std::string anBoneIndex = "boneindex";
+ static const std::string anWeight = "weight";
+
+ std::set<uint32_t> influencedVertices;
+
+ NextNode();
+ while(m_currentNodeName == nnVertexBoneAssignment)
+ {
+ VertexBoneAssignment ba;
+ ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
+ ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
+ ba.weight = ReadAttribute<float>(anWeight);
+
+ dest->boneAssignments.push_back(ba);
+ influencedVertices.insert(ba.vertexIndex);
+
+ NextNode();
+ }
+
+ /** Normalize bone weights.
+ Some exporters wont care if the sum of all bone weights
+ for a single vertex equals 1 or not, so validate here. */
+ const float epsilon = 0.05f;
+ for (const uint32_t vertexIndex : influencedVertices)
+ {
+ float sum = 0.0f;
+ for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
+ {
+ if (baIter->vertexIndex == vertexIndex)
+ sum += baIter->weight;
+ }
+ if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
+ {
+ for (auto &boneAssign : dest->boneAssignments)
+ {
+ if (boneAssign.vertexIndex == vertexIndex)
+ boneAssign.weight /= sum;
+ }
+ }
+ }
+
+ DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
}
// Skeleton
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
{
- if (!mesh || mesh->skeletonRef.empty())
- return false;
-
- // Highly unusual to see in read world cases but support
- // XML mesh referencing a binary skeleton file.
- if (EndsWith(mesh->skeletonRef, ".skeleton", false))
- {
- if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
- return true;
-
- /** Last fallback if .skeleton failed to be read. Try reading from
- .skeleton.xml even if the XML file referenced a binary skeleton.
- @note This logic was in the previous version and I don't want to break
- old code that might depends on it. */
- mesh->skeletonRef = mesh->skeletonRef + ".xml";
- }
-
- XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
- if (!reader.get())
- return false;
-
- Skeleton *skeleton = new Skeleton();
- OgreXmlSerializer serializer(reader.get());
- serializer.ReadSkeleton(skeleton);
- mesh->skeleton = skeleton;
- return true;
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ // Highly unusual to see in read world cases but support
+ // XML mesh referencing a binary skeleton file.
+ if (EndsWith(mesh->skeletonRef, ".skeleton", false))
+ {
+ if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
+ return true;
+
+ /** Last fallback if .skeleton failed to be read. Try reading from
+ .skeleton.xml even if the XML file referenced a binary skeleton.
+ @note This logic was in the previous version and I don't want to break
+ old code that might depends on it. */
+ mesh->skeletonRef = mesh->skeletonRef + ".xml";
+ }
+
+ XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+ if (!reader.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(reader.get());
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
}
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
{
- if (!mesh || mesh->skeletonRef.empty())
- return false;
-
- XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
- if (!reader.get())
- return false;
-
- Skeleton *skeleton = new Skeleton();
- OgreXmlSerializer serializer(reader.get());
- serializer.ReadSkeleton(skeleton);
- mesh->skeleton = skeleton;
- return true;
+ if (!mesh || mesh->skeletonRef.empty())
+ return false;
+
+ XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
+ if (!reader.get())
+ return false;
+
+ Skeleton *skeleton = new Skeleton();
+ OgreXmlSerializer serializer(reader.get());
+ serializer.ReadSkeleton(skeleton);
+ mesh->skeleton = skeleton;
+ return true;
}
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename)
{
- if (!EndsWith(filename, ".skeleton.xml", false))
- {
- DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
- return XmlReaderPtr();
- }
-
- if (!pIOHandler->Exists(filename))
- {
- DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
- return XmlReaderPtr();
- }
-
- boost::scoped_ptr<IOStream> file(pIOHandler->Open(filename));
- if (!file.get()) {
- throw DeadlyImportError("Failed to open skeleton file " + filename);
- }
-
- boost::scoped_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
- XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get()));
- if (!reader.get()) {
- throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
- }
- return reader;
+ if (!EndsWith(filename, ".skeleton.xml", false))
+ {
+ DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file.");
+ return XmlReaderPtr();
+ }
+
+ if (!pIOHandler->Exists(filename))
+ {
+ DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
+ return XmlReaderPtr();
+ }
+
+ std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
+ if (!file.get()) {
+ throw DeadlyImportError("Failed to open skeleton file " + filename);
+ }
+
+ std::unique_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
+ XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get()));
+ if (!reader.get()) {
+ throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
+ }
+ return reader;
}
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
{
- if (NextNode() != nnSkeleton) {
- throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
- }
-
- DefaultLogger::get()->debug("Reading Skeleton");
-
- // Optional blend mode from root node
- if (HasAttribute("blendmode")) {
- skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative"
- ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
- }
-
- NextNode();
-
- // Root level nodes
- while(m_currentNodeName == nnBones ||
- m_currentNodeName == nnBoneHierarchy ||
- m_currentNodeName == nnAnimations ||
- m_currentNodeName == nnAnimationLinks)
- {
- if (m_currentNodeName == nnBones)
- ReadBones(skeleton);
- else if (m_currentNodeName == nnBoneHierarchy)
- ReadBoneHierarchy(skeleton);
- else if (m_currentNodeName == nnAnimations)
- ReadAnimations(skeleton);
- else
- SkipCurrentNode();
- }
+ if (NextNode() != nnSkeleton) {
+ throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
+ }
+
+ DefaultLogger::get()->debug("Reading Skeleton");
+
+ // Optional blend mode from root node
+ if (HasAttribute("blendmode")) {
+ skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative"
+ ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
+ }
+
+ NextNode();
+
+ // Root level nodes
+ while(m_currentNodeName == nnBones ||
+ m_currentNodeName == nnBoneHierarchy ||
+ m_currentNodeName == nnAnimations ||
+ m_currentNodeName == nnAnimationLinks)
+ {
+ if (m_currentNodeName == nnBones)
+ ReadBones(skeleton);
+ else if (m_currentNodeName == nnBoneHierarchy)
+ ReadBoneHierarchy(skeleton);
+ else if (m_currentNodeName == nnAnimations)
+ ReadAnimations(skeleton);
+ else
+ SkipCurrentNode();
+ }
}
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
{
- if (skeleton->bones.empty()) {
- throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
- }
-
- DefaultLogger::get()->debug(" - Animations");
-
- NextNode();
- while(m_currentNodeName == nnAnimation)
- {
- Animation *anim = new Animation(skeleton);
- anim->name = ReadAttribute<std::string>("name");
- anim->length = ReadAttribute<float>("length");
-
- if (NextNode() != nnTracks) {
- throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
- }
-
- ReadAnimationTracks(anim);
- skeleton->animations.push_back(anim);
-
- DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
- }
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
+ }
+
+ DefaultLogger::get()->debug(" - Animations");
+
+ NextNode();
+ while(m_currentNodeName == nnAnimation)
+ {
+ Animation *anim = new Animation(skeleton);
+ anim->name = ReadAttribute<std::string>("name");
+ anim->length = ReadAttribute<float>("length");
+
+ if (NextNode() != nnTracks) {
+ throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
+ }
+
+ ReadAnimationTracks(anim);
+ skeleton->animations.push_back(anim);
+
+ DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
+ }
}
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
{
- NextNode();
- while(m_currentNodeName == nnTrack)
- {
- VertexAnimationTrack track;
- track.type = VertexAnimationTrack::VAT_TRANSFORM;
- track.boneName = ReadAttribute<std::string>("bone");
+ NextNode();
+ while(m_currentNodeName == nnTrack)
+ {
+ VertexAnimationTrack track;
+ track.type = VertexAnimationTrack::VAT_TRANSFORM;
+ track.boneName = ReadAttribute<std::string>("bone");
- if (NextNode() != nnKeyFrames) {
- throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
- }
+ if (NextNode() != nnKeyFrames) {
+ throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
+ }
- ReadAnimationKeyFrames(dest, &track);
+ ReadAnimationKeyFrames(dest, &track);
- dest->tracks.push_back(track);
- }
+ dest->tracks.push_back(track);
+ }
}
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
{
- const aiVector3D zeroVec(0.f, 0.f, 0.f);
-
- NextNode();
- while(m_currentNodeName == nnKeyFrame)
- {
- TransformKeyFrame keyframe;
- keyframe.timePos = ReadAttribute<float>("time");
-
- NextNode();
- while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
- {
- if (m_currentNodeName == nnTranslate)
- {
- keyframe.position.x = ReadAttribute<float>(anX);
- keyframe.position.y = ReadAttribute<float>(anY);
- keyframe.position.z = ReadAttribute<float>(anZ);
- }
- else if (m_currentNodeName == nnRotate)
- {
- float angle = ReadAttribute<float>("angle");
-
- if (NextNode() != nnAxis) {
- throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
- }
-
- aiVector3D axis;
- axis.x = ReadAttribute<float>(anX);
- axis.y = ReadAttribute<float>(anY);
- axis.z = ReadAttribute<float>(anZ);
- if (axis.Equal(zeroVec))
- {
- axis.x = 1.0f;
- if (angle != 0) {
- DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
- }
- }
- keyframe.rotation = aiQuaternion(axis, angle);
- }
- else if (m_currentNodeName == nnScale)
- {
- keyframe.scale.x = ReadAttribute<float>(anX);
- keyframe.scale.y = ReadAttribute<float>(anY);
- keyframe.scale.z = ReadAttribute<float>(anZ);
- }
-
- NextNode();
- }
-
- dest->transformKeyFrames.push_back(keyframe);
- }
+ const aiVector3D zeroVec(0.f, 0.f, 0.f);
+
+ NextNode();
+ while(m_currentNodeName == nnKeyFrame)
+ {
+ TransformKeyFrame keyframe;
+ keyframe.timePos = ReadAttribute<float>("time");
+
+ NextNode();
+ while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
+ {
+ if (m_currentNodeName == nnTranslate)
+ {
+ keyframe.position.x = ReadAttribute<float>(anX);
+ keyframe.position.y = ReadAttribute<float>(anY);
+ keyframe.position.z = ReadAttribute<float>(anZ);
+ }
+ else if (m_currentNodeName == nnRotate)
+ {
+ float angle = ReadAttribute<float>("angle");
+
+ if (NextNode() != nnAxis) {
+ throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
+ }
+
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(anX);
+ axis.y = ReadAttribute<float>(anY);
+ axis.z = ReadAttribute<float>(anZ);
+ if (axis.Equal(zeroVec))
+ {
+ axis.x = 1.0f;
+ if (angle != 0) {
+ DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
+ }
+ }
+ keyframe.rotation = aiQuaternion(axis, angle);
+ }
+ else if (m_currentNodeName == nnScale)
+ {
+ keyframe.scale.x = ReadAttribute<float>(anX);
+ keyframe.scale.y = ReadAttribute<float>(anY);
+ keyframe.scale.z = ReadAttribute<float>(anZ);
+ }
+
+ NextNode();
+ }
+
+ dest->transformKeyFrames.push_back(keyframe);
+ }
}
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
{
- if (skeleton->bones.empty()) {
- throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
- }
-
- while(NextNode() == nnBoneParent)
- {
- const std::string name = ReadAttribute<std::string>("bone");
- const std::string parentName = ReadAttribute<std::string>("parent");
-
- Bone *bone = skeleton->BoneByName(name);
- Bone *parent = skeleton->BoneByName(parentName);
-
- if (bone && parent)
- parent->AddChild(bone);
- else
- throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
- }
-
- // Calculate bone matrices for root bones. Recursively calculates their children.
- for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
- {
- Bone *bone = skeleton->bones[i];
- if (!bone->IsParented())
- bone->CalculateWorldMatrixAndDefaultPose(skeleton);
- }
+ if (skeleton->bones.empty()) {
+ throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
+ }
+
+ while(NextNode() == nnBoneParent)
+ {
+ const std::string name = ReadAttribute<std::string>("bone");
+ const std::string parentName = ReadAttribute<std::string>("parent");
+
+ Bone *bone = skeleton->BoneByName(name);
+ Bone *parent = skeleton->BoneByName(parentName);
+
+ if (bone && parent)
+ parent->AddChild(bone);
+ else
+ throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
+ }
+
+ // Calculate bone matrices for root bones. Recursively calculates their children.
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
+ {
+ Bone *bone = skeleton->bones[i];
+ if (!bone->IsParented())
+ bone->CalculateWorldMatrixAndDefaultPose(skeleton);
+ }
}
bool BoneCompare(Bone *a, Bone *b)
{
- return (a->id < b->id);
+ return (a->id < b->id);
}
void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
{
- DefaultLogger::get()->debug(" - Bones");
-
- NextNode();
- while(m_currentNodeName == nnBone)
- {
- Bone *bone = new Bone();
- bone->id = ReadAttribute<uint16_t>("id");
- bone->name = ReadAttribute<std::string>("name");
-
- NextNode();
- while(m_currentNodeName == nnPosition ||
- m_currentNodeName == nnRotation ||
- m_currentNodeName == nnScale)
- {
- if (m_currentNodeName == nnPosition)
- {
- bone->position.x = ReadAttribute<float>(anX);
- bone->position.y = ReadAttribute<float>(anY);
- bone->position.z = ReadAttribute<float>(anZ);
- }
- else if (m_currentNodeName == nnRotation)
- {
- float angle = ReadAttribute<float>("angle");
-
- if (NextNode() != nnAxis) {
- throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
- }
-
- aiVector3D axis;
- axis.x = ReadAttribute<float>(anX);
- axis.y = ReadAttribute<float>(anY);
- axis.z = ReadAttribute<float>(anZ);
-
- bone->rotation = aiQuaternion(axis, angle);
- }
- else if (m_currentNodeName == nnScale)
- {
- /// @todo Implement taking scale into account in matrix/pose calculations!
- if (HasAttribute("factor"))
- {
- float factor = ReadAttribute<float>("factor");
- bone->scale.Set(factor, factor, factor);
- }
- else
- {
- if (HasAttribute(anX))
- bone->scale.x = ReadAttribute<float>(anX);
- if (HasAttribute(anY))
- bone->scale.y = ReadAttribute<float>(anY);
- if (HasAttribute(anZ))
- bone->scale.z = ReadAttribute<float>(anZ);
- }
- }
-
- NextNode();
- }
-
- skeleton->bones.push_back(bone);
- }
-
- // Order bones by Id
- std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
-
- // Validate that bone indexes are not skipped.
- /** @note Left this from original authors code, but not sure if this is strictly necessary
- as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
- for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
- {
- Bone *b = skeleton->bones[i];
- DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
-
- if (b->id != static_cast<uint16_t>(i)) {
- throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
- }
- }
+ DefaultLogger::get()->debug(" - Bones");
+
+ NextNode();
+ while(m_currentNodeName == nnBone)
+ {
+ Bone *bone = new Bone();
+ bone->id = ReadAttribute<uint16_t>("id");
+ bone->name = ReadAttribute<std::string>("name");
+
+ NextNode();
+ while(m_currentNodeName == nnPosition ||
+ m_currentNodeName == nnRotation ||
+ m_currentNodeName == nnScale)
+ {
+ if (m_currentNodeName == nnPosition)
+ {
+ bone->position.x = ReadAttribute<float>(anX);
+ bone->position.y = ReadAttribute<float>(anY);
+ bone->position.z = ReadAttribute<float>(anZ);
+ }
+ else if (m_currentNodeName == nnRotation)
+ {
+ float angle = ReadAttribute<float>("angle");
+
+ if (NextNode() != nnAxis) {
+ throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
+ }
+
+ aiVector3D axis;
+ axis.x = ReadAttribute<float>(anX);
+ axis.y = ReadAttribute<float>(anY);
+ axis.z = ReadAttribute<float>(anZ);
+
+ bone->rotation = aiQuaternion(axis, angle);
+ }
+ else if (m_currentNodeName == nnScale)
+ {
+ /// @todo Implement taking scale into account in matrix/pose calculations!
+ if (HasAttribute("factor"))
+ {
+ float factor = ReadAttribute<float>("factor");
+ bone->scale.Set(factor, factor, factor);
+ }
+ else
+ {
+ if (HasAttribute(anX))
+ bone->scale.x = ReadAttribute<float>(anX);
+ if (HasAttribute(anY))
+ bone->scale.y = ReadAttribute<float>(anY);
+ if (HasAttribute(anZ))
+ bone->scale.z = ReadAttribute<float>(anZ);
+ }
+ }
+
+ NextNode();
+ }
+
+ skeleton->bones.push_back(bone);
+ }
+
+ // Order bones by Id
+ std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
+
+ // Validate that bone indexes are not skipped.
+ /** @note Left this from original authors code, but not sure if this is strictly necessary
+ as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
+ {
+ Bone *b = skeleton->bones[i];
+ DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
+
+ if (b->id != static_cast<uint16_t>(i)) {
+ throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
+ }
+ }
}
} // Ogre