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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qmorphinganimation.h"
+#include <private/qmorphinganimation_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+
+/*!
+ \class Qt3DAnimation::QMorphingAnimation
+ \brief A class implementing blend-shape morphing animation
+ \inmodule Qt3DAnimation
+ \since 5.9
+ \inherits Qt3DAnimation::QAbstractAnimation
+
+ A Qt3DAnimation::QMorphingAnimation class implements blend-shape morphing animation
+ to a target \l {Qt3DRender::QGeometryRenderer}{QGeometryRenderer}. The QMorphingAnimation
+ sets the correct \l {Qt3DRender::QAttribute}{QAttributes} from the
+ \l {Qt3DAnimation::QMorphTarget}{morph targets} to the target
+ \l {Qt3DRender::QGeometryRenderer::geometry} {QGeometryRenderer::geometry} and calculates
+ interpolator for the current position. The actual blending between the attributes must
+ be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material
+ with morphing support for phong lighting model. The blending happens between
+ 2 attributes - 'base' and 'target'. The names for the base and target attributes are taken from
+ the morph target names, where the base attribute retains the name it already has and the
+ target attribute name gets 'Target' appended to the name. The interpolator can be
+ set as a \l {Qt3DRender::QParameter}{QParameter} to the used material.
+ All morph targets in the animation should contain the attributes with same names as those
+ in the base geometry.
+
+*/
+/*!
+ \qmltype MorphingAnimation
+ \brief A type implementing blend-shape morphing animation
+ \inqmlmodule Qt3D.Animation
+ \since 5.9
+ \inherits AbstractAnimation
+ \instantiates Qt3DAnimation::QMorphingAnimation
+
+ A MorphingAnimation type implements blend-shape morphing animation
+ to a target \l GeometryRenderer. The MorphingAnimation sets the correct
+ \l {Attribute}{Attributes} from the morph targets to the target
+ \l {Qt3D.Render::GeometryRenderer::geometry}{GeometryRenderer::geometry} and calculates
+ interpolator for the current position. The actual blending between the attributes must
+ be implemented in the material. MorphPhongMaterial implements material
+ with morphing support for phong lighting model. The blending happens between
+ 2 attributes - 'base' and 'target'. The names for the base and target attributes are taken from
+ the morph target names, where the base attribute retains the name it already has and the
+ target attribute name gets 'Target' appended to the name. All morph targets in the animation
+ should contain the attributes with same names as those in the base geometry.
+
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::targetPositions
+ Holds the position values of the morph target. Each position in the list specifies the position
+ of the corresponding morph target with the same index. The values must be in an ascending order.
+ Values can be positive or negative and do not have any predefined unit.
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::interpolator
+ Holds the interpolator between base and target attributes.
+ \readonly
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::target
+ Holds the target QGeometryRenderer the morphing animation is applied to.
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::targetName
+ Holds the name of the target geometry. This is a convenience property making it
+ easier to match the target geometry to the morphing animation. The name
+ is usually same as the name of the parent entity of the target QGeometryRenderer, but
+ does not have to be.
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::method
+ Holds the morphing method. The default is Relative.
+*/
+/*!
+ \property Qt3DAnimation::QMorphingAnimation::easing
+ Holds the easing curve of the interpolator between morph targets.
+*/
+/*!
+ \enum Qt3DAnimation::QMorphingAnimation::Method
+
+ This enumeration specifies the morphing method.
+ \value Normalized The blending should use the normalized formula;
+ V' = Vbase * (1.0 - sum(Wi)) + sum[Vi * Wi]
+ \value Relative The blending should use the relative formula;
+ V' = Vbase + sum[Vi * Wi]
+*/
+
+/*!
+ \qmlproperty list<real> MorphingAnimation::targetPositions
+ Holds the position values of the morph target. Each position in the list specifies the position
+ of the corresponding morph target with the same index. The values must be in an ascending order.
+ Values can be positive or negative and do not have any predefined unit.
+*/
+/*!
+ \qmlproperty real MorphingAnimation::interpolator
+ Holds the interpolator between base and target attributes.
+ \readonly
+*/
+/*!
+ \qmlproperty GeometryRenderer MorphingAnimation::target
+ Holds the target GeometryRenderer the morphing animation is applied to.
+*/
+/*!
+ \qmlproperty string MorphingAnimation::targetName
+ Holds the name of the target geometry. This is a convenience property making it
+ easier to match the target geometry to the morphing animation. The name
+ is usually same as the name of the parent entity of the target GeometryRenderer, but
+ does not have to be.
+*/
+/*!
+ \qmlproperty enumeration MorphingAnimation::method
+ Holds the morphing method. The default is Relative.
+ \list
+ \li Normalized
+ \li Relative
+ \endlist
+*/
+/*!
+ \qmlproperty EasingCurve MorphingAnimation::easing
+ Holds the easing curve of the interpolator between morph targets.
+*/
+/*!
+ \qmlproperty list<MorphTarget> MorphingAnimation::morphTargets
+ Holds the list of morph targets in the morphing animation.
+*/
+
+QMorphingAnimationPrivate::QMorphingAnimationPrivate()
+ : QAbstractAnimationPrivate(QAbstractAnimation::MorphingAnimation)
+ , m_minposition(0.0f)
+ , m_maxposition(0.0f)
+ , m_flattened(nullptr)
+ , m_method(QMorphingAnimation::Relative)
+ , m_interpolator(0.0f)
+ , m_target(nullptr)
+ , m_currentTarget(nullptr)
+{
+
+}
+
+QMorphingAnimationPrivate::~QMorphingAnimationPrivate()
+{
+ for (QVector<float> *weights : qAsConst(m_weights))
+ delete weights;
+}
+
+void QMorphingAnimationPrivate::updateAnimation(float position)
+{
+ Q_Q(QMorphingAnimation);
+ if (!m_target || !m_target->geometry())
+ return;
+
+ QVector<int> relevantValues;
+ float sum = 0.0f;
+ float interpolator = 0.0f;
+ m_morphKey.resize(m_morphTargets.size());
+
+ // calculate morph key
+ if (position < m_minposition) {
+ m_morphKey = *m_weights.first();
+ } else if (position >= m_maxposition) {
+ m_morphKey = *m_weights.last();
+ } else {
+ for (int i = 0; i < m_targetPositions.size() - 1; ++i) {
+ if (position >= m_targetPositions.at(i) && position < m_targetPositions.at(i + 1)) {
+ interpolator = (position - m_targetPositions.at(i))
+ / (m_targetPositions.at(i + 1) - m_targetPositions.at(i));
+ interpolator = m_easing.valueForProgress(interpolator);
+ float iip = 1.0f - interpolator;
+
+ for (int j = 0; j < m_morphTargets.size(); ++j) {
+ m_morphKey[j] = interpolator * m_weights.at(i + 1)->at(j)
+ + iip * m_weights.at(i)->at(j);
+ }
+ }
+ }
+ }
+
+ // check relevant values
+ for (int j = 0; j < m_morphKey.size(); ++j) {
+ sum += m_morphKey[j];
+ if (!qFuzzyIsNull(m_morphKey[j]))
+ relevantValues.push_back(j);
+ }
+
+ if (relevantValues.size() == 0 || qFuzzyIsNull(sum)) {
+ // only base is used
+ interpolator = 0.0f;
+ } else if (relevantValues.size() == 1) {
+ // one morph target has non-zero weight
+ setTargetInterpolated(relevantValues[0]);
+ interpolator = sum;
+ } else {
+ // more than one morph target has non-zero weight
+ // flatten morph targets to one
+ qWarning() << Q_FUNC_INFO << "Flattening required";
+ }
+
+ // Relative method uses negative interpolator, normalized uses positive
+ if (m_method == QMorphingAnimation::Relative)
+ interpolator = -interpolator;
+
+ if (!qFuzzyCompare(interpolator, m_interpolator)) {
+ m_interpolator = interpolator;
+ emit q->interpolatorChanged(m_interpolator);
+ }
+}
+
+void QMorphingAnimationPrivate::setTargetInterpolated(int morphTarget)
+{
+ QMorphTarget *target = m_morphTargets[morphTarget];
+ Qt3DRender::QGeometry *geometry = m_target->geometry();
+
+ // remove attributes from previous frame
+ if (m_currentTarget && (target != m_currentTarget)) {
+ const QVector<Qt3DRender::QAttribute *> targetAttributes = m_currentTarget->attributeList();
+ for (int i = 0; i < targetAttributes.size(); ++i)
+ geometry->removeAttribute(targetAttributes.at(i));
+ }
+
+ const QVector<Qt3DRender::QAttribute *> targetAttributes = target->attributeList();
+
+ // add attributes from current frame to the geometry
+ if (target != m_currentTarget) {
+ for (int i = 0; i < m_attributeNames.size(); ++i) {
+ QString targetName = m_attributeNames.at(i);
+ targetName.append(QLatin1String("Target"));
+ targetAttributes[i]->setName(targetName);
+ geometry->addAttribute(targetAttributes.at(i));
+ }
+ }
+ m_currentTarget = target;
+}
+
+/*!
+ Construct a new QMorphingAnimation with \a parent.
+ */
+QMorphingAnimation::QMorphingAnimation(QObject *parent)
+ : QAbstractAnimation(*new QMorphingAnimationPrivate, parent)
+{
+ Q_D(QMorphingAnimation);
+ d->m_positionConnection = QObject::connect(this, &QAbstractAnimation::positionChanged,
+ this, &QMorphingAnimation::updateAnimation);
+}
+
+QVector<float> QMorphingAnimation::targetPositions() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_targetPositions;
+}
+
+float QMorphingAnimation::interpolator() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_interpolator;
+}
+
+Qt3DRender::QGeometryRenderer *QMorphingAnimation::target() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_target;
+}
+
+QString QMorphingAnimation::targetName() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_targetName;
+}
+
+QMorphingAnimation::Method QMorphingAnimation::method() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_method;
+}
+
+QEasingCurve QMorphingAnimation::easing() const
+{
+ Q_D(const QMorphingAnimation);
+ return d->m_easing;
+}
+
+/*!
+ Set morph \a targets to animation. Old targets are cleared.
+*/
+void QMorphingAnimation::setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets)
+{
+ Q_D(QMorphingAnimation);
+ d->m_morphTargets = targets;
+ d->m_attributeNames = targets[0]->attributeNames();
+ d->m_position = -1.0f;
+}
+
+/*!
+ Add new morph \a target at the end of the animation.
+*/
+void QMorphingAnimation::addMorphTarget(Qt3DAnimation::QMorphTarget *target)
+{
+ Q_D(QMorphingAnimation);
+ if (!d->m_morphTargets.contains(target)) {
+ d->m_morphTargets.push_back(target);
+ d->m_position = -1.0f;
+ if (d->m_attributeNames.empty())
+ d->m_attributeNames = target->attributeNames();
+ }
+}
+
+/*!
+ Remove morph \a target from the animation.
+*/
+void QMorphingAnimation::removeMorphTarget(Qt3DAnimation::QMorphTarget *target)
+{
+ Q_D(QMorphingAnimation);
+ d->m_morphTargets.removeAll(target);
+ d->m_position = -1.0f;
+}
+
+void QMorphingAnimation::setTargetPositions(const QVector<float> &targetPositions)
+{
+ Q_D(QMorphingAnimation);
+ d->m_targetPositions = targetPositions;
+ emit targetPositionsChanged(targetPositions);
+ d->m_minposition = targetPositions.first();
+ d->m_maxposition = targetPositions.last();
+ setDuration(d->m_targetPositions.last());
+ if (d->m_weights.size() < targetPositions.size()) {
+ d->m_weights.resize(targetPositions.size());
+ for (int i = 0; i < d->m_weights.size(); ++i) {
+ if (d->m_weights[i] == nullptr)
+ d->m_weights[i] = new QVector<float>();
+ }
+ }
+ d->m_position = -1.0f;
+}
+
+void QMorphingAnimation::setTarget(Qt3DRender::QGeometryRenderer *target)
+{
+ Q_D(QMorphingAnimation);
+ if (d->m_target != target) {
+ d->m_position = -1.0f;
+ d->m_target = target;
+ emit targetChanged(target);
+ }
+}
+
+/*!
+ Sets morph \a weights at \a positionIndex.
+*/
+void QMorphingAnimation::setWeights(int positionIndex, const QVector<float> &weights)
+{
+ Q_D(QMorphingAnimation);
+ if (d->m_weights.size() < positionIndex)
+ d->m_weights.resize(positionIndex + 1);
+ if (d->m_weights[positionIndex] == nullptr)
+ d->m_weights[positionIndex] = new QVector<float>();
+ *d->m_weights[positionIndex] = weights;
+ d->m_position = -1.0f;
+}
+
+/*!
+ Return morph weights at \a positionIndex.
+*/
+QVector<float> QMorphingAnimation::getWeights(int positionIndex)
+{
+ Q_D(QMorphingAnimation);
+ return *d->m_weights[positionIndex];
+}
+
+/*!
+ Return morph target list.
+*/
+QVector<Qt3DAnimation::QMorphTarget *> QMorphingAnimation::morphTargetList()
+{
+ Q_D(QMorphingAnimation);
+ return d->m_morphTargets;
+}
+
+void QMorphingAnimation::setTargetName(const QString name)
+{
+ Q_D(QMorphingAnimation);
+ if (d->m_targetName != name) {
+ d->m_targetName = name;
+ emit targetNameChanged(name);
+ }
+}
+
+void QMorphingAnimation::setMethod(QMorphingAnimation::Method method)
+{
+ Q_D(QMorphingAnimation);
+ if (d->m_method != method) {
+ d->m_method = method;
+ d->m_position = -1.0f;
+ emit methodChanged(method);
+ }
+}
+
+void QMorphingAnimation::setEasing(const QEasingCurve &easing)
+{
+ Q_D(QMorphingAnimation);
+ if (d->m_easing != easing) {
+ d->m_easing = easing;
+ d->m_position = -1.0f;
+ emit easingChanged(easing);
+ }
+}
+
+void QMorphingAnimation::updateAnimation(float position)
+{
+ Q_D(QMorphingAnimation);
+ d->updateAnimation(position);
+}
+
+} // Qt3DAnimation
+
+QT_END_NAMESPACE