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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_OPENGEX_IMPORTER_H
+#define AI_OPENGEX_IMPORTER_H
+
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#include "BaseImporter.h"
+#include <assimp/mesh.h>
+
+#include <vector>
+#include <list>
+
+namespace ODDLParser {
+ class DDLNode;
+ struct Context;
+}
+
+struct aiNode;
+struct aiMaterial;
+struct aiCamera;
+struct aiLight;
+
+namespace Assimp {
+namespace OpenGEX {
+
+struct MetricInfo {
+ enum Type {
+ Distance = 0,
+ Angle,
+ Time,
+ Up,
+ Max
+ };
+
+ std::string m_stringValue;
+ float m_floatValue;
+ int m_intValue;
+
+ MetricInfo()
+ : m_stringValue( "" )
+ , m_floatValue( 0.0f )
+ , m_intValue( -1 ) {
+ // empty
+ }
+};
+
+/** @brief This class is used to implement the OpenGEX importer
+ *
+ * See http://opengex.org/OpenGEX.pdf for spec.
+ */
+class OpenGEXImporter : public BaseImporter {
+public:
+ /// The class constructor.
+ OpenGEXImporter();
+
+ /// The class destructor.
+ virtual ~OpenGEXImporter();
+
+ /// BaseImporter override.
+ virtual bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const;
+
+ /// BaseImporter override.
+ virtual void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler );
+
+ /// BaseImporter override.
+ virtual const aiImporterDesc *GetInfo() const;
+
+ /// BaseImporter override.
+ virtual void SetupProperties( const Importer *pImp );
+
+protected:
+ void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleObjectRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleGeometryNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleCameraNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleGeometryObject( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene );
+ void copyMeshes( aiScene *pScene );
+ void copyCameras( aiScene *pScene );
+ void copyLights( aiScene *pScene );
+
+ void resolveReferences();
+ void pushNode( aiNode *node, aiScene *pScene );
+ aiNode *popNode();
+ aiNode *top() const;
+ void clearNodeStack();
+ void createNodeTree( aiScene *pScene );
+
+private:
+ struct VertexContainer {
+ size_t m_numVerts;
+ aiVector3D *m_vertices;
+ size_t m_numNormals;
+ aiVector3D *m_normals;
+ size_t m_numUVComps[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
+ aiVector3D *m_textureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
+
+ VertexContainer();
+ ~VertexContainer();
+
+ private:
+ VertexContainer( const VertexContainer & );
+ VertexContainer &operator = ( const VertexContainer & );
+ };
+
+ struct RefInfo {
+ enum Type {
+ MeshRef,
+ MaterialRef
+ };
+
+ aiNode *m_node;
+ Type m_type;
+ std::vector<std::string> m_Names;
+
+ RefInfo( aiNode *node, Type type, std::vector<std::string> &names );
+ ~RefInfo();
+
+ private:
+ RefInfo( const RefInfo & );
+ RefInfo &operator = ( const RefInfo & );
+ };
+
+ struct ChildInfo {
+ typedef std::list<aiNode*> NodeList;
+ std::list<aiNode*> m_children;
+ };
+ ChildInfo *m_root;
+ typedef std::map<aiNode*, ChildInfo*> NodeChildMap;
+ NodeChildMap m_nodeChildMap;
+
+ std::vector<aiMesh*> m_meshCache;
+ typedef std::map<std::string, size_t> ReferenceMap;
+ std::map<std::string, size_t> m_mesh2refMap;
+
+ ODDLParser::Context *m_ctx;
+ MetricInfo m_metrics[ MetricInfo::Max ];
+ aiNode *m_currentNode;
+ VertexContainer m_currentVertices;
+ aiMesh *m_currentMesh;
+ aiMaterial *m_currentMaterial;
+ aiLight *m_currentLight;
+ aiCamera *m_currentCamera;
+ int m_tokenType;
+ std::vector<aiMaterial*> m_materialCache;
+ std::vector<aiCamera*> m_cameraCache;
+ std::vector<aiLight*> m_lightCache;
+ std::vector<aiNode*> m_nodeStack;
+ std::vector<RefInfo*> m_unresolvedRefStack;
+};
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+
+#endif // AI_OPENGEX_IMPORTER_H