diff options
Diffstat (limited to 'src/3rdparty/assimp/config.h')
-rw-r--r-- | src/3rdparty/assimp/config.h | 138 |
1 files changed, 110 insertions, 28 deletions
diff --git a/src/3rdparty/assimp/config.h b/src/3rdparty/assimp/config.h index b9a4281e7..ad82a75d2 100644 --- a/src/3rdparty/assimp/config.h +++ b/src/3rdparty/assimp/config.h @@ -3,7 +3,7 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2020, assimp team +Copyright (c) 2006-2024, assimp team All rights reserved. @@ -102,28 +102,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ "IMPORT_NO_SKELETON_MESHES" - - -# if 0 // not implemented yet -// --------------------------------------------------------------------------- -/** @brief Set Assimp's multithreading policy. - * - * This setting is ignored if Assimp was built without boost.thread - * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). - * Possible values are: -1 to let Assimp decide what to do, 0 to disable - * multithreading entirely and any number larger than 0 to force a specific - * number of threads. Assimp is always free to ignore this settings, which is - * merely a hint. Usually, the default value (-1) will be fine. However, if - * Assimp is used concurrently from multiple user threads, it might be useful - * to limit each Importer instance to a specific number of cores. - * - * For more information, see the @link threading Threading page@endlink. - * Property type: int, default value: -1. - */ -#define AI_CONFIG_GLOB_MULTITHREADING \ - "GLOB_MULTITHREADING" -#endif - // ########################################################################### // POST PROCESSING SETTINGS // Various stuff to fine-tune the behavior of a specific post processing step. @@ -266,6 +244,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. "PP_PTV_ROOT_TRANSFORMATION" // --------------------------------------------------------------------------- +/** @brief Set epsilon to check the identity of the matrix 4x4. + * + * This is used by aiMatrix4x4t<TReal>::IsIdentity(const TReal epsilon). + * @note The default value is 10e-3f for backward compatibility of legacy code. + * Property type: Float. + */ +#define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON \ + "CHECK_IDENTITY_MATRIX_EPSILON" +// default value for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON +#if (!defined AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT) +# define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT 10e-3f +#endif + +// --------------------------------------------------------------------------- /** @brief Configures the #aiProcess_FindDegenerates step to * remove degenerated primitives from the import - immediately. * @@ -281,7 +273,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // --------------------------------------------------------------------------- /** * @brief Configures the #aiProcess_FindDegenerates to check the area of a - * trinagle to be greates than e-6. If this is not the case the triangle will + * triangle to be greater than e-6. If this is not the case the triangle will * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. */ #define AI_CONFIG_PP_FD_CHECKAREA \ @@ -558,6 +550,15 @@ enum aiComponent // Various stuff to fine-tune the behaviour of specific importer plugins. // ########################################################################### +// --------------------------------------------------------------------------- +/** @brief Importers which parse JSON may use this to obtain a pointer to a + * rapidjson::IRemoteSchemaDocumentProvider. + * + * The default value is nullptr + * Property type: void* + */ +#define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \ + "IMPORT_SCHEMA_DOCUMENT_PROVIDER" // --------------------------------------------------------------------------- /** @brief Set whether the fbx importer will merge all geometry layers present @@ -680,7 +681,7 @@ enum aiComponent // --------------------------------------------------------------------------- /** @brief Set wether the importer shall not remove empty bones. - * + * * Empty bone are often used to define connections for other models. */ #define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ @@ -694,6 +695,15 @@ enum aiComponent "AI_CONFIG_FBX_CONVERT_TO_M" // --------------------------------------------------------------------------- +/** @brief Will enable the skeleton struct to store bone data. + * + * This will decouple the bone coupling to the mesh. This feature is + * experimental. + */ +#define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \ + "AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER" + +// --------------------------------------------------------------------------- /** @brief Set the vertex animation keyframe to be imported * * ASSIMP does not support vertex keyframes (only bone animation is supported). @@ -866,6 +876,15 @@ enum aiComponent "IMPORT_MD3_SKIN_NAME" // --------------------------------------------------------------------------- +/** @brief Specify if to try load Quake 3 shader files. This also controls + * original surface name handling: when disabled it will be used unchanged. + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \ + "IMPORT_MD3_LOAD_SHADERS" + +// --------------------------------------------------------------------------- /** @brief Specify the Quake 3 shader file to be used for a particular * MD3 file. This can also be a search path. * @@ -1050,6 +1069,15 @@ enum aiComponent #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" // --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader will ignore the provided unit size. + * + * If this property is set to true, the unit size provided in the file header will + * be ignored and the file will be loaded without scaling the assets. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE" + +// --------------------------------------------------------------------------- /** @brief Specifies whether the Collada loader should use Collada names. * * If this property is set to true, the Collada names will be used as the node and @@ -1069,16 +1097,70 @@ enum aiComponent #define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" /** @brief Specifies whether the assimp export shall be able to export point clouds - * + * * When this flag is not defined the render data has to contain valid faces. * Point clouds are only a collection of vertices which have nor spatial organization * by a face and the validation process will remove them. Enabling this feature will * switch off the flag and enable the functionality to export pure point clouds. + * + * Property type: Bool. Default value: false. */ #define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" +/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension + * + * When this flag is undefined any material with specularity will use the new KHR_materials_specular + * extension. Enabling this flag will revert to the deprecated extension. Note that exporting + * KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported, + * including the basic pbrMetallicRoughness spec. + * + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS" + +/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning + * + * When this flag is not defined, all bone weights and indices are limited to a + * maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only). + * By enabling this flag, the number of bones per vertex is unlimited. + * In both cases, indices and bone weights are sorted by weight in descending order. + * In the case of the limit of up to four bones, a maximum of the four largest values are exported. + * Weights are not normalized. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \ + "USE_UNLIMITED_BONES_PER VERTEX" + +/** @brief Specifies whether to write the value referenced to opacity in TransparencyFactor of each material. + * + * When this flag is not defined, the TransparencyFactor value of each meterial is 1.0. + * By enabling this flag, the value is 1.0 - opacity; + + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY \ + "EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" + +/** + * @brief Specifies the blob name, assimp uses for exporting. + * + * Some formats require auxiliary files to be written, that need to be linked back into + * the original file. For example, OBJ files export materials to a separate MTL file and + * use the `mtllib` keyword to reference this file. + * + * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob + * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the + * MTL file might be called differently. + * + * This property can be used to give the exporter a hint on how to use the magic + * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name + * for the blob, it instead uses this name. + */ +#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME" + /** - * @brief Specifies a gobal key factor for scale, float value + * + * @brief Specifies a global key factor for scale, float value */ #define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" @@ -1100,6 +1182,6 @@ enum aiComponent * Property type: Bool. Default value: undefined. */ -/* #undef ASSIMP_DOUBLE_PRECISION */ + #endif // !! AI_CONFIG_H_INC |