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-rw-r--r--src/3rdparty/assimp/code/STLExporter.cpp218
1 files changed, 112 insertions, 106 deletions
diff --git a/src/3rdparty/assimp/code/STLExporter.cpp b/src/3rdparty/assimp/code/STLExporter.cpp
index 7824a68fa..09e01626d 100644
--- a/src/3rdparty/assimp/code/STLExporter.cpp
+++ b/src/3rdparty/assimp/code/STLExporter.cpp
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,58 +23,64 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
-#include "AssimpPCH.h"
+
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
#include "STLExporter.h"
-#include "../include/assimp/version.h"
+#include <assimp/version.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <memory>
+#include "Exceptional.h"
+#include "ByteSwapper.h"
using namespace Assimp;
-namespace Assimp {
+namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
-void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
- // invoke the exporter
- STLExporter exporter(pFile, pScene);
+ // invoke the exporter
+ STLExporter exporter(pFile, pScene);
- // we're still here - export successfully completed. Write the file.
- boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
- if(outfile == NULL) {
- throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
- }
+ // we're still here - export successfully completed. Write the file.
+ std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
+ }
- outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
-void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
+void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
- // invoke the exporter
- STLExporter exporter(pFile, pScene, true);
+ // invoke the exporter
+ STLExporter exporter(pFile, pScene, true);
- // we're still here - export successfully completed. Write the file.
- boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
- if(outfile == NULL) {
- throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
- }
+ // we're still here - export successfully completed. Write the file.
+ std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb"));
+ if(outfile == NULL) {
+ throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
+ }
- outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
+ outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
} // end of namespace Assimp
@@ -83,91 +89,91 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
// ------------------------------------------------------------------------------------------------
STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
: filename(_filename)
-, pScene(pScene)
-, endl("\n")
+, endl("\n")
{
- // make sure that all formatting happens using the standard, C locale and not the user's current locale
- const std::locale& l = std::locale("C");
- mOutput.imbue(l);
- if (binary) {
- char buf[80] = {0} ;
- buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
- buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e';
- mOutput.write(buf, 80);
- unsigned int meshnum = 0;
- for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) {
- meshnum++;
- }
- }
- AI_SWAP4(meshnum);
- mOutput.write((char *)&meshnum, 4);
- for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- WriteMeshBinary(pScene->mMeshes[i]);
- }
- } else {
- const std::string& name = "AssimpScene";
-
- mOutput << "solid " << name << endl;
- for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- WriteMesh(pScene->mMeshes[i]);
- }
- mOutput << "endsolid " << name << endl;
- }
+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
+ const std::locale& l = std::locale("C");
+ mOutput.imbue(l);
+ mOutput.precision(16);
+ if (binary) {
+ char buf[80] = {0} ;
+ buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
+ buf[6] = 'S'; buf[7] = 'c'; buf[8] = 'e'; buf[9] = 'n'; buf[10] = 'e';
+ mOutput.write(buf, 80);
+ unsigned int meshnum = 0;
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ for (unsigned int j = 0; j < pScene->mMeshes[i]->mNumFaces; ++j) {
+ meshnum++;
+ }
+ }
+ AI_SWAP4(meshnum);
+ mOutput.write((char *)&meshnum, 4);
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMeshBinary(pScene->mMeshes[i]);
+ }
+ } else {
+ const std::string& name = "AssimpScene";
+
+ mOutput << "solid " << name << endl;
+ for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+ WriteMesh(pScene->mMeshes[i]);
+ }
+ mOutput << "endsolid " << name << endl;
+ }
}
// ------------------------------------------------------------------------------------------------
void STLExporter :: WriteMesh(const aiMesh* m)
{
- for (unsigned int i = 0; i < m->mNumFaces; ++i) {
- const aiFace& f = m->mFaces[i];
-
- // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
- // but nonetheless we have to expect per-vertex normals.
- aiVector3D nor;
- if (m->mNormals) {
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- nor += m->mNormals[f.mIndices[a]];
- }
- nor.Normalize();
- }
- mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
- mOutput << " outer loop" << endl;
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- const aiVector3D& v = m->mVertices[f.mIndices[a]];
- mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
- }
-
- mOutput << " endloop" << endl;
- mOutput << " endfacet" << endl << endl;
- }
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+
+ // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
+ // but nonetheless we have to expect per-vertex normals.
+ aiVector3D nor;
+ if (m->mNormals) {
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ nor += m->mNormals[f.mIndices[a]];
+ }
+ nor.Normalize();
+ }
+ mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
+ mOutput << " outer loop" << endl;
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ const aiVector3D& v = m->mVertices[f.mIndices[a]];
+ mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
+ }
+
+ mOutput << " endloop" << endl;
+ mOutput << " endfacet" << endl << endl;
+ }
}
void STLExporter :: WriteMeshBinary(const aiMesh* m)
{
- for (unsigned int i = 0; i < m->mNumFaces; ++i) {
- const aiFace& f = m->mFaces[i];
- // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
- // but nonetheless we have to expect per-vertex normals.
- aiVector3D nor;
- if (m->mNormals) {
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- nor += m->mNormals[f.mIndices[a]];
- }
- nor.Normalize();
- }
- float nx = nor.x, ny = nor.y, nz = nor.z;
- AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz);
- mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4);
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- const aiVector3D& v = m->mVertices[f.mIndices[a]];
- float vx = v.x, vy = v.y, vz = v.z;
- AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz);
- mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4);
- }
- char dummy[2] = {0};
- mOutput.write(dummy, 2);
- }
+ for (unsigned int i = 0; i < m->mNumFaces; ++i) {
+ const aiFace& f = m->mFaces[i];
+ // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
+ // but nonetheless we have to expect per-vertex normals.
+ aiVector3D nor;
+ if (m->mNormals) {
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ nor += m->mNormals[f.mIndices[a]];
+ }
+ nor.Normalize();
+ }
+ float nx = nor.x, ny = nor.y, nz = nor.z;
+ AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz);
+ mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4);
+ for(unsigned int a = 0; a < f.mNumIndices; ++a) {
+ const aiVector3D& v = m->mVertices[f.mIndices[a]];
+ float vx = v.x, vy = v.y, vz = v.z;
+ AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz);
+ mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4);
+ }
+ char dummy[2] = {0};
+ mOutput.write(dummy, 2);
+ }
}
#endif