diff options
Diffstat (limited to 'src/3rdparty/assimp/code/ScenePreprocessor.h')
-rw-r--r-- | src/3rdparty/assimp/code/ScenePreprocessor.h | 117 |
1 files changed, 62 insertions, 55 deletions
diff --git a/src/3rdparty/assimp/code/ScenePreprocessor.h b/src/3rdparty/assimp/code/ScenePreprocessor.h index cfa0892be..9c4b422a2 100644 --- a/src/3rdparty/assimp/code/ScenePreprocessor.h +++ b/src/3rdparty/assimp/code/ScenePreprocessor.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -43,8 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef AI_SCENE_PREPROCESSOR_H_INC #define AI_SCENE_PREPROCESSOR_H_INC +#include <assimp/defs.h> +#include <stddef.h> + +struct aiScene; +struct aiAnimation; +struct aiMesh; + class ScenePreprocessorTest; -namespace Assimp { +namespace Assimp { // ---------------------------------------------------------------------------------- /** ScenePreprocessor: Preprocess a scene before any post-processing @@ -56,58 +63,58 @@ namespace Assimp { // ---------------------------------------------------------------------------------- class ASSIMP_API ScenePreprocessor { - // Make ourselves a friend of the corresponding test unit. - friend class ::ScenePreprocessorTest; + // Make ourselves a friend of the corresponding test unit. + friend class ::ScenePreprocessorTest; public: - // ---------------------------------------------------------------- - /** Default c'tpr. Use SetScene() to assign a scene to the object. - */ - ScenePreprocessor() - : scene (NULL) - {} - - /** Constructs the object and assigns a specific scene to it - */ - ScenePreprocessor(aiScene* _scene) - : scene (_scene) - {} - - // ---------------------------------------------------------------- - /** Assign a (new) scene to the object. - * - * One 'SceneProcessor' can be used for multiple scenes. - * Call ProcessScene to have the scene preprocessed. - * @param sc Scene to be processed. - */ - void SetScene (aiScene* sc) { - scene = sc; - } - - // ---------------------------------------------------------------- - /** Preprocess the current scene - */ - void ProcessScene (); + // ---------------------------------------------------------------- + /** Default c'tpr. Use SetScene() to assign a scene to the object. + */ + ScenePreprocessor() + : scene (NULL) + {} + + /** Constructs the object and assigns a specific scene to it + */ + ScenePreprocessor(aiScene* _scene) + : scene (_scene) + {} + + // ---------------------------------------------------------------- + /** Assign a (new) scene to the object. + * + * One 'SceneProcessor' can be used for multiple scenes. + * Call ProcessScene to have the scene preprocessed. + * @param sc Scene to be processed. + */ + void SetScene (aiScene* sc) { + scene = sc; + } + + // ---------------------------------------------------------------- + /** Preprocess the current scene + */ + void ProcessScene (); protected: - // ---------------------------------------------------------------- - /** Preprocess an animation in the scene - * @param anim Anim to be preprocessed. - */ - void ProcessAnimation (aiAnimation* anim); - - - // ---------------------------------------------------------------- - /** Preprocess a mesh in the scene - * @param mesh Mesh to be preprocessed. - */ - void ProcessMesh (aiMesh* mesh); + // ---------------------------------------------------------------- + /** Preprocess an animation in the scene + * @param anim Anim to be preprocessed. + */ + void ProcessAnimation (aiAnimation* anim); + + + // ---------------------------------------------------------------- + /** Preprocess a mesh in the scene + * @param mesh Mesh to be preprocessed. + */ + void ProcessMesh (aiMesh* mesh); protected: - //! Scene we're currently working on - aiScene* scene; + //! Scene we're currently working on + aiScene* scene; }; |