diff options
Diffstat (limited to 'src/3rdparty/assimp/code/SkeletonMeshBuilder.h')
-rw-r--r-- | src/3rdparty/assimp/code/SkeletonMeshBuilder.h | 111 |
1 files changed, 56 insertions, 55 deletions
diff --git a/src/3rdparty/assimp/code/SkeletonMeshBuilder.h b/src/3rdparty/assimp/code/SkeletonMeshBuilder.h index aa0fbc054..3c518e8cd 100644 --- a/src/3rdparty/assimp/code/SkeletonMeshBuilder.h +++ b/src/3rdparty/assimp/code/SkeletonMeshBuilder.h @@ -4,11 +4,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,16 +25,16 @@ contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -49,15 +49,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define AI_SKELETONMESHBUILDER_H_INC #include <vector> -#include "../include/assimp/mesh.h" +#include <assimp/mesh.h> +struct aiMaterial; struct aiScene; struct aiNode; -namespace Assimp { +namespace Assimp { // --------------------------------------------------------------------------- -/** +/** * This little helper class constructs a dummy mesh for a given scene * the resembles the node hierarchy. This is useful for file formats * that don't carry any mesh data but only animation data. @@ -66,55 +67,55 @@ class SkeletonMeshBuilder { public: - // ------------------------------------------------------------------- - /** The constructor processes the given scene and adds a mesh there. - * - * Does nothing if the scene already has mesh data. - * @param pScene The scene for which a skeleton mesh should be constructed. - * @param root The node to start with. NULL is the scene root - * @param bKnobsOnly Set this to true if you don't want the connectors - * between the knobs representing the nodes. - */ - SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL, - bool bKnobsOnly = false); + // ------------------------------------------------------------------- + /** The constructor processes the given scene and adds a mesh there. + * + * Does nothing if the scene already has mesh data. + * @param pScene The scene for which a skeleton mesh should be constructed. + * @param root The node to start with. NULL is the scene root + * @param bKnobsOnly Set this to true if you don't want the connectors + * between the knobs representing the nodes. + */ + SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL, + bool bKnobsOnly = false); protected: - // ------------------------------------------------------------------- - /** Recursively builds a simple mesh representation for the given node - * and also creates a joint for the node that affects this part of - * the mesh. - * @param pNode The node to build geometry for. - */ - void CreateGeometry( const aiNode* pNode); + // ------------------------------------------------------------------- + /** Recursively builds a simple mesh representation for the given node + * and also creates a joint for the node that affects this part of + * the mesh. + * @param pNode The node to build geometry for. + */ + void CreateGeometry( const aiNode* pNode); - // ------------------------------------------------------------------- - /** Creates the mesh from the internally accumulated stuff and returns it. - */ - aiMesh* CreateMesh(); + // ------------------------------------------------------------------- + /** Creates the mesh from the internally accumulated stuff and returns it. + */ + aiMesh* CreateMesh(); - // ------------------------------------------------------------------- - /** Creates a dummy material and returns it. */ - aiMaterial* CreateMaterial(); + // ------------------------------------------------------------------- + /** Creates a dummy material and returns it. */ + aiMaterial* CreateMaterial(); protected: - /** space to assemble the mesh data: points */ - std::vector<aiVector3D> mVertices; - - /** faces */ - struct Face - { - unsigned int mIndices[3]; - Face(); - Face( unsigned int p0, unsigned int p1, unsigned int p2) - { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } - }; - std::vector<Face> mFaces; - - /** bones */ - std::vector<aiBone*> mBones; - - bool mKnobsOnly; + /** space to assemble the mesh data: points */ + std::vector<aiVector3D> mVertices; + + /** faces */ + struct Face + { + unsigned int mIndices[3]; + Face(); + Face( unsigned int p0, unsigned int p1, unsigned int p2) + { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } + }; + std::vector<Face> mFaces; + + /** bones */ + std::vector<aiBone*> mBones; + + bool mKnobsOnly; }; } // end of namespace Assimp |