diff options
Diffstat (limited to 'src/3rdparty/assimp/code/SortByPTypeProcess.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/SortByPTypeProcess.cpp | 657 |
1 files changed, 329 insertions, 328 deletions
diff --git a/src/3rdparty/assimp/code/SortByPTypeProcess.cpp b/src/3rdparty/assimp/code/SortByPTypeProcess.cpp index 7165f4469..74867184a 100644 --- a/src/3rdparty/assimp/code/SortByPTypeProcess.cpp +++ b/src/3rdparty/assimp/code/SortByPTypeProcess.cpp @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,16 +25,16 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ @@ -43,11 +43,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SortByPTypeProcess post-process steps. */ -#include "AssimpPCH.h" + // internal headers #include "ProcessHelper.h" #include "SortByPTypeProcess.h" +#include "Exceptional.h" using namespace Assimp; @@ -55,354 +56,354 @@ using namespace Assimp; // Constructor to be privately used by Importer SortByPTypeProcess::SortByPTypeProcess() { - configRemoveMeshes = 0; + configRemoveMeshes = 0; } // ------------------------------------------------------------------------------------------------ // Destructor, private as well SortByPTypeProcess::~SortByPTypeProcess() { - // nothing to do here + // nothing to do here } // ------------------------------------------------------------------------------------------------ // Returns whether the processing step is present in the given flag field. bool SortByPTypeProcess::IsActive( unsigned int pFlags) const { - return (pFlags & aiProcess_SortByPType) != 0; + return (pFlags & aiProcess_SortByPType) != 0; } // ------------------------------------------------------------------------------------------------ void SortByPTypeProcess::SetupProperties(const Importer* pImp) { - configRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0); + configRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0); } // ------------------------------------------------------------------------------------------------ // Update changed meshes in all nodes void UpdateNodes(const std::vector<unsigned int>& replaceMeshIndex, aiNode* node) { -// std::vector<unsigned int>::const_iterator it; - - if (node->mNumMeshes) - { - unsigned int newSize = 0; - for (unsigned int m = 0; m< node->mNumMeshes; ++m) - { - unsigned int add = node->mMeshes[m]<<2; - for (unsigned int i = 0; i < 4;++i) - { - if (UINT_MAX != replaceMeshIndex[add+i])++newSize; - } - } - if (!newSize) - { - delete[] node->mMeshes; - node->mNumMeshes = 0; - node->mMeshes = NULL; - } - else - { - // Try to reuse the old array if possible - unsigned int* newMeshes = (newSize > node->mNumMeshes - ? new unsigned int[newSize] : node->mMeshes); - - for (unsigned int m = 0; m< node->mNumMeshes; ++m) - { - unsigned int add = node->mMeshes[m]<<2; - for (unsigned int i = 0; i < 4;++i) - { - if (UINT_MAX != replaceMeshIndex[add+i]) - *newMeshes++ = replaceMeshIndex[add+i]; - } - } - if (newSize > node->mNumMeshes) - delete[] node->mMeshes; - - node->mMeshes = newMeshes-(node->mNumMeshes = newSize); - } - } - - // call all subnodes recursively - for (unsigned int m = 0; m < node->mNumChildren; ++m) - UpdateNodes(replaceMeshIndex,node->mChildren[m]); +// std::vector<unsigned int>::const_iterator it; + + if (node->mNumMeshes) + { + unsigned int newSize = 0; + for (unsigned int m = 0; m< node->mNumMeshes; ++m) + { + unsigned int add = node->mMeshes[m]<<2; + for (unsigned int i = 0; i < 4;++i) + { + if (UINT_MAX != replaceMeshIndex[add+i])++newSize; + } + } + if (!newSize) + { + delete[] node->mMeshes; + node->mNumMeshes = 0; + node->mMeshes = NULL; + } + else + { + // Try to reuse the old array if possible + unsigned int* newMeshes = (newSize > node->mNumMeshes + ? new unsigned int[newSize] : node->mMeshes); + + for (unsigned int m = 0; m< node->mNumMeshes; ++m) + { + unsigned int add = node->mMeshes[m]<<2; + for (unsigned int i = 0; i < 4;++i) + { + if (UINT_MAX != replaceMeshIndex[add+i]) + *newMeshes++ = replaceMeshIndex[add+i]; + } + } + if (newSize > node->mNumMeshes) + delete[] node->mMeshes; + + node->mMeshes = newMeshes-(node->mNumMeshes = newSize); + } + } + + // call all subnodes recursively + for (unsigned int m = 0; m < node->mNumChildren; ++m) + UpdateNodes(replaceMeshIndex,node->mChildren[m]); } // ------------------------------------------------------------------------------------------------ // Executes the post processing step on the given imported data. void SortByPTypeProcess::Execute( aiScene* pScene) { - if (!pScene->mNumMeshes) - { - DefaultLogger::get()->debug("SortByPTypeProcess skipped, there are no meshes"); - return; - } - - DefaultLogger::get()->debug("SortByPTypeProcess begin"); - - unsigned int aiNumMeshesPerPType[4] = {0,0,0,0}; - - std::vector<aiMesh*> outMeshes; - outMeshes.reserve(pScene->mNumMeshes<<1u); - - bool bAnyChanges = false; - - std::vector<unsigned int> replaceMeshIndex(pScene->mNumMeshes*4,UINT_MAX); - std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin(); - for (unsigned int i = 0; i < pScene->mNumMeshes;++i) - { - aiMesh* const mesh = pScene->mMeshes[i]; - ai_assert(0 != mesh->mPrimitiveTypes); - - // if there's just one primitive type in the mesh there's nothing to do for us - unsigned int num = 0; - if (mesh->mPrimitiveTypes & aiPrimitiveType_POINT) - { - ++aiNumMeshesPerPType[0]; - ++num; - } - if (mesh->mPrimitiveTypes & aiPrimitiveType_LINE) - { - ++aiNumMeshesPerPType[1]; - ++num; - } - if (mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE) - { - ++aiNumMeshesPerPType[2]; - ++num; - } - if (mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON) - { - ++aiNumMeshesPerPType[3]; - ++num; - } - - if (1 == num) - { - if (!(configRemoveMeshes & mesh->mPrimitiveTypes)) - { - *meshIdx = (unsigned int) outMeshes.size(); - outMeshes.push_back(mesh); - } - else bAnyChanges = true; - - meshIdx += 4; - continue; - } - bAnyChanges = true; - - // reuse our current mesh arrays for the submesh - // with the largest numer of primitives - unsigned int aiNumPerPType[4] = {0,0,0,0}; - aiFace* pFirstFace = mesh->mFaces; - aiFace* const pLastFace = pFirstFace + mesh->mNumFaces; - - unsigned int numPolyVerts = 0; - for (;pFirstFace != pLastFace; ++pFirstFace) - { - if (pFirstFace->mNumIndices <= 3) - ++aiNumPerPType[pFirstFace->mNumIndices-1]; - else - { - ++aiNumPerPType[3]; - numPolyVerts += pFirstFace-> mNumIndices; - } - } - - VertexWeightTable* avw = ComputeVertexBoneWeightTable(mesh); - for (unsigned int real = 0; real < 4; ++real,++meshIdx) - { - if ( !aiNumPerPType[real] || configRemoveMeshes & (1u << real)) - { - continue; - } - - *meshIdx = (unsigned int) outMeshes.size(); - outMeshes.push_back(new aiMesh()); - aiMesh* out = outMeshes.back(); - - // the name carries the adjacency information between the meshes - out->mName = mesh->mName; - - // copy data members - out->mPrimitiveTypes = 1u << real; - out->mMaterialIndex = mesh->mMaterialIndex; - - // allocate output storage - out->mNumFaces = aiNumPerPType[real]; - aiFace* outFaces = out->mFaces = new aiFace[out->mNumFaces]; - - out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1)); - - aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL); - aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS]; - aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS]; - - if (mesh->mVertices) - vert = out->mVertices = new aiVector3D[out->mNumVertices]; - - if (mesh->mNormals) - nor = out->mNormals = new aiVector3D[out->mNumVertices]; - - if (mesh->mTangents) - { - tan = out->mTangents = new aiVector3D[out->mNumVertices]; - bit = out->mBitangents = new aiVector3D[out->mNumVertices]; - } - - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i) - { - if (mesh->mTextureCoords[i]) - uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices]; - else uv[i] = NULL; - - out->mNumUVComponents[i] = mesh->mNumUVComponents[i]; - } - - for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i) - { - if (mesh->mColors[i]) - cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices]; - else cols[i] = NULL; - } - - typedef std::vector< aiVertexWeight > TempBoneInfo; - std::vector< TempBoneInfo > tempBones(mesh->mNumBones); - - // try to guess how much storage we'll need - for (unsigned int q = 0; q < mesh->mNumBones;++q) - { - tempBones[q].reserve(mesh->mBones[q]->mNumWeights / (num-1)); - } - - unsigned int outIdx = 0; - for (unsigned int m = 0; m < mesh->mNumFaces; ++m) - { - aiFace& in = mesh->mFaces[m]; - if ((real == 3 && in.mNumIndices <= 3) || (real != 3 && in.mNumIndices != real+1)) - { - continue; - } - - outFaces->mNumIndices = in.mNumIndices; - outFaces->mIndices = in.mIndices; - - for (unsigned int q = 0; q < in.mNumIndices; ++q) - { - unsigned int idx = in.mIndices[q]; - - // process all bones of this index - if (avw) - { - VertexWeightTable& tbl = avw[idx]; - for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end(); - it != end; ++it) - { - tempBones[ (*it).first ].push_back( aiVertexWeight(outIdx, (*it).second) ); - } - } - - if (vert) - { - *vert++ = mesh->mVertices[idx]; - //mesh->mVertices[idx].x = get_qnan(); - } - if (nor )*nor++ = mesh->mNormals[idx]; - if (tan ) - { - *tan++ = mesh->mTangents[idx]; - *bit++ = mesh->mBitangents[idx]; - } - - for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++pp) - { - if (!uv[pp])break; - *uv[pp]++ = mesh->mTextureCoords[pp][idx]; - } - - for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_COLOR_SETS; ++pp) - { - if (!cols[pp])break; - *cols[pp]++ = mesh->mColors[pp][idx]; - } - - in.mIndices[q] = outIdx++; - } - - in.mIndices = NULL; - ++outFaces; - } - ai_assert(outFaces == out->mFaces + out->mNumFaces); - - // now generate output bones - for (unsigned int q = 0; q < mesh->mNumBones;++q) - if (!tempBones[q].empty())++out->mNumBones; - - if (out->mNumBones) - { - out->mBones = new aiBone*[out->mNumBones]; - for (unsigned int q = 0, real = 0; q < mesh->mNumBones;++q) - { - TempBoneInfo& in = tempBones[q]; - if (in.empty())continue; - - aiBone* srcBone = mesh->mBones[q]; - aiBone* bone = out->mBones[real] = new aiBone(); - - bone->mName = srcBone->mName; - bone->mOffsetMatrix = srcBone->mOffsetMatrix; - - bone->mNumWeights = (unsigned int)in.size(); - bone->mWeights = new aiVertexWeight[bone->mNumWeights]; - - ::memcpy(bone->mWeights,&in[0],bone->mNumWeights*sizeof(aiVertexWeight)); - - ++real; - } - } - } - - // delete the per-vertex bone weights table - delete[] avw; - - // delete the input mesh - delete mesh; + if (!pScene->mNumMeshes) + { + DefaultLogger::get()->debug("SortByPTypeProcess skipped, there are no meshes"); + return; + } + + DefaultLogger::get()->debug("SortByPTypeProcess begin"); + + unsigned int aiNumMeshesPerPType[4] = {0,0,0,0}; + + std::vector<aiMesh*> outMeshes; + outMeshes.reserve(pScene->mNumMeshes<<1u); + + bool bAnyChanges = false; + + std::vector<unsigned int> replaceMeshIndex(pScene->mNumMeshes*4,UINT_MAX); + std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin(); + for (unsigned int i = 0; i < pScene->mNumMeshes;++i) + { + aiMesh* const mesh = pScene->mMeshes[i]; + ai_assert(0 != mesh->mPrimitiveTypes); + + // if there's just one primitive type in the mesh there's nothing to do for us + unsigned int num = 0; + if (mesh->mPrimitiveTypes & aiPrimitiveType_POINT) + { + ++aiNumMeshesPerPType[0]; + ++num; + } + if (mesh->mPrimitiveTypes & aiPrimitiveType_LINE) + { + ++aiNumMeshesPerPType[1]; + ++num; + } + if (mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE) + { + ++aiNumMeshesPerPType[2]; + ++num; + } + if (mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON) + { + ++aiNumMeshesPerPType[3]; + ++num; + } + + if (1 == num) + { + if (!(configRemoveMeshes & mesh->mPrimitiveTypes)) + { + *meshIdx = (unsigned int) outMeshes.size(); + outMeshes.push_back(mesh); + } + else bAnyChanges = true; + + meshIdx += 4; + continue; + } + bAnyChanges = true; + + // reuse our current mesh arrays for the submesh + // with the largest numer of primitives + unsigned int aiNumPerPType[4] = {0,0,0,0}; + aiFace* pFirstFace = mesh->mFaces; + aiFace* const pLastFace = pFirstFace + mesh->mNumFaces; + + unsigned int numPolyVerts = 0; + for (;pFirstFace != pLastFace; ++pFirstFace) + { + if (pFirstFace->mNumIndices <= 3) + ++aiNumPerPType[pFirstFace->mNumIndices-1]; + else + { + ++aiNumPerPType[3]; + numPolyVerts += pFirstFace-> mNumIndices; + } + } + + VertexWeightTable* avw = ComputeVertexBoneWeightTable(mesh); + for (unsigned int real = 0; real < 4; ++real,++meshIdx) + { + if ( !aiNumPerPType[real] || configRemoveMeshes & (1u << real)) + { + continue; + } + + *meshIdx = (unsigned int) outMeshes.size(); + outMeshes.push_back(new aiMesh()); + aiMesh* out = outMeshes.back(); + + // the name carries the adjacency information between the meshes + out->mName = mesh->mName; + + // copy data members + out->mPrimitiveTypes = 1u << real; + out->mMaterialIndex = mesh->mMaterialIndex; + + // allocate output storage + out->mNumFaces = aiNumPerPType[real]; + aiFace* outFaces = out->mFaces = new aiFace[out->mNumFaces]; + + out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1)); + + aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL); + aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS]; + aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS]; + + if (mesh->mVertices) + vert = out->mVertices = new aiVector3D[out->mNumVertices]; + + if (mesh->mNormals) + nor = out->mNormals = new aiVector3D[out->mNumVertices]; + + if (mesh->mTangents) + { + tan = out->mTangents = new aiVector3D[out->mNumVertices]; + bit = out->mBitangents = new aiVector3D[out->mNumVertices]; + } + + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i) + { + if (mesh->mTextureCoords[i]) + uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices]; + else uv[i] = NULL; + + out->mNumUVComponents[i] = mesh->mNumUVComponents[i]; + } + + for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i) + { + if (mesh->mColors[i]) + cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices]; + else cols[i] = NULL; + } + + typedef std::vector< aiVertexWeight > TempBoneInfo; + std::vector< TempBoneInfo > tempBones(mesh->mNumBones); + + // try to guess how much storage we'll need + for (unsigned int q = 0; q < mesh->mNumBones;++q) + { + tempBones[q].reserve(mesh->mBones[q]->mNumWeights / (num-1)); + } + + unsigned int outIdx = 0; + for (unsigned int m = 0; m < mesh->mNumFaces; ++m) + { + aiFace& in = mesh->mFaces[m]; + if ((real == 3 && in.mNumIndices <= 3) || (real != 3 && in.mNumIndices != real+1)) + { + continue; + } + + outFaces->mNumIndices = in.mNumIndices; + outFaces->mIndices = in.mIndices; + + for (unsigned int q = 0; q < in.mNumIndices; ++q) + { + unsigned int idx = in.mIndices[q]; + + // process all bones of this index + if (avw) + { + VertexWeightTable& tbl = avw[idx]; + for (VertexWeightTable::const_iterator it = tbl.begin(), end = tbl.end(); + it != end; ++it) + { + tempBones[ (*it).first ].push_back( aiVertexWeight(outIdx, (*it).second) ); + } + } + + if (vert) + { + *vert++ = mesh->mVertices[idx]; + //mesh->mVertices[idx].x = get_qnan(); + } + if (nor )*nor++ = mesh->mNormals[idx]; + if (tan ) + { + *tan++ = mesh->mTangents[idx]; + *bit++ = mesh->mBitangents[idx]; + } + + for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++pp) + { + if (!uv[pp])break; + *uv[pp]++ = mesh->mTextureCoords[pp][idx]; + } + + for (unsigned int pp = 0; pp < AI_MAX_NUMBER_OF_COLOR_SETS; ++pp) + { + if (!cols[pp])break; + *cols[pp]++ = mesh->mColors[pp][idx]; + } + + in.mIndices[q] = outIdx++; + } + + in.mIndices = NULL; + ++outFaces; + } + ai_assert(outFaces == out->mFaces + out->mNumFaces); + + // now generate output bones + for (unsigned int q = 0; q < mesh->mNumBones;++q) + if (!tempBones[q].empty())++out->mNumBones; + + if (out->mNumBones) + { + out->mBones = new aiBone*[out->mNumBones]; + for (unsigned int q = 0, real = 0; q < mesh->mNumBones;++q) + { + TempBoneInfo& in = tempBones[q]; + if (in.empty())continue; + + aiBone* srcBone = mesh->mBones[q]; + aiBone* bone = out->mBones[real] = new aiBone(); + + bone->mName = srcBone->mName; + bone->mOffsetMatrix = srcBone->mOffsetMatrix; + + bone->mNumWeights = (unsigned int)in.size(); + bone->mWeights = new aiVertexWeight[bone->mNumWeights]; + + ::memcpy(bone->mWeights,&in[0],bone->mNumWeights*sizeof(aiVertexWeight)); + + ++real; + } + } + } + + // delete the per-vertex bone weights table + delete[] avw; + + // delete the input mesh + delete mesh; // avoid invalid pointer pScene->mMeshes[i] = NULL; - } - - if (outMeshes.empty()) - { - // This should not occur - throw DeadlyImportError("No meshes remaining"); - } - - // If we added at least one mesh process all nodes in the node - // graph and update their respective mesh indices. - if (bAnyChanges) - { - UpdateNodes(replaceMeshIndex,pScene->mRootNode); - } - - if (outMeshes.size() != pScene->mNumMeshes) - { - delete[] pScene->mMeshes; - pScene->mNumMeshes = (unsigned int)outMeshes.size(); - pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; - } - ::memcpy(pScene->mMeshes,&outMeshes[0],pScene->mNumMeshes*sizeof(void*)); - - if (!DefaultLogger::isNullLogger()) - { - char buffer[1024]; - ::sprintf(buffer,"Points: %i%s, Lines: %i%s, Triangles: %i%s, Polygons: %i%s (Meshes, X = removed)", - aiNumMeshesPerPType[0], (configRemoveMeshes & aiPrimitiveType_POINT ? "X" : ""), - aiNumMeshesPerPType[1], (configRemoveMeshes & aiPrimitiveType_LINE ? "X" : ""), - aiNumMeshesPerPType[2], (configRemoveMeshes & aiPrimitiveType_TRIANGLE ? "X" : ""), - aiNumMeshesPerPType[3], (configRemoveMeshes & aiPrimitiveType_POLYGON ? "X" : "")); - DefaultLogger::get()->info(buffer); - DefaultLogger::get()->debug("SortByPTypeProcess finished"); - } + } + + if (outMeshes.empty()) + { + // This should not occur + throw DeadlyImportError("No meshes remaining"); + } + + // If we added at least one mesh process all nodes in the node + // graph and update their respective mesh indices. + if (bAnyChanges) + { + UpdateNodes(replaceMeshIndex,pScene->mRootNode); + } + + if (outMeshes.size() != pScene->mNumMeshes) + { + delete[] pScene->mMeshes; + pScene->mNumMeshes = (unsigned int)outMeshes.size(); + pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; + } + ::memcpy(pScene->mMeshes,&outMeshes[0],pScene->mNumMeshes*sizeof(void*)); + + if (!DefaultLogger::isNullLogger()) + { + char buffer[1024]; + ::ai_snprintf(buffer,1024,"Points: %u%s, Lines: %u%s, Triangles: %u%s, Polygons: %u%s (Meshes, X = removed)", + aiNumMeshesPerPType[0], ((configRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""), + aiNumMeshesPerPType[1], ((configRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""), + aiNumMeshesPerPType[2], ((configRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""), + aiNumMeshesPerPType[3], ((configRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : "")); + DefaultLogger::get()->info(buffer); + DefaultLogger::get()->debug("SortByPTypeProcess finished"); + } } |