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-rw-r--r--src/3rdparty/assimp/code/TriangulateProcess.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/3rdparty/assimp/code/TriangulateProcess.h b/src/3rdparty/assimp/code/TriangulateProcess.h
index a75c8d822..97b5004e1 100644
--- a/src/3rdparty/assimp/code/TriangulateProcess.h
+++ b/src/3rdparty/assimp/code/TriangulateProcess.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,22 +23,22 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
-/** @file Defines a post processing step to triangulate all faces
+/** @file Defines a post processing step to triangulate all faces
with more than three vertices.
*/
#ifndef AI_TRIANGULATEPROCESS_H_INC
@@ -61,31 +61,31 @@ class ASSIMP_API TriangulateProcess : public BaseProcess
{
public:
- TriangulateProcess();
- ~TriangulateProcess();
+ TriangulateProcess();
+ ~TriangulateProcess();
public:
- // -------------------------------------------------------------------
- /** Returns whether the processing step is present in the given flag field.
- * @param pFlags The processing flags the importer was called with. A bitwise
- * combination of #aiPostProcessSteps.
- * @return true if the process is present in this flag fields, false if not.
- */
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- /** Executes the post processing step on the given imported data.
- * At the moment a process is not supposed to fail.
- * @param pScene The imported data to work at.
- */
- void Execute( aiScene* pScene);
+ // -------------------------------------------------------------------
+ /** Returns whether the processing step is present in the given flag field.
+ * @param pFlags The processing flags the importer was called with. A bitwise
+ * combination of #aiPostProcessSteps.
+ * @return true if the process is present in this flag fields, false if not.
+ */
+ bool IsActive( unsigned int pFlags) const;
+
+ // -------------------------------------------------------------------
+ /** Executes the post processing step on the given imported data.
+ * At the moment a process is not supposed to fail.
+ * @param pScene The imported data to work at.
+ */
+ void Execute( aiScene* pScene);
public:
- // -------------------------------------------------------------------
- /** Triangulates the given mesh.
- * @param pMesh The mesh to triangulate.
- */
- bool TriangulateMesh( aiMesh* pMesh);
+ // -------------------------------------------------------------------
+ /** Triangulates the given mesh.
+ * @param pMesh The mesh to triangulate.
+ */
+ bool TriangulateMesh( aiMesh* pMesh);
};
} // end of namespace Assimp