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diff --git a/src/collision/qcapsulecollider.cpp b/src/collision/qcapsulecollider.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qcapsulecollider.h"
-#include "qcapsulecollider_p.h"
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DCollision {
-
-/*!
- \class Qt3DCollision::QCapsuleColliderPrivate
- \internal
-*/
-QCapsuleColliderPrivate::QCapsuleColliderPrivate()
- : QAbstractColliderPrivate()
- , m_center()
- , m_radius(1.0f)
- , m_length(1.0f)
- , m_axisDirection(QCapsuleCollider::YAxis)
-{
-}
-
-/*!
- \class Qt3DCollision::QCapsuleCollider
- \inmodule Qt3DCollision
- \since 5.5
- \brief Represents a capsule used for collision detection
-*/
-
-/*!
- \qmltype CapsuleCollider
- \inqmlmodule Qt3D.Collision
- \instantiates Qt3DCollision::QCapsuleCollider
- \inherits Component3D
- \since 5.5
-*/
-
-/*!
- Constructs a new QCapsuleCollider instance with parent \a parent.
- */
-QCapsuleCollider::QCapsuleCollider(QNode *parent)
- : QAbstractCollider(*new QCapsuleColliderPrivate, parent)
-{
-}
-
-/*! \internal */
-QCapsuleCollider::QCapsuleCollider(QCapsuleColliderPrivate &dd, QNode *parent)
- : QAbstractCollider(dd, parent)
-{
-}
-
-QCapsuleCollider::~QCapsuleCollider()
-{
- QNode::cleanup();
-}
-
-QVector3D QCapsuleCollider::center() const
-{
- Q_D(const QCapsuleCollider);
- return d->m_center;
-}
-
-float QCapsuleCollider::radius() const
-{
- Q_D(const QCapsuleCollider);
- return d->m_radius;
-}
-
-float QCapsuleCollider::length() const
-{
- Q_D(const QCapsuleCollider);
- return d->m_length;
-}
-
-QCapsuleCollider::Direction QCapsuleCollider::axisDirection() const
-{
- Q_D(const QCapsuleCollider);
- return d->m_axisDirection;
-}
-
-void QCapsuleCollider::setCenter(const QVector3D &center)
-{
- Q_D(QCapsuleCollider);
- if (d->m_center == center)
- return;
-
- d->m_center = center;
- emit centerChanged(center);
-}
-
-void QCapsuleCollider::setRadius(float radius)
-{
- Q_D(QCapsuleCollider);
- if (d->m_radius == radius)
- return;
-
- d->m_radius = radius;
- emit radiusChanged(radius);
-}
-
-void QCapsuleCollider::setLength(float length)
-{
- Q_D(QCapsuleCollider);
- if (d->m_length == length)
- return;
-
- d->m_length = length;
- emit lengthChanged(length);
-}
-
-void QCapsuleCollider::setAxisDirection(Qt3DCollision::QCapsuleCollider::Direction axisDirection)
-{
- Q_D(QCapsuleCollider);
- if (d->m_axisDirection == axisDirection)
- return;
-
- d->m_axisDirection = axisDirection;
- emit axisDirectionChanged(axisDirection);
-}
-
-QT_END_NAMESPACE
-
-} // namespace Qt3DCollision
-