diff options
Diffstat (limited to 'src/3rdparty/assimp/code/STLExporter.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/STLExporter.cpp | 218 |
1 files changed, 112 insertions, 106 deletions
diff --git a/src/3rdparty/assimp/code/STLExporter.cpp b/src/3rdparty/assimp/code/STLExporter.cpp index 7824a68fa..09e01626d 100644 --- a/src/3rdparty/assimp/code/STLExporter.cpp +++ b/src/3rdparty/assimp/code/STLExporter.cpp @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,58 +23,64 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ -#include "AssimpPCH.h" + #if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER) #include "STLExporter.h" -#include "../include/assimp/version.h" +#include <assimp/version.h> +#include <assimp/IOSystem.hpp> +#include <assimp/scene.h> +#include <assimp/Exporter.hpp> +#include <memory> +#include "Exceptional.h" +#include "ByteSwapper.h" using namespace Assimp; -namespace Assimp { +namespace Assimp { // ------------------------------------------------------------------------------------------------ // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp -void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) +void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) { - // invoke the exporter - STLExporter exporter(pFile, pScene); + // invoke the exporter + STLExporter exporter(pFile, pScene); - // we're still here - export successfully completed. Write the file. - boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); - if(outfile == NULL) { - throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); - } + // we're still here - export successfully completed. Write the file. + std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); + if(outfile == NULL) { + throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); + } - outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); + outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); } -void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) +void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) { - // invoke the exporter - STLExporter exporter(pFile, pScene, true); + // invoke the exporter + STLExporter exporter(pFile, pScene, true); - // we're still here - export successfully completed. Write the file. - boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); - if(outfile == NULL) { - throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); - } + // we're still here - export successfully completed. Write the file. + std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb")); + if(outfile == NULL) { + throw DeadlyExportError("could not open output .stl file: " + std::string(pFile)); + } - outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); + outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); } } // end of namespace Assimp @@ -83,91 +89,91 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* // ------------------------------------------------------------------------------------------------ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary) : filename(_filename) -, pScene(pScene) -, endl("\n") +, endl("\n") { - // make sure that all formatting happens using the standard, C locale and not the user's current locale - const std::locale& l = std::locale("C"); - mOutput.imbue(l); - if (binary) { - char buf[80] = {0} ; - buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p'; - buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e'; - mOutput.write(buf, 80); - unsigned int meshnum = 0; - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) { - meshnum++; - } - } - AI_SWAP4(meshnum); - mOutput.write((char *)&meshnum, 4); - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - WriteMeshBinary(pScene->mMeshes[i]); - } - } else { - const std::string& name = "AssimpScene"; - - mOutput << "solid " << name << endl; - for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { - WriteMesh(pScene->mMeshes[i]); - } - mOutput << "endsolid " << name << endl; - } + // make sure that all formatting happens using the standard, C locale and not the user's current locale + const std::locale& l = std::locale("C"); + mOutput.imbue(l); + mOutput.precision(16); + if (binary) { + char buf[80] = {0} ; + buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p'; + buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e'; + mOutput.write(buf, 80); + unsigned int meshnum = 0; + for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) { + meshnum++; + } + } + AI_SWAP4(meshnum); + mOutput.write((char *)&meshnum, 4); + for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + WriteMeshBinary(pScene->mMeshes[i]); + } + } else { + const std::string& name = "AssimpScene"; + + mOutput << "solid " << name << endl; + for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { + WriteMesh(pScene->mMeshes[i]); + } + mOutput << "endsolid " << name << endl; + } } // ------------------------------------------------------------------------------------------------ void STLExporter :: WriteMesh(const aiMesh* m) { - for (unsigned int i = 0; i < m->mNumFaces; ++i) { - const aiFace& f = m->mFaces[i]; - - // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, - // but nonetheless we have to expect per-vertex normals. - aiVector3D nor; - if (m->mNormals) { - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - nor += m->mNormals[f.mIndices[a]]; - } - nor.Normalize(); - } - mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; - mOutput << " outer loop" << endl; - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - const aiVector3D& v = m->mVertices[f.mIndices[a]]; - mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; - } - - mOutput << " endloop" << endl; - mOutput << " endfacet" << endl << endl; - } + for (unsigned int i = 0; i < m->mNumFaces; ++i) { + const aiFace& f = m->mFaces[i]; + + // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, + // but nonetheless we have to expect per-vertex normals. + aiVector3D nor; + if (m->mNormals) { + for(unsigned int a = 0; a < f.mNumIndices; ++a) { + nor += m->mNormals[f.mIndices[a]]; + } + nor.Normalize(); + } + mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl; + mOutput << " outer loop" << endl; + for(unsigned int a = 0; a < f.mNumIndices; ++a) { + const aiVector3D& v = m->mVertices[f.mIndices[a]]; + mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; + } + + mOutput << " endloop" << endl; + mOutput << " endfacet" << endl << endl; + } } void STLExporter :: WriteMeshBinary(const aiMesh* m) { - for (unsigned int i = 0; i < m->mNumFaces; ++i) { - const aiFace& f = m->mFaces[i]; - // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, - // but nonetheless we have to expect per-vertex normals. - aiVector3D nor; - if (m->mNormals) { - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - nor += m->mNormals[f.mIndices[a]]; - } - nor.Normalize(); - } - float nx = nor.x, ny = nor.y, nz = nor.z; - AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); - mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); - for(unsigned int a = 0; a < f.mNumIndices; ++a) { - const aiVector3D& v = m->mVertices[f.mIndices[a]]; - float vx = v.x, vy = v.y, vz = v.z; - AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); - mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); - } - char dummy[2] = {0}; - mOutput.write(dummy, 2); - } + for (unsigned int i = 0; i < m->mNumFaces; ++i) { + const aiFace& f = m->mFaces[i]; + // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter, + // but nonetheless we have to expect per-vertex normals. + aiVector3D nor; + if (m->mNormals) { + for(unsigned int a = 0; a < f.mNumIndices; ++a) { + nor += m->mNormals[f.mIndices[a]]; + } + nor.Normalize(); + } + float nx = nor.x, ny = nor.y, nz = nor.z; + AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); + mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); + for(unsigned int a = 0; a < f.mNumIndices; ++a) { + const aiVector3D& v = m->mVertices[f.mIndices[a]]; + float vx = v.x, vy = v.y, vz = v.z; + AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); + mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); + } + char dummy[2] = {0}; + mOutput.write(dummy, 2); + } } #endif |