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-rw-r--r--src/animation/backend/animationutils.cpp103
1 files changed, 72 insertions, 31 deletions
diff --git a/src/animation/backend/animationutils.cpp b/src/animation/backend/animationutils.cpp
index d05d96f38..fb5b19a5d 100644
--- a/src/animation/backend/animationutils.cpp
+++ b/src/animation/backend/animationutils.cpp
@@ -93,22 +93,26 @@ ClipEvaluationData evaluationDataForClip(AnimationClip *clip,
{
// global time values expected in seconds
ClipEvaluationData result;
- result.localTime = localTimeFromGlobalTime(animatorData.globalTime, animatorData.startTime,
- animatorData.playbackRate, clip->duration(),
- animatorData.loopCount, result.currentLoop);
+ result.currentLoop = animatorData.currentLoop;
+ result.localTime = localTimeFromElapsedTime(animatorData.currentTime, animatorData.elapsedTime,
+ animatorData.playbackRate, clip->duration(),
+ animatorData.loopCount, result.currentLoop);
result.isFinalFrame = isFinalFrame(result.localTime, clip->duration(),
result.currentLoop, animatorData.loopCount);
return result;
}
-double localTimeFromGlobalTime(double t_global,
- double t_start_global,
- double playbackRate,
- double duration,
- int loopCount,
- int &currentLoop)
+double localTimeFromElapsedTime(double t_current_local,
+ double t_elapsed_global,
+ double playbackRate,
+ double duration,
+ int loopCount,
+ int &currentLoop)
{
- double t_local = playbackRate * (t_global - t_start_global);
+ // Calculate the new local time.
+ // playhead + rate * dt
+ // where playhead is completed loops * duration + current loop local time
+ double t_local = currentLoop * duration + t_current_local + playbackRate * t_elapsed_global;
double loopNumber = 0;
if (loopCount == 1) {
t_local = qBound(0.0, t_local, duration);
@@ -123,31 +127,44 @@ double localTimeFromGlobalTime(double t_global,
t_local = std::fmod(t_local, duration);
// Ensure we clamp to end of final loop
- if (loopNumber == loopCount) {
+ if (int(loopNumber) == loopCount) {
loopNumber = loopCount - 1;
t_local = duration;
}
}
- qCDebug(Jobs) << "t_global - t_start =" << t_global - t_start_global
- << "current loop =" << loopNumber
+ qCDebug(Jobs) << "current loop =" << loopNumber
<< "t =" << t_local
<< "duration =" << duration;
- currentLoop = loopNumber;
+ currentLoop = int(loopNumber);
return t_local;
}
-double phaseFromGlobalTime(double t_global, double t_start_global,
- double playbackRate, double duration,
- int loopCount, int &currentLoop)
+double phaseFromElapsedTime(double t_current_local,
+ double t_elapsed_global,
+ double playbackRate,
+ double duration,
+ int loopCount,
+ int &currentLoop)
{
- const double t_local = localTimeFromGlobalTime(t_global, t_start_global, playbackRate,
- duration, loopCount, currentLoop);
+ const double t_local = localTimeFromElapsedTime(t_current_local, t_elapsed_global, playbackRate,
+ duration, loopCount, currentLoop);
return t_local / duration;
}
+/*!
+ \internal
+
+ Calculates the indices required to map from the component ordering within the
+ provided \a channel, into the standard channel orderings expected by Qt types.
+
+ For example, given a channel representing a rotation with the components ordered
+ as X, Y, Z, Y, this function will return the indices [3, 0, 1, 2] which can then
+ later be used as part of the format vector in the formatClipResults() function to
+ remap the channels into the standard W, X, Y, Z order required by QQuaternion.
+*/
ComponentIndices channelComponentsToIndices(const Channel &channel, int dataType, int offset)
{
#if defined Q_COMPILER_UNIFORM_INIT
@@ -171,9 +188,9 @@ ComponentIndices channelComponentsToIndices(const Channel &channel, int dataType
}
ComponentIndices channelComponentsToIndicesHelper(const Channel &channel,
- int dataType,
- int offset,
- const QVector<char> &suffixes)
+ int dataType,
+ int offset,
+ const QVector<char> &suffixes)
{
const int expectedComponentCount = componentsForType(dataType);
const int actualComponentCount = channel.channelComponents.size();
@@ -183,21 +200,37 @@ ComponentIndices channelComponentsToIndicesHelper(const Channel &channel,
}
ComponentIndices indices(expectedComponentCount);
+
+ // Generate the set of channel suffixes
+ QVector<char> channelSuffixes;
+ channelSuffixes.reserve(expectedComponentCount);
for (int i = 0; i < expectedComponentCount; ++i) {
const QString &componentName = channel.channelComponents[i].name;
+
// An unset component name indicates that the no mapping is necessary
// and the index can be used as-is.
if (componentName.isEmpty()) {
indices[i] = i + offset;
continue;
}
- char suffix = componentName.at(componentName.length() - 1).toLatin1();
- int index = suffixes.indexOf(suffix);
+
+ char channelSuffix = componentName.at(componentName.length() - 1).toLatin1();
+ channelSuffixes.push_back(channelSuffix);
+ }
+
+ // We can short-circuit if the channels were all unnamed (in order)
+ if (channelSuffixes.isEmpty())
+ return indices;
+
+ // Find index of standard index in channel indexes
+ for (int i = 0; i < expectedComponentCount; ++i) {
+ int index = channelSuffixes.indexOf(suffixes[i]);
if (index != -1)
indices[i] = index + offset;
else
indices[i] = -1;
}
+
return indices;
}
@@ -428,6 +461,11 @@ QVector<MappingData> buildPropertyMappings(const QVector<ChannelMapping*> &chann
const ChannelNameAndType nameAndType = { mapping->channelName(), mapping->type() };
const int index = channelNamesAndTypes.indexOf(nameAndType);
if (index != -1) {
+ // Do we have any animation data for this channel? If not, don't bother
+ // adding a mapping for it.
+ if (channelComponentIndices[index].isEmpty())
+ continue;
+
// We got one!
mappingData.channelIndices = channelComponentIndices[index];
mappingDataVec.push_back(mappingData);
@@ -642,16 +680,14 @@ ComponentIndices generateClipFormatIndices(const QVector<ChannelNameAndType> &ta
const int componentCount = targetIndices[i].size();
if (clipChannelIndex != -1) {
- // Found a matching channel in the clip. Get the base channel
- // component index and populate the format indices for this channel.
+ // Found a matching channel in the clip. Populate the corresponding
+ // entries in the format vector with the *source indices*
+ // needed to build the formatted results.
const int baseIndex = clip->channelComponentBaseIndex(clipChannelIndex);
-
- // Within this group, match channel names with index ordering
const auto channelIndices = channelComponentsToIndices(clip->channels()[clipChannelIndex],
targetChannel.type,
baseIndex);
std::copy(channelIndices.begin(), channelIndices.end(), formatIt);
-
} else {
// No such channel in this clip. We'll use default values when
// mapping from the clip to the formatted clip results.
@@ -673,11 +709,16 @@ ClipResults formatClipResults(const ClipResults &rawClipResults,
ClipResults formattedClipResults(elementCount);
// Perform a gather operation to format the data
+
// TODO: For large numbers of components do this in parallel with
// for e.g. a parallel_for() like construct
+ // TODO: We could potentially avoid having holes in these intermediate
+ // vectors by adjusting the component indices stored in the MappingData
+ // and format vectors. Needs careful investigation!
for (int i = 0; i < elementCount; ++i) {
- const float value = format[i] != -1 ? rawClipResults[format[i]] : 0.0f;
- formattedClipResults[i] = value;
+ if (format[i] == -1)
+ continue;
+ formattedClipResults[i] = rawClipResults[format[i]];
}
return formattedClipResults;