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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFAsset.h
+ * Declares a glTF class to handle gltf/glb files
+ *
+ * glTF Extensions Support:
+ * KHR_binary_glTF: full
+ * KHR_materials_common: full
+ */
+#ifndef glTFAsset_H_INC
+#define glTFAsset_H_INC
+
+#include <map>
+#include <string>
+#include <vector>
+#include <algorithm>
+#include <stdexcept>
+
+#define RAPIDJSON_HAS_STDSTRING 1
+#include <rapidjson/rapidjson.h>
+#include <rapidjson/document.h>
+#include <rapidjson/error/en.h>
+
+#ifdef ASSIMP_API
+# include <memory>
+# include "DefaultIOSystem.h"
+# include "ByteSwapper.h"
+#else
+# include <memory>
+# define AI_SWAP4(p)
+# define ai_assert
+#endif
+
+
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# else
+# define gltf_unordered_map map
+#endif
+
+#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# if _MSC_VER > 1600
+# define gltf_unordered_map unordered_map
+# else
+# define gltf_unordered_map tr1::unordered_map
+# endif
+#endif
+
+namespace glTF
+{
+#ifdef ASSIMP_API
+ using Assimp::IOStream;
+ using Assimp::IOSystem;
+ using std::shared_ptr;
+#else
+ using std::shared_ptr;
+
+ typedef std::runtime_error DeadlyImportError;
+ typedef std::runtime_error DeadlyExportError;
+
+ enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
+ class IOSystem;
+ class IOStream
+ {
+ FILE* f;
+ public:
+ IOStream(FILE* file) : f(file) {}
+ ~IOStream() { fclose(f); f = 0; }
+
+ size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
+ size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
+ int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
+ size_t Tell() const { return ftell(f); }
+
+ size_t FileSize() {
+ long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
+ return size_t((Seek(p, aiOrigin_SET), len));
+ }
+ };
+#endif
+
+ using rapidjson::Value;
+ using rapidjson::Document;
+
+ class Asset;
+ class AssetWriter;
+
+ struct BufferView; // here due to cross-reference
+ struct Texture;
+ struct Light;
+
+
+ // Vec/matrix types, as raw float arrays
+ typedef float (vec3)[3];
+ typedef float (vec4)[4];
+ typedef float (mat4)[16];
+
+
+ namespace Util
+ {
+ void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
+
+ size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
+
+ inline size_t DecodeBase64(const char* in, uint8_t*& out)
+ {
+ return DecodeBase64(in, strlen(in), out);
+ }
+
+ struct DataURI
+ {
+ const char* mediaType;
+ const char* charset;
+ bool base64;
+ const char* data;
+ size_t dataLength;
+ };
+
+ //! Check if a uri is a data URI
+ inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
+ }
+
+
+ //! Magic number for GLB files
+ #define AI_GLB_MAGIC_NUMBER "glTF"
+
+ #ifdef ASSIMP_API
+ #include "./../include/assimp/Compiler/pushpack1.h"
+ #endif
+
+ //! For the KHR_binary_glTF extension (binary .glb file)
+ //! 20-byte header (+ the JSON + a "body" data section)
+ struct GLB_Header
+ {
+ uint8_t magic[4]; //!< Magic number: "glTF"
+ uint32_t version; //!< Version number (always 1 as of the last update)
+ uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
+ uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
+ uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
+ } PACK_STRUCT;
+
+ #ifdef ASSIMP_API
+ #include "./../include/assimp/Compiler/poppack1.h"
+ #endif
+
+
+ //! Values for the GLB_Header::sceneFormat field
+ enum SceneFormat
+ {
+ SceneFormat_JSON = 0
+ };
+
+ //! Values for the mesh primitive modes
+ enum PrimitiveMode
+ {
+ PrimitiveMode_POINTS = 0,
+ PrimitiveMode_LINES = 1,
+ PrimitiveMode_LINE_LOOP = 2,
+ PrimitiveMode_LINE_STRIP = 3,
+ PrimitiveMode_TRIANGLES = 4,
+ PrimitiveMode_TRIANGLE_STRIP = 5,
+ PrimitiveMode_TRIANGLE_FAN = 6
+ };
+
+ //! Values for the Accessor::componentType field
+ enum ComponentType
+ {
+ ComponentType_BYTE = 5120,
+ ComponentType_UNSIGNED_BYTE = 5121,
+ ComponentType_SHORT = 5122,
+ ComponentType_UNSIGNED_SHORT = 5123,
+ ComponentType_FLOAT = 5126
+ };
+
+ inline unsigned int ComponentTypeSize(ComponentType t)
+ {
+ switch (t) {
+ case ComponentType_SHORT:
+ case ComponentType_UNSIGNED_SHORT:
+ return 2;
+
+ case ComponentType_FLOAT:
+ return 4;
+
+ //case Accessor::ComponentType_BYTE:
+ //case Accessor::ComponentType_UNSIGNED_BYTE:
+ default:
+ return 1;
+ }
+ }
+
+ //! Values for the BufferView::target field
+ enum BufferViewTarget
+ {
+ BufferViewTarget_ARRAY_BUFFER = 34962,
+ BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
+ };
+
+ //! Values for the Texture::format and Texture::internalFormat fields
+ enum TextureFormat
+ {
+ TextureFormat_ALPHA = 6406,
+ TextureFormat_RGB = 6407,
+ TextureFormat_RGBA = 6408,
+ TextureFormat_LUMINANCE = 6409,
+ TextureFormat_LUMINANCE_ALPHA = 6410
+ };
+
+ //! Values for the Texture::target field
+ enum TextureTarget
+ {
+ TextureTarget_TEXTURE_2D = 3553
+ };
+
+ //! Values for the Texture::type field
+ enum TextureType
+ {
+ TextureType_UNSIGNED_BYTE = 5121,
+ TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
+ TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
+ TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
+ };
+
+
+ //! Values for the Accessor::type field (helper class)
+ class AttribType
+ {
+ public:
+ enum Value
+ { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
+
+ private:
+ static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
+
+ struct Info
+ { const char* name; unsigned int numComponents; };
+
+ template<int N> struct data
+ { static const Info infos[NUM_VALUES]; };
+
+ public:
+ inline static Value FromString(const char* str)
+ {
+ for (size_t i = 0; i < NUM_VALUES; ++i) {
+ if (strcmp(data<0>::infos[i].name, str) == 0) {
+ return static_cast<Value>(i);
+ }
+ }
+ return SCALAR;
+ }
+
+ inline static const char* ToString(Value type)
+ {
+ return data<0>::infos[static_cast<size_t>(type)].name;
+ }
+
+ inline static unsigned int GetNumComponents(Value type)
+ {
+ return data<0>::infos[static_cast<size_t>(type)].numComponents;
+ }
+ };
+
+ // must match the order of the AttribTypeTraits::Value enum!
+ template<int N> const AttribType::Info
+ AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
+ { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
+ };
+
+
+
+ //! A reference to one top-level object, which is valid
+ //! until the Asset instance is destroyed
+ template<class T>
+ class Ref
+ {
+ std::vector<T*>* vector;
+ unsigned int index;
+
+ public:
+ Ref() : vector(0), index(0) {}
+ Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
+
+ inline unsigned int GetIndex() const
+ { return index; }
+
+ operator bool() const
+ { return vector != 0; }
+
+ T* operator->()
+ { return (*vector)[index]; }
+
+ T& operator*()
+ { return *((*vector)[index]); }
+ };
+
+ //! Helper struct to represent values that might not be present
+ template<class T>
+ struct Nullable
+ {
+ T value;
+ bool isPresent;
+
+ Nullable() : isPresent(false) {}
+ Nullable(T& val) : value(val), isPresent(true) {}
+ };
+
+
+ //! Base classe for all glTF top-level objects
+ struct Object
+ {
+ std::string id; //!< The globally unique ID used to reference this object
+ std::string name; //!< The user-defined name of this object
+
+ //! Objects marked as special are not exported (used to emulate the binary body buffer)
+ virtual bool IsSpecial() const
+ { return false; }
+
+ virtual ~Object() {}
+
+ //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
+ static const char* TranslateId(Asset& r, const char* id)
+ { return id; }
+ };
+
+
+
+ //
+ // Classes for each glTF top-level object type
+ //
+
+ //! A typed view into a BufferView. A BufferView contains raw binary data.
+ //! An accessor provides a typed view into a BufferView or a subset of a BufferView
+ // !similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
+ struct Accessor : public Object
+ {
+ Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
+ unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
+ unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
+ ComponentType componentType; //!< The datatype of components in the attribute. (required)
+ unsigned int count; //!< The number of attributes referenced by this accessor. (required)
+ AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
+ //std::vector<float> max; //!< Maximum value of each component in this attribute.
+ //std::vector<float> min; //!< Minimum value of each component in this attribute.
+
+ unsigned int GetNumComponents();
+ unsigned int GetBytesPerComponent();
+ unsigned int GetElementSize();
+
+ inline uint8_t* GetPointer();
+
+ template<class T>
+ bool ExtractData(T*& outData);
+
+ void WriteData(size_t count, const void* src_buffer, size_t src_stride);
+
+ //! Helper class to iterate the data
+ class Indexer
+ {
+ friend struct Accessor;
+
+ Accessor& accessor;
+ uint8_t* data;
+ size_t elemSize, stride;
+
+ Indexer(Accessor& acc);
+
+ public:
+
+ //! Accesses the i-th value as defined by the accessor
+ template<class T>
+ T GetValue(int i);
+
+ //! Accesses the i-th value as defined by the accessor
+ inline unsigned int GetUInt(int i)
+ {
+ return GetValue<unsigned int>(i);
+ }
+
+ inline bool IsValid() const
+ {
+ return data != 0;
+ }
+ };
+
+ inline Indexer GetIndexer()
+ {
+ return Indexer(*this);
+ }
+
+ Accessor() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ struct Animation : public Object
+ {
+ struct Channel
+ {
+
+ };
+
+ struct Target
+ {
+
+ };
+
+ struct Sampler
+ {
+
+ };
+ };
+
+ //! A buffer points to binary geometry, animation, or skins.
+ struct Buffer : public Object
+ {
+ public:
+
+ enum Type
+ {
+ Type_arraybuffer,
+ Type_text
+ };
+
+ //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
+ size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+ //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
+
+ Type type;
+
+ private:
+ shared_ptr<uint8_t> mData; //!< Pointer to the data
+ bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+
+ public:
+ Buffer();
+
+ void Read(Value& obj, Asset& r);
+
+ bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
+
+ size_t AppendData(uint8_t* data, size_t length);
+ void Grow(size_t amount);
+
+ uint8_t* GetPointer()
+ { return mData.get(); }
+
+ void MarkAsSpecial()
+ { mIsSpecial = true; }
+
+ bool IsSpecial() const
+ { return mIsSpecial; }
+
+ static const char* TranslateId(Asset& r, const char* id);
+ };
+
+
+ //! A view into a buffer generally representing a subset of the buffer.
+ struct BufferView : public Object
+ {
+ Ref<Buffer> buffer; //! The ID of the buffer. (required)
+ size_t byteOffset; //! The offset into the buffer in bytes. (required)
+ size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+
+ BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+ BufferView() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ struct Camera : public Object
+ {
+ enum Type
+ {
+ Perspective,
+ Orthographic
+ };
+
+ Type type;
+
+ union
+ {
+ struct {
+ float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+ float yfov; //!<The floating - point vertical field of view in radians. (required)
+ float zfar; //!<The floating - point distance to the far clipping plane. (required)
+ float znear; //!< The floating - point distance to the near clipping plane. (required)
+ } perspective;
+
+ struct {
+ float xmag; //! The floating-point horizontal magnification of the view. (required)
+ float ymag; //! The floating-point vertical magnification of the view. (required)
+ float zfar; //! The floating-point distance to the far clipping plane. (required)
+ float znear; //! The floating-point distance to the near clipping plane. (required)
+ } ortographic;
+ };
+
+ Camera() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ //! Image data used to create a texture.
+ struct Image : public Object
+ {
+ std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
+
+ Ref<BufferView> bufferView;
+
+ std::string mimeType;
+
+ int width, height;
+
+ private:
+ uint8_t* mData;
+ size_t mDataLength;
+
+ public:
+
+ Image();
+ void Read(Value& obj, Asset& r);
+
+ inline bool HasData() const
+ { return mDataLength > 0; }
+
+ inline size_t GetDataLength() const
+ { return mDataLength; }
+
+ inline const uint8_t* GetData() const
+ { return mData; }
+
+ inline uint8_t* StealData();
+
+ inline void SetData(uint8_t* data, size_t length, Asset& r);
+ };
+
+ //! Holds a material property that can be a texture or a color
+ struct TexProperty
+ {
+ Ref<Texture> texture;
+ vec4 color;
+ };
+
+ //! The material appearance of a primitive.
+ struct Material : public Object
+ {
+ //Ref<Sampler> source; //!< The ID of the technique.
+ //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
+
+ //! Techniques defined by KHR_materials_common
+ enum Technique
+ {
+ Technique_undefined = 0,
+ Technique_BLINN,
+ Technique_PHONG,
+ Technique_LAMBERT,
+ Technique_CONSTANT
+ };
+
+ TexProperty ambient;
+ TexProperty diffuse;
+ TexProperty specular;
+ TexProperty emission;
+
+ bool doubleSided;
+ bool transparent;
+ float transparency;
+ float shininess;
+
+ Technique technique;
+
+ Material() { SetDefaults(); }
+ void Read(Value& obj, Asset& r);
+ void SetDefaults();
+ };
+
+ //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
+ struct Mesh : public Object
+ {
+ typedef std::vector< Ref<Accessor> > AccessorList;
+
+ struct Primitive
+ {
+ PrimitiveMode mode;
+
+ struct Attributes {
+ AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
+ } attributes;
+
+ Ref<Accessor> indices;
+
+ Ref<Material> material;
+ };
+
+ std::vector<Primitive> primitives;
+
+ Mesh() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Node : public Object
+ {
+ std::vector< Ref<Node> > children;
+ std::vector< Ref<Mesh> > meshes;
+
+ Nullable<mat4> matrix;
+ Nullable<vec3> translation;
+ Nullable<vec4> rotation;
+ Nullable<vec3> scale;
+
+ Ref<Camera> camera;
+ Ref<Light> light;
+
+ Node() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Program : public Object
+ {
+ Program() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ struct Sampler : public Object
+ {
+ Sampler() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Scene : public Object
+ {
+ std::vector< Ref<Node> > nodes;
+
+ Scene() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Shader : public Object
+ {
+ Shader() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Skin : public Object
+ {
+ Skin() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Technique : public Object
+ {
+ struct Parameters
+ {
+
+ };
+
+ struct States
+ {
+
+ };
+
+ struct Functions
+ {
+
+ };
+
+ Technique() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ //! A texture and its sampler.
+ struct Texture : public Object
+ {
+ //Ref<Sampler> source; //!< The ID of the sampler used by this texture. (required)
+ Ref<Image> source; //!< The ID of the image used by this texture. (required)
+
+ //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
+ //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
+
+ //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
+ //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
+
+ Texture() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ //! A light (from KHR_materials_common extension)
+ struct Light : public Object
+ {
+ enum Type
+ {
+ Type_undefined,
+ Type_ambient,
+ Type_directional,
+ Type_point,
+ Type_spot
+ };
+
+ Type type;
+
+ vec4 color;
+ float distance;
+ float constantAttenuation;
+ float linearAttenuation;
+ float quadraticAttenuation;
+ float falloffAngle;
+ float falloffExponent;
+
+ Light() {}
+ void Read(Value& obj, Asset& r);
+
+ void SetDefaults();
+ };
+
+ //! Base class for LazyDict that acts as an interface
+ class LazyDictBase
+ {
+ public:
+ virtual ~LazyDictBase() {}
+
+ virtual void AttachToDocument(Document& doc) = 0;
+ virtual void DetachFromDocument() = 0;
+
+ virtual void WriteObjects(AssetWriter& writer) = 0;
+ };
+
+
+ template<class T>
+ class LazyDict;
+
+ //! (Implemented in glTFAssetWriter.h)
+ template<class T>
+ void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
+
+
+ //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
+ //! It is the owner the loaded objects, so when it is destroyed it also deletes them
+ template<class T>
+ class LazyDict : public LazyDictBase
+ {
+ friend class Asset;
+ friend class AssetWriter;
+
+ typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
+
+ std::vector<T*> mObjs; //! The read objects
+ Dict mObjsById; //! The read objects accesible by id
+ const char* mDictId; //! ID of the dictionary object
+ const char* mExtId; //! ID of the extension defining the dictionary
+ Value* mDict; //! JSON dictionary object
+ Asset& mAsset; //! The asset instance
+
+ void AttachToDocument(Document& doc);
+ void DetachFromDocument();
+
+ void WriteObjects(AssetWriter& writer)
+ { WriteLazyDict<T>(*this, writer); }
+
+ Ref<T> Add(T* obj);
+
+ public:
+ LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
+ ~LazyDict();
+
+ Ref<T> Get(const char* id);
+ Ref<T> Get(unsigned int i);
+
+ Ref<T> Create(const char* id);
+ Ref<T> Create(const std::string& id)
+ { return Create(id.c_str()); }
+
+ inline unsigned int Size() const
+ { return unsigned(mObjs.size()); }
+
+ inline T& operator[](size_t i)
+ { return *mObjs[i]; }
+
+ };
+
+
+ struct AssetMetadata
+ {
+ std::string copyright; //!< A copyright message suitable for display to credit the content creator.
+ std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
+ bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
+
+ struct {
+ std::string api; //!< Specifies the target rendering API (default: "WebGL")
+ std::string version; //!< Specifies the target rendering API (default: "1.0.3")
+ } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
+
+ int version; //!< The glTF format version (should be 1)
+
+ void Read(Document& doc);
+
+ AssetMetadata()
+ : premultipliedAlpha(false)
+ , version(0)
+ {
+ }
+ };
+
+ //
+ // glTF Asset class
+ //
+
+ //! Root object for a glTF asset
+ class Asset
+ {
+ typedef std::gltf_unordered_map<std::string, int> IdMap;
+
+ template<class T>
+ friend class LazyDict;
+
+ friend struct Buffer; // To access OpenFile
+
+ friend class AssetWriter;
+
+ private:
+ IOSystem* mIOSystem;
+
+ std::string mCurrentAssetDir;
+
+ size_t mSceneLength;
+ size_t mBodyOffset, mBodyLength;
+
+ std::vector<LazyDictBase*> mDicts;
+
+ IdMap mUsedIds;
+
+ Ref<Buffer> mBodyBuffer;
+
+ Asset(Asset&);
+ Asset& operator=(const Asset&);
+
+ public:
+
+ //! Keeps info about the enabled extensions
+ struct Extensions
+ {
+ bool KHR_binary_glTF;
+ bool KHR_materials_common;
+
+ } extensionsUsed;
+
+ AssetMetadata asset;
+
+
+ // Dictionaries for each type of object
+
+ LazyDict<Accessor> accessors;
+ LazyDict<Animation> animations;
+ LazyDict<Buffer> buffers;
+ LazyDict<BufferView> bufferViews;
+ LazyDict<Camera> cameras;
+ LazyDict<Image> images;
+ LazyDict<Material> materials;
+ LazyDict<Mesh> meshes;
+ LazyDict<Node> nodes;
+ //LazyDict<Program> programs;
+ //LazyDict<Sampler> samplers;
+ LazyDict<Scene> scenes;
+ //LazyDict<Shader> shaders;
+ //LazyDict<Skin> skins;
+ //LazyDict<Technique> techniques;
+ LazyDict<Texture> textures;
+
+ LazyDict<Light> lights; // KHR_materials_common ext
+
+ Ref<Scene> scene;
+
+ public:
+ Asset(IOSystem* io = 0)
+ : mIOSystem(io)
+ , asset()
+ , accessors (*this, "accessors")
+ , animations (*this, "animations")
+ , buffers (*this, "buffers")
+ , bufferViews (*this, "bufferViews")
+ , cameras (*this, "cameras")
+ , images (*this, "images")
+ , materials (*this, "materials")
+ , meshes (*this, "meshes")
+ , nodes (*this, "nodes")
+ //, programs (*this, "programs")
+ //, samplers (*this, "samplers")
+ , scenes (*this, "scenes")
+ //, shaders (*this, "shaders")
+ //, skins (*this, "skins")
+ //, techniques (*this, "techniques")
+ , textures (*this, "textures")
+ , lights (*this, "lights", "KHR_materials_common")
+ {
+ memset(&extensionsUsed, 0, sizeof(extensionsUsed));
+ }
+
+ //! Main function
+ void Load(const std::string& file, bool isBinary = false);
+
+ //! Enables the "KHR_binary_glTF" extension on the asset
+ void SetAsBinary();
+
+ //! Search for an available name, starting from the given strings
+ std::string FindUniqueID(const std::string& str, const char* suffix);
+
+ Ref<Buffer> GetBodyBuffer()
+ { return mBodyBuffer; }
+
+ private:
+ void ReadBinaryHeader(IOStream& stream);
+
+ void ReadExtensionsUsed(Document& doc);
+
+
+ IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
+ };
+
+}
+
+// Include the implementation of the methods
+#include "glTFAsset.inl"
+
+#endif