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-rw-r--r--src/3rdparty/assimp/config.h138
1 files changed, 110 insertions, 28 deletions
diff --git a/src/3rdparty/assimp/config.h b/src/3rdparty/assimp/config.h
index b9a4281e7..ad82a75d2 100644
--- a/src/3rdparty/assimp/config.h
+++ b/src/3rdparty/assimp/config.h
@@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
-Copyright (c) 2006-2020, assimp team
+Copyright (c) 2006-2024, assimp team
All rights reserved.
@@ -102,28 +102,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
"IMPORT_NO_SKELETON_MESHES"
-
-
-# if 0 // not implemented yet
-// ---------------------------------------------------------------------------
-/** @brief Set Assimp's multithreading policy.
- *
- * This setting is ignored if Assimp was built without boost.thread
- * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
- * Possible values are: -1 to let Assimp decide what to do, 0 to disable
- * multithreading entirely and any number larger than 0 to force a specific
- * number of threads. Assimp is always free to ignore this settings, which is
- * merely a hint. Usually, the default value (-1) will be fine. However, if
- * Assimp is used concurrently from multiple user threads, it might be useful
- * to limit each Importer instance to a specific number of cores.
- *
- * For more information, see the @link threading Threading page@endlink.
- * Property type: int, default value: -1.
- */
-#define AI_CONFIG_GLOB_MULTITHREADING \
- "GLOB_MULTITHREADING"
-#endif
-
// ###########################################################################
// POST PROCESSING SETTINGS
// Various stuff to fine-tune the behavior of a specific post processing step.
@@ -266,6 +244,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"PP_PTV_ROOT_TRANSFORMATION"
// ---------------------------------------------------------------------------
+/** @brief Set epsilon to check the identity of the matrix 4x4.
+ *
+ * This is used by aiMatrix4x4t<TReal>::IsIdentity(const TReal epsilon).
+ * @note The default value is 10e-3f for backward compatibility of legacy code.
+ * Property type: Float.
+ */
+#define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON \
+ "CHECK_IDENTITY_MATRIX_EPSILON"
+// default value for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON
+#if (!defined AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT)
+# define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT 10e-3f
+#endif
+
+// ---------------------------------------------------------------------------
/** @brief Configures the #aiProcess_FindDegenerates step to
* remove degenerated primitives from the import - immediately.
*
@@ -281,7 +273,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---------------------------------------------------------------------------
/**
* @brief Configures the #aiProcess_FindDegenerates to check the area of a
- * trinagle to be greates than e-6. If this is not the case the triangle will
+ * triangle to be greater than e-6. If this is not the case the triangle will
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
*/
#define AI_CONFIG_PP_FD_CHECKAREA \
@@ -558,6 +550,15 @@ enum aiComponent
// Various stuff to fine-tune the behaviour of specific importer plugins.
// ###########################################################################
+// ---------------------------------------------------------------------------
+/** @brief Importers which parse JSON may use this to obtain a pointer to a
+ * rapidjson::IRemoteSchemaDocumentProvider.
+ *
+ * The default value is nullptr
+ * Property type: void*
+ */
+#define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \
+ "IMPORT_SCHEMA_DOCUMENT_PROVIDER"
// ---------------------------------------------------------------------------
/** @brief Set whether the fbx importer will merge all geometry layers present
@@ -680,7 +681,7 @@ enum aiComponent
// ---------------------------------------------------------------------------
/** @brief Set wether the importer shall not remove empty bones.
- *
+ *
* Empty bone are often used to define connections for other models.
*/
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
@@ -694,6 +695,15 @@ enum aiComponent
"AI_CONFIG_FBX_CONVERT_TO_M"
// ---------------------------------------------------------------------------
+/** @brief Will enable the skeleton struct to store bone data.
+ *
+ * This will decouple the bone coupling to the mesh. This feature is
+ * experimental.
+ */
+#define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \
+ "AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER"
+
+// ---------------------------------------------------------------------------
/** @brief Set the vertex animation keyframe to be imported
*
* ASSIMP does not support vertex keyframes (only bone animation is supported).
@@ -866,6 +876,15 @@ enum aiComponent
"IMPORT_MD3_SKIN_NAME"
// ---------------------------------------------------------------------------
+/** @brief Specify if to try load Quake 3 shader files. This also controls
+ * original surface name handling: when disabled it will be used unchanged.
+ *
+ * Property type: bool. Default value: true.
+ */
+#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \
+ "IMPORT_MD3_LOAD_SHADERS"
+
+// ---------------------------------------------------------------------------
/** @brief Specify the Quake 3 shader file to be used for a particular
* MD3 file. This can also be a search path.
*
@@ -1050,6 +1069,15 @@ enum aiComponent
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
// ---------------------------------------------------------------------------
+/** @brief Specifies whether the Collada loader will ignore the provided unit size.
+ *
+ * If this property is set to true, the unit size provided in the file header will
+ * be ignored and the file will be loaded without scaling the assets.
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE"
+
+// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader should use Collada names.
*
* If this property is set to true, the Collada names will be used as the node and
@@ -1069,16 +1097,70 @@ enum aiComponent
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
/** @brief Specifies whether the assimp export shall be able to export point clouds
- *
+ *
* When this flag is not defined the render data has to contain valid faces.
* Point clouds are only a collection of vertices which have nor spatial organization
* by a face and the validation process will remove them. Enabling this feature will
* switch off the flag and enable the functionality to export pure point clouds.
+ *
+ * Property type: Bool. Default value: false.
*/
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
+/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension
+ *
+ * When this flag is undefined any material with specularity will use the new KHR_materials_specular
+ * extension. Enabling this flag will revert to the deprecated extension. Note that exporting
+ * KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported,
+ * including the basic pbrMetallicRoughness spec.
+ *
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
+
+/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning
+ *
+ * When this flag is not defined, all bone weights and indices are limited to a
+ * maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only).
+ * By enabling this flag, the number of bones per vertex is unlimited.
+ * In both cases, indices and bone weights are sorted by weight in descending order.
+ * In the case of the limit of up to four bones, a maximum of the four largest values are exported.
+ * Weights are not normalized.
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \
+ "USE_UNLIMITED_BONES_PER VERTEX"
+
+/** @brief Specifies whether to write the value referenced to opacity in TransparencyFactor of each material.
+ *
+ * When this flag is not defined, the TransparencyFactor value of each meterial is 1.0.
+ * By enabling this flag, the value is 1.0 - opacity;
+
+ * Property type: Bool. Default value: false.
+ */
+#define AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY \
+ "EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY"
+
+/**
+ * @brief Specifies the blob name, assimp uses for exporting.
+ *
+ * Some formats require auxiliary files to be written, that need to be linked back into
+ * the original file. For example, OBJ files export materials to a separate MTL file and
+ * use the `mtllib` keyword to reference this file.
+ *
+ * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
+ * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
+ * MTL file might be called differently.
+ *
+ * This property can be used to give the exporter a hint on how to use the magic
+ * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
+ * for the blob, it instead uses this name.
+ */
+#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
+
/**
- * @brief Specifies a gobal key factor for scale, float value
+ *
+ * @brief Specifies a global key factor for scale, float value
*/
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
@@ -1100,6 +1182,6 @@ enum aiComponent
* Property type: Bool. Default value: undefined.
*/
-/* #undef ASSIMP_DOUBLE_PRECISION */
+
#endif // !! AI_CONFIG_H_INC