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-rw-r--r--src/3rdparty/assimp/code/PlyLoader.h208
1 files changed, 105 insertions, 103 deletions
diff --git a/src/3rdparty/assimp/code/PlyLoader.h b/src/3rdparty/assimp/code/PlyLoader.h
index 8cac1eb0b..71b483c57 100644
--- a/src/3rdparty/assimp/code/PlyLoader.h
+++ b/src/3rdparty/assimp/code/PlyLoader.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -45,13 +45,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_PLYLOADER_H_INCLUDED
#include "BaseImporter.h"
-#include "../include/assimp/types.h"
+#include <assimp/types.h>
+#include "PlyParser.h"
+#include <vector>
struct aiNode;
+struct aiMaterial;
+struct aiMesh;
-#include "PlyParser.h"
-
-namespace Assimp {
+namespace Assimp {
using namespace PLY;
@@ -62,107 +64,107 @@ using namespace PLY;
class PLYImporter : public BaseImporter
{
public:
- PLYImporter();
- ~PLYImporter();
+ PLYImporter();
+ ~PLYImporter();
public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details.
+ */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
protected:
- // -------------------------------------------------------------------
- /** Extract vertices from the DOM
- */
- void LoadVertices(std::vector<aiVector3D>* pvOut,
- bool p_bNormals = false);
-
- // -------------------------------------------------------------------
- /** Extract vertex color channels from the DOM
- */
- void LoadVertexColor(std::vector<aiColor4D>* pvOut);
-
- // -------------------------------------------------------------------
- /** Extract texture coordinate channels from the DOM
- */
- void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
-
- // -------------------------------------------------------------------
- /** Extract a face list from the DOM
- */
- void LoadFaces(std::vector<PLY::Face>* pvOut);
-
- // -------------------------------------------------------------------
- /** Extract a material list from the DOM
- */
- void LoadMaterial(std::vector<aiMaterial*>* pvOut);
-
-
- // -------------------------------------------------------------------
- /** Validate material indices, replace default material identifiers
- */
- void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
- std::vector<aiMaterial*>* avMaterials);
-
-
- // -------------------------------------------------------------------
- /** Convert all meshes into our ourer representation
- */
- void ConvertMeshes(std::vector<PLY::Face>* avFaces,
- const std::vector<aiVector3D>* avPositions,
- const std::vector<aiVector3D>* avNormals,
- const std::vector<aiColor4D>* avColors,
- const std::vector<aiVector2D>* avTexCoords,
- const std::vector<aiMaterial*>* avMaterials,
- std::vector<aiMesh*>* avOut);
-
-
- // -------------------------------------------------------------------
- /** Static helper to parse a color from four single channels in
- */
- static void GetMaterialColor(
- const std::vector<PLY::PropertyInstance>& avList,
- unsigned int aiPositions[4],
- PLY::EDataType aiTypes[4],
- aiColor4D* clrOut);
-
-
- // -------------------------------------------------------------------
- /** Static helper to parse a color channel value. The input value
- * is normalized to 0-1.
- */
- static float NormalizeColorValue (
- PLY::PropertyInstance::ValueUnion val,
- PLY::EDataType eType);
-
-
- /** Buffer to hold the loaded file */
- unsigned char* mBuffer;
-
- /** Document object model representation extracted from the file */
- PLY::DOM* pcDOM;
+ // -------------------------------------------------------------------
+ /** Extract vertices from the DOM
+ */
+ void LoadVertices(std::vector<aiVector3D>* pvOut,
+ bool p_bNormals = false);
+
+ // -------------------------------------------------------------------
+ /** Extract vertex color channels from the DOM
+ */
+ void LoadVertexColor(std::vector<aiColor4D>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract texture coordinate channels from the DOM
+ */
+ void LoadTextureCoordinates(std::vector<aiVector2D>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract a face list from the DOM
+ */
+ void LoadFaces(std::vector<PLY::Face>* pvOut);
+
+ // -------------------------------------------------------------------
+ /** Extract a material list from the DOM
+ */
+ void LoadMaterial(std::vector<aiMaterial*>* pvOut);
+
+
+ // -------------------------------------------------------------------
+ /** Validate material indices, replace default material identifiers
+ */
+ void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
+ std::vector<aiMaterial*>* avMaterials);
+
+
+ // -------------------------------------------------------------------
+ /** Convert all meshes into our ourer representation
+ */
+ void ConvertMeshes(std::vector<PLY::Face>* avFaces,
+ const std::vector<aiVector3D>* avPositions,
+ const std::vector<aiVector3D>* avNormals,
+ const std::vector<aiColor4D>* avColors,
+ const std::vector<aiVector2D>* avTexCoords,
+ const std::vector<aiMaterial*>* avMaterials,
+ std::vector<aiMesh*>* avOut);
+
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color from four single channels in
+ */
+ static void GetMaterialColor(
+ const std::vector<PLY::PropertyInstance>& avList,
+ unsigned int aiPositions[4],
+ PLY::EDataType aiTypes[4],
+ aiColor4D* clrOut);
+
+
+ // -------------------------------------------------------------------
+ /** Static helper to parse a color channel value. The input value
+ * is normalized to 0-1.
+ */
+ static float NormalizeColorValue (
+ PLY::PropertyInstance::ValueUnion val,
+ PLY::EDataType eType);
+
+
+ /** Buffer to hold the loaded file */
+ unsigned char* mBuffer;
+
+ /** Document object model representation extracted from the file */
+ PLY::DOM* pcDOM;
};
} // end of namespace Assimp