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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qlerpclipblend.h"
+#include "qlerpclipblend_p.h"
+#include <Qt3DAnimation/qclipblendnodecreatedchange.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+
+/*!
+ \qmltype LerpBlend
+ \instantiates Qt3DAnimation::QLerpClipBlend
+ \inqmlmodule Qt3D.Animation
+
+ \brief Performs a linear interpolation of two animation clips based on a
+ normalized factor
+
+ \since 5.9
+
+ LerpBlend can be useful to create advanced animation effects based on
+ individual animation clips. For instance, given a player character,, lerp
+ blending could be used to combine a walking animation clip with an injured
+ animation clip based on a blend factor that increases the more the player
+ gets injured. This would then allow with blend factor == 0 to have a non
+ injured walking player, with blend factor == 1 a fully injured player, with
+ blend factor == 0.5 a partially walking and injured player.
+
+ \sa BlendedClipAnimator
+*/
+
+/*!
+ \class Qt3DAnimation::QLerpClipBlend
+ \inmodule Qt3DAnimation
+ \inherits Qt3DAnimation::QAbstractClipBlendNode
+
+ \brief Performs a linear interpolation of two animation clips based on a
+ normalized factor
+
+ \since 5.9
+
+ QLerpClipBlend can be useful to create advanced animation effects based on
+ individual animation clips. For instance, given a player character,, lerp
+ blending could be used to combine a walking animation clip with an injured
+ animation clip based on a blend factor that increases the more the player
+ gets injured. This would then allow with blend factor == 0 to have a non
+ injured walking player, with blend factor == 1 a fully injured player, with
+ blend factor == 0.5 a partially walking and injured player.
+
+ \sa QBlendedClipAnimator
+*/
+
+QLerpClipBlendPrivate::QLerpClipBlendPrivate()
+ : QAbstractClipBlendNodePrivate()
+ , m_startClip(nullptr)
+ , m_endClip(nullptr)
+ , m_blendFactor(0.0f)
+{
+}
+
+QLerpClipBlend::QLerpClipBlend(Qt3DCore::QNode *parent)
+ : QAbstractClipBlendNode(*new QLerpClipBlendPrivate(), parent)
+{
+}
+
+QLerpClipBlend::QLerpClipBlend(QLerpClipBlendPrivate &dd, Qt3DCore::QNode *parent)
+ : QAbstractClipBlendNode(dd, parent)
+{
+}
+
+QLerpClipBlend::~QLerpClipBlend()
+{
+}
+
+Qt3DCore::QNodeCreatedChangeBasePtr QLerpClipBlend::createNodeCreationChange() const
+{
+ Q_D(const QLerpClipBlend);
+ auto creationChange = QClipBlendNodeCreatedChangePtr<QLerpClipBlendData>::create(this);
+ QLerpClipBlendData &data = creationChange->data;
+ data.startClipId = Qt3DCore::qIdForNode(d->m_startClip);
+ data.endClipId = Qt3DCore::qIdForNode(d->m_endClip);
+ data.blendFactor = d->m_blendFactor;
+ return creationChange;
+}
+
+/*!
+ \qmlproperty real LerpBlend::blendFactor
+
+ Specifies the blending factor between 0 and 1 to control the blending of
+ two animation clips.
+*/
+/*!
+ \property QLerpClipBlend::blendFactor
+
+ Specifies the blending factor between 0 and 1 to control the blending of
+ two animation clips.
+ */
+float QLerpClipBlend::blendFactor() const
+{
+ Q_D(const QLerpClipBlend);
+ return d->m_blendFactor;
+}
+
+/*!
+ \qmlproperty AbstractClipBlendNode LerpClipBlend::startClip
+
+ Holds the sub-tree that should be used as the start clip for this
+ lerp blend node. That is, the clip returned by this blend node when
+ the blendFactor is set to a value of 0.
+*/
+/*!
+ \property QLerpClipBlend::startClip
+
+ Holds the sub-tree that should be used as the start clip for this
+ lerp blend node. That is, the clip returned by this blend node when
+ the blendFactor is set to a value of 0.
+*/
+Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::startClip() const
+{
+ Q_D(const QLerpClipBlend);
+ return d->m_startClip;
+}
+
+/*!
+ \qmlproperty AbstractClipBlendNode LerpClipBlend::endClip
+
+ Holds the sub-tree that should be used as the end clip for this
+ lerp blend node. That is, the clip returned by this blend node when
+ the blendFactor is set to a value of 1.
+*/
+/*!
+ \property QLerpClipBlend::endClip
+
+ Holds the sub-tree that should be used as the start clip for this
+ lerp blend node. That is, the clip returned by this blend node when
+ the blendFactor is set to a value of 1.
+*/
+Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::endClip() const
+{
+ Q_D(const QLerpClipBlend);
+ return d->m_endClip;
+}
+
+void QLerpClipBlend::setBlendFactor(float blendFactor)
+{
+ Q_D(QLerpClipBlend);
+
+ if (d->m_blendFactor == blendFactor)
+ return;
+
+ d->m_blendFactor = blendFactor;
+ emit blendFactorChanged(blendFactor);
+}
+
+void QLerpClipBlend::setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip)
+{
+ Q_D(QLerpClipBlend);
+ if (d->m_startClip == startClip)
+ return;
+
+ if (d->m_startClip)
+ d->unregisterDestructionHelper(d->m_startClip);
+
+ if (startClip && !startClip->parent())
+ startClip->setParent(this);
+ d->m_startClip = startClip;
+
+ // Ensures proper bookkeeping
+ if (d->m_startClip)
+ d->registerDestructionHelper(d->m_startClip, &QLerpClipBlend::setStartClip, d->m_startClip);
+ emit startClipChanged(startClip);
+}
+
+void QLerpClipBlend::setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip)
+{
+ Q_D(QLerpClipBlend);
+ if (d->m_endClip == endClip)
+ return;
+
+ if (d->m_endClip)
+ d->unregisterDestructionHelper(d->m_endClip);
+
+ if (endClip && !endClip->parent())
+ endClip->setParent(this);
+ d->m_endClip = endClip;
+
+ // Ensures proper bookkeeping
+ if (d->m_endClip)
+ d->registerDestructionHelper(d->m_endClip, &QLerpClipBlend::setEndClip, d->m_endClip);
+ emit endClipChanged(endClip);
+}
+
+/*!
+ \qmlproperty list<AnimationClip> LerpBlend::clips
+
+ Holds the list of AnimationClip nodes against which the blending is performed.
+
+ \note Only the two first AnimationClip are used, subsequent ones are ignored
+*/
+
+
+/*!
+ \fn void QLerpClipBlend::addClip(QAbstractAnimationClip *clip);
+ Adds a \a clip to the blending node's clips list.
+
+ \note Only the two first AnimationClip are used, subsequent ones are ignored
+ */
+
+/*!
+ \fn void QLerpClipBlend::removeClip(QAbstractAnimationClip *clip);
+ Removes a \a clip from the blending node's clips list.
+ */
+
+/*!
+ \fn QVector<QAbstractAnimationClip *> QLerpClipBlend::clips() const;
+ Returns the list of QAnimationClip against which the blending is performed.
+ */
+
+} // Qt3DAnimation
+
+QT_END_NAMESPACE