diff options
Diffstat (limited to 'src/3rdparty/assimp/code/Subdivision.h')
-rw-r--r-- | src/3rdparty/assimp/code/Subdivision.h | 138 |
1 files changed, 71 insertions, 67 deletions
diff --git a/src/3rdparty/assimp/code/Subdivision.h b/src/3rdparty/assimp/code/Subdivision.h index 49e65297f..658640f55 100644 --- a/src/3rdparty/assimp/code/Subdivision.h +++ b/src/3rdparty/assimp/code/Subdivision.h @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -41,7 +41,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** @file Defines a helper class to evaluate subdivision surfaces.*/ #ifndef AI_SUBDISIVION_H_INC #define AI_SUBDISIVION_H_INC -namespace Assimp { + +#include <cstddef> +struct aiMesh; + +namespace Assimp { // ------------------------------------------------------------------------------ /** Helper class to evaluate subdivision surfaces. Different algorithms @@ -51,68 +55,68 @@ class Subdivider { public: - /** Enumerates all supported subvidision algorithms */ - enum Algorithm { - CATMULL_CLARKE = 0x1 - }; + /** Enumerates all supported subvidision algorithms */ + enum Algorithm { + CATMULL_CLARKE = 0x1 + }; public: - virtual ~Subdivider() { - } + virtual ~Subdivider() { + } public: - // --------------------------------------------------------------- - /** Create a subdivider of a specific type - * - * @param algo Algorithm to be used for subdivision - * @return Subdivider instance. */ - static Subdivider* Create (Algorithm algo); - - // --------------------------------------------------------------- - /** Subdivide a mesh using the selected algorithm - * - * @param mesh First mesh to be subdivided. Must be in verbose - * format. - * @param out Receives the output mesh, allocated by me. - * @param num Number of subdivisions to perform. - * @param discard_input If true is passed, the input mesh is - * deleted after the subdivision is complete. This can - * improve performance because it allows the optimization - * to reuse the existing mesh for intermediate results. - * @pre out!=mesh*/ - virtual void Subdivide ( aiMesh* mesh, - aiMesh*& out, unsigned int num, - bool discard_input = false) = 0; - - // --------------------------------------------------------------- - /** Subdivide multiple meshes using the selected algorithm. This - * avoids erroneous smoothing on objects consisting of multiple - * per-material meshes. Usually, most 3d modellers smooth on a - * per-object base, regardless the materials assigned to the - * meshes. - * - * @param smesh Array of meshes to be subdivided. Must be in - * verbose format. - * @param nmesh Number of meshes in smesh. - * @param out Receives the output meshes. The array must be - * sufficiently large (at least @c nmesh elements) and may not - * overlap the input array. Output meshes map one-to-one to - * their corresponding input meshes. The meshes are allocated - * by the function. - * @param discard_input If true is passed, input meshes are - * deleted after the subdivision is complete. This can - * improve performance because it allows the optimization - * of reusing existing meshes for intermediate results. - * @param num Number of subdivisions to perform. - * @pre nmesh != 0, smesh and out may not overlap*/ - virtual void Subdivide ( - aiMesh** smesh, - size_t nmesh, - aiMesh** out, - unsigned int num, - bool discard_input = false) = 0; + // --------------------------------------------------------------- + /** Create a subdivider of a specific type + * + * @param algo Algorithm to be used for subdivision + * @return Subdivider instance. */ + static Subdivider* Create (Algorithm algo); + + // --------------------------------------------------------------- + /** Subdivide a mesh using the selected algorithm + * + * @param mesh First mesh to be subdivided. Must be in verbose + * format. + * @param out Receives the output mesh, allocated by me. + * @param num Number of subdivisions to perform. + * @param discard_input If true is passed, the input mesh is + * deleted after the subdivision is complete. This can + * improve performance because it allows the optimization + * to reuse the existing mesh for intermediate results. + * @pre out!=mesh*/ + virtual void Subdivide ( aiMesh* mesh, + aiMesh*& out, unsigned int num, + bool discard_input = false) = 0; + + // --------------------------------------------------------------- + /** Subdivide multiple meshes using the selected algorithm. This + * avoids erroneous smoothing on objects consisting of multiple + * per-material meshes. Usually, most 3d modellers smooth on a + * per-object base, regardless the materials assigned to the + * meshes. + * + * @param smesh Array of meshes to be subdivided. Must be in + * verbose format. + * @param nmesh Number of meshes in smesh. + * @param out Receives the output meshes. The array must be + * sufficiently large (at least @c nmesh elements) and may not + * overlap the input array. Output meshes map one-to-one to + * their corresponding input meshes. The meshes are allocated + * by the function. + * @param discard_input If true is passed, input meshes are + * deleted after the subdivision is complete. This can + * improve performance because it allows the optimization + * of reusing existing meshes for intermediate results. + * @param num Number of subdivisions to perform. + * @pre nmesh != 0, smesh and out may not overlap*/ + virtual void Subdivide ( + aiMesh** smesh, + size_t nmesh, + aiMesh** out, + unsigned int num, + bool discard_input = false) = 0; private: }; |