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-rw-r--r--src/3rdparty/assimp/code/ScenePrivate.h69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/3rdparty/assimp/code/ScenePrivate.h b/src/3rdparty/assimp/code/ScenePrivate.h
index af1966457..dd4d0a5e1 100644
--- a/src/3rdparty/assimp/code/ScenePrivate.h
+++ b/src/3rdparty/assimp/code/ScenePrivate.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -43,41 +43,42 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_SCENEPRIVATE_H_INCLUDED
#define AI_SCENEPRIVATE_H_INCLUDED
+#include <assimp/scene.h>
-namespace Assimp {
+namespace Assimp {
- class Importer;
+class Importer;
struct ScenePrivateData {
-
- ScenePrivateData()
- : mOrigImporter()
- , mPPStepsApplied()
- , mIsCopy()
- {}
-
- // Importer that originally loaded the scene though the C-API
- // If set, this object is owned by this private data instance.
- Assimp::Importer* mOrigImporter;
-
- // List of postprocessing steps already applied to the scene.
- unsigned int mPPStepsApplied;
-
- // true if the scene is a copy made with aiCopyScene()
- // or the corresponding C++ API. This means that user code
- // may have made modifications to it, so mPPStepsApplied
- // and mOrigImporter are no longer safe to rely on and only
- // serve informative purposes.
- bool mIsCopy;
+
+ ScenePrivateData()
+ : mOrigImporter()
+ , mPPStepsApplied()
+ , mIsCopy()
+ {}
+
+ // Importer that originally loaded the scene though the C-API
+ // If set, this object is owned by this private data instance.
+ Assimp::Importer* mOrigImporter;
+
+ // List of post-processing steps already applied to the scene.
+ unsigned int mPPStepsApplied;
+
+ // true if the scene is a copy made with aiCopyScene()
+ // or the corresponding C++ API. This means that user code
+ // may have made modifications to it, so mPPStepsApplied
+ // and mOrigImporter are no longer safe to rely on and only
+ // serve informative purposes.
+ bool mIsCopy;
};
// Access private data stored in the scene
inline ScenePrivateData* ScenePriv(aiScene* in) {
- return static_cast<ScenePrivateData*>(in->mPrivate);
+ return static_cast<ScenePrivateData*>(in->mPrivate);
}
inline const ScenePrivateData* ScenePriv(const aiScene* in) {
- return static_cast<const ScenePrivateData*>(in->mPrivate);
+ return static_cast<const ScenePrivateData*>(in->mPrivate);
}
}