diff options
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/matrix3x3.h')
-rw-r--r-- | src/3rdparty/assimp/include/assimp/matrix3x3.h | 197 |
1 files changed, 97 insertions, 100 deletions
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.h b/src/3rdparty/assimp/include/assimp/matrix3x3.h index 0cff32157..725b1c34c 100644 --- a/src/3rdparty/assimp/include/assimp/matrix3x3.h +++ b/src/3rdparty/assimp/include/assimp/matrix3x3.h @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,16 +25,16 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ @@ -55,7 +55,7 @@ template <typename T> class aiVector2t; // --------------------------------------------------------------------------- /** @brief Represents a row-major 3x3 matrix * - * There's much confusion about matrix layouts (column vs. row order). + * There's much confusion about matrix layouts (column vs. row order). * This is *always* a row-major matrix. Not even with the * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect * matrix order - it just affects the handedness of the coordinate system @@ -66,105 +66,103 @@ class aiMatrix3x3t { public: - aiMatrix3x3t () : - a1(static_cast<TReal>(1.0f)), a2(), a3(), - b1(), b2(static_cast<TReal>(1.0f)), b3(), - c1(), c2(), c3(static_cast<TReal>(1.0f)) {} + aiMatrix3x3t () : + a1(static_cast<TReal>(1.0f)), a2(), a3(), + b1(), b2(static_cast<TReal>(1.0f)), b3(), + c1(), c2(), c3(static_cast<TReal>(1.0f)) {} - aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, - TReal _b1, TReal _b2, TReal _b3, - TReal _c1, TReal _c2, TReal _c3) : - a1(_a1), a2(_a2), a3(_a3), - b1(_b1), b2(_b2), b3(_b3), - c1(_c1), c2(_c2), c3(_c3) - {} + aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3, + TReal _b1, TReal _b2, TReal _b3, + TReal _c1, TReal _c2, TReal _c3) : + a1(_a1), a2(_a2), a3(_a3), + b1(_b1), b2(_b2), b3(_b3), + c1(_c1), c2(_c2), c3(_c3) + {} public: - // matrix multiplication. - aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); - aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; + // matrix multiplication. + aiMatrix3x3t& operator *= (const aiMatrix3x3t& m); + aiMatrix3x3t operator * (const aiMatrix3x3t& m) const; - // array access operators - TReal* operator[] (unsigned int p_iIndex); - const TReal* operator[] (unsigned int p_iIndex) const; + // array access operators + TReal* operator[] (unsigned int p_iIndex); + const TReal* operator[] (unsigned int p_iIndex) const; - // comparison operators - bool operator== (const aiMatrix4x4t<TReal>& m) const; - bool operator!= (const aiMatrix4x4t<TReal>& m) const; + // comparison operators + bool operator== (const aiMatrix4x4t<TReal>& m) const; + bool operator!= (const aiMatrix4x4t<TReal>& m) const; - bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const; + bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const; - template <typename TOther> - operator aiMatrix3x3t<TOther> () const; + template <typename TOther> + operator aiMatrix3x3t<TOther> () const; public: - // ------------------------------------------------------------------- - /** @brief Construction from a 4x4 matrix. The remaining parts - * of the matrix are ignored. - */ - explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix - */ - aiMatrix3x3t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix3x3t& Inverse(); - TReal Determinant() const; + // ------------------------------------------------------------------- + /** @brief Construction from a 4x4 matrix. The remaining parts + * of the matrix are ignored. + */ + explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix); + + // ------------------------------------------------------------------- + /** @brief Transpose the matrix + */ + aiMatrix3x3t& Transpose(); + + // ------------------------------------------------------------------- + /** @brief Invert the matrix. + * If the matrix is not invertible all elements are set to qnan. + * Beware, use (f != f) to check whether a TReal f is qnan. + */ + aiMatrix3x3t& Inverse(); + TReal Determinant() const; public: - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around z - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around - * an arbitrary axis. - * - * @param a Rotation angle, in radians - * @param axis Axis to rotate around - * @param out To be filled - */ - static aiMatrix3x3t& Rotation( TReal a, - const aiVector3t<TReal>& axis, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in colum-major form - * Authors: Tomas Möller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix3x3t& out); + // ------------------------------------------------------------------- + /** @brief Returns a rotation matrix for a rotation around z + * @param a Rotation angle, in radians + * @param out Receives the output matrix + * @return Reference to the output matrix + */ + static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out); + + // ------------------------------------------------------------------- + /** @brief Returns a rotation matrix for a rotation around + * an arbitrary axis. + * + * @param a Rotation angle, in radians + * @param axis Axis to rotate around + * @param out To be filled + */ + static aiMatrix3x3t& Rotation( TReal a, + const aiVector3t<TReal>& axis, aiMatrix3x3t& out); + + // ------------------------------------------------------------------- + /** @brief Returns a translation matrix + * @param v Translation vector + * @param out Receives the output matrix + * @return Reference to the output matrix + */ + static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out); + + // ------------------------------------------------------------------- + /** @brief A function for creating a rotation matrix that rotates a + * vector called "from" into another vector called "to". + * Input : from[3], to[3] which both must be *normalized* non-zero vectors + * Output: mtx[3][3] -- a 3x3 matrix in colum-major form + * Authors: Tomas M�ller, John Hughes + * "Efficiently Building a Matrix to Rotate One Vector to Another" + * Journal of Graphics Tools, 4(4):1-4, 1999 + */ + static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from, + const aiVector3t<TReal>& to, aiMatrix3x3t& out); public: - - - TReal a1, a2, a3; - TReal b1, b2, b3; - TReal c1, c2, c3; + TReal a1, a2, a3; + TReal b1, b2, b3; + TReal c1, c2, c3; } PACK_STRUCT; typedef aiMatrix3x3t<float> aiMatrix3x3; @@ -172,13 +170,12 @@ typedef aiMatrix3x3t<float> aiMatrix3x3; #else struct aiMatrix3x3 { - - float a1, a2, a3; - float b1, b2, b3; - float c1, c2, c3; + float a1, a2, a3; + float b1, b2, b3; + float c1, c2, c3; } PACK_STRUCT; -#endif +#endif // __cplusplus #include "./Compiler/poppack1.h" |