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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_GLTFIMPORTER_H_INC
+#define AI_GLTFIMPORTER_H_INC
+
+#include "BaseImporter.h"
+#include "DefaultIOSystem.h"
+
+struct aiNode;
+
+
+namespace glTF
+{
+ class Asset;
+}
+
+namespace Assimp {
+
+/**
+ * Load the glTF format.
+ * https://github.com/KhronosGroup/glTF/tree/master/specification
+ */
+class glTFImporter : public BaseImporter{
+public:
+ glTFImporter();
+ virtual ~glTFImporter();
+ virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
+
+protected:
+ virtual const aiImporterDesc* GetInfo() const;
+ virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
+
+private:
+
+ std::vector<unsigned int> meshOffsets;
+
+ std::vector<int> embeddedTexIdxs;
+
+ aiScene* mScene;
+
+ void ImportEmbeddedTextures(glTF::Asset& a);
+ void ImportMaterials(glTF::Asset& a);
+ void ImportMeshes(glTF::Asset& a);
+ void ImportCameras(glTF::Asset& a);
+ void ImportLights(glTF::Asset& a);
+ void ImportNodes(glTF::Asset& a);
+
+};
+
+} // Namespace assimp
+
+#endif // AI_GLTFIMPORTER_H_INC
+