diff options
Diffstat (limited to 'src/3rdparty/assimp/code/RawLoader.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/RawLoader.cpp | 510 |
1 files changed, 256 insertions, 254 deletions
diff --git a/src/3rdparty/assimp/code/RawLoader.cpp b/src/3rdparty/assimp/code/RawLoader.cpp index 044cbf300..57e0fc119 100644 --- a/src/3rdparty/assimp/code/RawLoader.cpp +++ b/src/3rdparty/assimp/code/RawLoader.cpp @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,45 +25,50 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file RawLoader.cpp - * @brief Implementation of the RAW importer class + * @brief Implementation of the RAW importer class */ -#include "AssimpPCH.h" + #ifndef ASSIMP_BUILD_NO_RAW_IMPORTER // internal headers #include "RawLoader.h" #include "ParsingUtils.h" #include "fast_atof.h" +#include <memory> +#include <assimp/IOSystem.hpp> +#include <assimp/DefaultLogger.hpp> +#include <assimp/scene.h> + using namespace Assimp; static const aiImporterDesc desc = { - "Raw Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour, - 0, - 0, - 0, - 0, - "raw" + "Raw Importer", + "", + "", + "", + aiImporterFlags_SupportTextFlavour, + 0, + 0, + 0, + 0, + "raw" }; // ------------------------------------------------------------------------------------------------ @@ -72,253 +77,250 @@ RAWImporter::RAWImporter() {} // ------------------------------------------------------------------------------------------------ -// Destructor, private as well +// Destructor, private as well RAWImporter::~RAWImporter() {} // ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. +// Returns whether the class can handle the format of the given file. bool RAWImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const { - return SimpleExtensionCheck(pFile,"raw"); + return SimpleExtensionCheck(pFile,"raw"); } // ------------------------------------------------------------------------------------------------ const aiImporterDesc* RAWImporter::GetInfo () const { - return &desc; + return &desc; } // ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void RAWImporter::InternReadFile( const std::string& pFile, - aiScene* pScene, IOSystem* pIOHandler) +// Imports the given file into the given scene structure. +void RAWImporter::InternReadFile( const std::string& pFile, + aiScene* pScene, IOSystem* pIOHandler) { - boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); - - // Check whether we can read from the file - if( file.get() == NULL) { - throw DeadlyImportError( "Failed to open RAW file " + pFile + "."); - } - - // allocate storage and copy the contents of the file to a memory buffer - // (terminate it with zero) - std::vector<char> mBuffer2; - TextFileToBuffer(file.get(),mBuffer2); - const char* buffer = &mBuffer2[0]; - - // list of groups loaded from the file - std::vector< GroupInformation > outGroups(1,GroupInformation("<default>")); - std::vector< GroupInformation >::iterator curGroup = outGroups.begin(); - - // now read all lines - char line[4096]; - while (GetNextLine(buffer,line)) - { - // if the line starts with a non-numeric identifier, it marks - // the beginning of a new group - const char* sz = line;SkipSpaces(&sz); - if (IsLineEnd(*sz))continue; - if (!IsNumeric(*sz)) - { - const char* sz2 = sz; - while (!IsSpaceOrNewLine(*sz2))++sz2; - const unsigned int length = (unsigned int)(sz2-sz); - - // find an existing group with this name - for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end(); - it != end;++it) - { - if (length == (*it).name.length() && !::strcmp(sz,(*it).name.c_str())) - { - curGroup = it;sz2 = NULL; - break; - } - } - if (sz2) - { - outGroups.push_back(GroupInformation(std::string(sz,length))); - curGroup = outGroups.end()-1; - } - } - else - { - // there can be maximally 12 floats plus an extra texture file name - float data[12]; - unsigned int num; - for (num = 0; num < 12;++num) - { - if(!SkipSpaces(&sz) || !IsNumeric(*sz))break; - sz = fast_atoreal_move<float>(sz,data[num]); - } - if (num != 12 && num != 9) - { - DefaultLogger::get()->error("A line may have either 9 or 12 floats and an optional texture"); - continue; - } - - MeshInformation* output = NULL; - - const char* sz2 = sz; - unsigned int length; - if (!IsLineEnd(*sz)) - { - while (!IsSpaceOrNewLine(*sz2))++sz2; - length = (unsigned int)(sz2-sz); - } - else if (9 == num) - { - sz = "%default%"; - length = 9; - } - else - { - sz = ""; - length = 0; - } - - // search in the list of meshes whether we have one with this texture - for (std::vector< MeshInformation >::iterator it = (*curGroup).meshes.begin(), - end = (*curGroup).meshes.end(); it != end; ++it) - { - if (length == (*it).name.length() && (length ? !::strcmp(sz,(*it).name.c_str()) : true)) - { - output = &(*it); - break; - } - } - // if we don't have the mesh, create it - if (!output) - { - (*curGroup).meshes.push_back(MeshInformation(std::string(sz,length))); - output = &((*curGroup).meshes.back()); - } - if (12 == num) - { - aiColor4D v(data[0],data[1],data[2],1.0f); - output->colors.push_back(v); - output->colors.push_back(v); - output->colors.push_back(v); - - output->vertices.push_back(aiVector3D(data[3],data[4],data[5])); - output->vertices.push_back(aiVector3D(data[6],data[7],data[8])); - output->vertices.push_back(aiVector3D(data[9],data[10],data[11])); - } - else - { - output->vertices.push_back(aiVector3D(data[0],data[1],data[2])); - output->vertices.push_back(aiVector3D(data[3],data[4],data[5])); - output->vertices.push_back(aiVector3D(data[6],data[7],data[8])); - } - } - } - - pScene->mRootNode = new aiNode(); - pScene->mRootNode->mName.Set("<RawRoot>"); - - // count the number of valid groups - // (meshes can't be empty) - for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end(); - it != end;++it) - { - if (!(*it).meshes.empty()) - { - ++pScene->mRootNode->mNumChildren; - pScene->mNumMeshes += (unsigned int)(*it).meshes.size(); - } - } - - if (!pScene->mNumMeshes) - { - throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty."); - } - - pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; - aiNode** cc; - if (1 == pScene->mRootNode->mNumChildren) - { - cc = &pScene->mRootNode; - pScene->mRootNode->mNumChildren = 0; - } - else cc = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren]; - - pScene->mNumMaterials = pScene->mNumMeshes; - aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; - - unsigned int meshIdx = 0; - for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end(); - it != end;++it) - { - if ((*it).meshes.empty())continue; - - aiNode* node; - if (pScene->mRootNode->mNumChildren) - { - node = *cc = new aiNode(); - node->mParent = pScene->mRootNode; - } - else node = *cc;++cc; - node->mName.Set((*it).name); - - // add all meshes - node->mNumMeshes = (unsigned int)(*it).meshes.size(); - unsigned int* pi = node->mMeshes = new unsigned int[ node->mNumMeshes ]; - for (std::vector< MeshInformation >::iterator it2 = (*it).meshes.begin(), - end2 = (*it).meshes.end(); it2 != end2; ++it2) - { - ai_assert(!(*it2).vertices.empty()); - - // allocate the mesh - *pi++ = meshIdx; - aiMesh* mesh = pScene->mMeshes[meshIdx] = new aiMesh(); - mesh->mMaterialIndex = meshIdx++; - - mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - // allocate storage for the vertex components and copy them - mesh->mNumVertices = (unsigned int)(*it2).vertices.size(); - mesh->mVertices = new aiVector3D[ mesh->mNumVertices ]; - ::memcpy(mesh->mVertices,&(*it2).vertices[0],sizeof(aiVector3D)*mesh->mNumVertices); - - if ((*it2).colors.size()) - { - ai_assert((*it2).colors.size() == mesh->mNumVertices); - - mesh->mColors[0] = new aiColor4D[ mesh->mNumVertices ]; - ::memcpy(mesh->mColors[0],&(*it2).colors[0],sizeof(aiColor4D)*mesh->mNumVertices); - } - - // generate triangles - ai_assert(0 == mesh->mNumVertices % 3); - aiFace* fc = mesh->mFaces = new aiFace[ mesh->mNumFaces = mesh->mNumVertices/3 ]; - aiFace* const fcEnd = fc + mesh->mNumFaces; - unsigned int n = 0; - while (fc != fcEnd) - { - aiFace& f = *fc++; - f.mIndices = new unsigned int[f.mNumIndices = 3]; - for (unsigned int m = 0; m < 3;++m) - f.mIndices[m] = n++; - } - - // generate a material for the mesh - aiMaterial* mat = new aiMaterial(); - - aiColor4D clr(1.0f,1.0f,1.0f,1.0f); - if ("%default%" == (*it2).name) // a gray default material - { - clr.r = clr.g = clr.b = 0.6f; - } - else if ((*it2).name.length() > 0) // a texture - { - aiString s; - s.Set((*it2).name); - mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0)); - } - mat->AddProperty<aiColor4D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE); - *mats++ = mat; - } - } + std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); + + // Check whether we can read from the file + if( file.get() == NULL) { + throw DeadlyImportError( "Failed to open RAW file " + pFile + "."); + } + + // allocate storage and copy the contents of the file to a memory buffer + // (terminate it with zero) + std::vector<char> mBuffer2; + TextFileToBuffer(file.get(),mBuffer2); + const char* buffer = &mBuffer2[0]; + + // list of groups loaded from the file + std::vector< GroupInformation > outGroups(1,GroupInformation("<default>")); + std::vector< GroupInformation >::iterator curGroup = outGroups.begin(); + + // now read all lines + char line[4096]; + while (GetNextLine(buffer,line)) + { + // if the line starts with a non-numeric identifier, it marks + // the beginning of a new group + const char* sz = line;SkipSpaces(&sz); + if (IsLineEnd(*sz))continue; + if (!IsNumeric(*sz)) + { + const char* sz2 = sz; + while (!IsSpaceOrNewLine(*sz2))++sz2; + const unsigned int length = (unsigned int)(sz2-sz); + + // find an existing group with this name + for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end(); + it != end;++it) + { + if (length == (*it).name.length() && !::strcmp(sz,(*it).name.c_str())) + { + curGroup = it;sz2 = NULL; + break; + } + } + if (sz2) + { + outGroups.push_back(GroupInformation(std::string(sz,length))); + curGroup = outGroups.end()-1; + } + } + else + { + // there can be maximally 12 floats plus an extra texture file name + float data[12]; + unsigned int num; + for (num = 0; num < 12;++num) + { + if(!SkipSpaces(&sz) || !IsNumeric(*sz))break; + sz = fast_atoreal_move<float>(sz,data[num]); + } + if (num != 12 && num != 9) + { + DefaultLogger::get()->error("A line may have either 9 or 12 floats and an optional texture"); + continue; + } + + MeshInformation* output = NULL; + + const char* sz2 = sz; + unsigned int length; + if (!IsLineEnd(*sz)) + { + while (!IsSpaceOrNewLine(*sz2))++sz2; + length = (unsigned int)(sz2-sz); + } + else if (9 == num) + { + sz = "%default%"; + length = 9; + } + else + { + sz = ""; + length = 0; + } + + // search in the list of meshes whether we have one with this texture + for (auto &mesh : (*curGroup).meshes) + { + if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true)) + { + output = &mesh; + break; + } + } + // if we don't have the mesh, create it + if (!output) + { + (*curGroup).meshes.push_back(MeshInformation(std::string(sz,length))); + output = &((*curGroup).meshes.back()); + } + if (12 == num) + { + aiColor4D v(data[0],data[1],data[2],1.0f); + output->colors.push_back(v); + output->colors.push_back(v); + output->colors.push_back(v); + + output->vertices.push_back(aiVector3D(data[3],data[4],data[5])); + output->vertices.push_back(aiVector3D(data[6],data[7],data[8])); + output->vertices.push_back(aiVector3D(data[9],data[10],data[11])); + } + else + { + output->vertices.push_back(aiVector3D(data[0],data[1],data[2])); + output->vertices.push_back(aiVector3D(data[3],data[4],data[5])); + output->vertices.push_back(aiVector3D(data[6],data[7],data[8])); + } + } + } + + pScene->mRootNode = new aiNode(); + pScene->mRootNode->mName.Set("<RawRoot>"); + + // count the number of valid groups + // (meshes can't be empty) + for (auto & outGroup : outGroups) + { + if (!outGroup.meshes.empty()) + { + ++pScene->mRootNode->mNumChildren; + pScene->mNumMeshes += (unsigned int) outGroup.meshes.size(); + } + } + + if (!pScene->mNumMeshes) + { + throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty."); + } + + pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; + aiNode** cc; + if (1 == pScene->mRootNode->mNumChildren) + { + cc = &pScene->mRootNode; + pScene->mRootNode->mNumChildren = 0; + } + else cc = pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren]; + + pScene->mNumMaterials = pScene->mNumMeshes; + aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; + + unsigned int meshIdx = 0; + for (auto & outGroup : outGroups) + { + if (outGroup.meshes.empty())continue; + + aiNode* node; + if (pScene->mRootNode->mNumChildren) + { + node = *cc = new aiNode(); + node->mParent = pScene->mRootNode; + } + else node = *cc;++cc; + node->mName.Set(outGroup.name); + + // add all meshes + node->mNumMeshes = (unsigned int) outGroup.meshes.size(); + unsigned int* pi = node->mMeshes = new unsigned int[ node->mNumMeshes ]; + for (std::vector< MeshInformation >::iterator it2 = outGroup.meshes.begin(), + end2 = outGroup.meshes.end(); it2 != end2; ++it2) + { + ai_assert(!(*it2).vertices.empty()); + + // allocate the mesh + *pi++ = meshIdx; + aiMesh* mesh = pScene->mMeshes[meshIdx] = new aiMesh(); + mesh->mMaterialIndex = meshIdx++; + + mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; + + // allocate storage for the vertex components and copy them + mesh->mNumVertices = (unsigned int)(*it2).vertices.size(); + mesh->mVertices = new aiVector3D[ mesh->mNumVertices ]; + ::memcpy(mesh->mVertices,&(*it2).vertices[0],sizeof(aiVector3D)*mesh->mNumVertices); + + if ((*it2).colors.size()) + { + ai_assert((*it2).colors.size() == mesh->mNumVertices); + + mesh->mColors[0] = new aiColor4D[ mesh->mNumVertices ]; + ::memcpy(mesh->mColors[0],&(*it2).colors[0],sizeof(aiColor4D)*mesh->mNumVertices); + } + + // generate triangles + ai_assert(0 == mesh->mNumVertices % 3); + aiFace* fc = mesh->mFaces = new aiFace[ mesh->mNumFaces = mesh->mNumVertices/3 ]; + aiFace* const fcEnd = fc + mesh->mNumFaces; + unsigned int n = 0; + while (fc != fcEnd) + { + aiFace& f = *fc++; + f.mIndices = new unsigned int[f.mNumIndices = 3]; + for (unsigned int m = 0; m < 3;++m) + f.mIndices[m] = n++; + } + + // generate a material for the mesh + aiMaterial* mat = new aiMaterial(); + + aiColor4D clr(1.0f,1.0f,1.0f,1.0f); + if ("%default%" == (*it2).name) // a gray default material + { + clr.r = clr.g = clr.b = 0.6f; + } + else if ((*it2).name.length() > 0) // a texture + { + aiString s; + s.Set((*it2).name); + mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0)); + } + mat->AddProperty<aiColor4D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE); + *mats++ = mat; + } + } } #endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER |