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-rw-r--r--src/core/doc/src/qt3d-overview.qdoc8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/core/doc/src/qt3d-overview.qdoc b/src/core/doc/src/qt3d-overview.qdoc
index d33da4f50..bffede472 100644
--- a/src/core/doc/src/qt3d-overview.qdoc
+++ b/src/core/doc/src/qt3d-overview.qdoc
@@ -4,7 +4,7 @@
/*!
\page qt3d-overview.html
\title Qt 3D Overview
-
+ \ingroup explanations-2dand3dgraphics
\brief Qt 3D provides C++ and QML APIs to incorporate 3D content into Qt
applications.
@@ -56,7 +56,6 @@
For examples of using materials, see the following examples:
\list
\li \l {Qt 3D: Simple Custom Material QML Example}
- \li \l {Qt 3D: Advanced Custom Material QML Example}
\li \l {Qt 3D: PBR Materials QML Example}
\endlist
@@ -66,8 +65,7 @@
vertex, tessellation control, tessellation evaluation, geometry, and
fragment shaders. Compute shaders are planned for a future release.
- For examples of using shaders, see the \l {Qt 3D: Shadow Map QML Example},
- \l{Qt 3D: Wireframe QML Example}, and \l {Qt 3D: Wave QML Example}.
+ For examples of using shaders, see the \l{Qt 3D: Wireframe QML Example}.
\section2 Shadow Mapping
@@ -128,8 +126,6 @@
and the fragment's depth can be compared with the result of the sampling. If
the fragment is further away, then it is in shadow; otherwise it is lit.
- For example code, see the \l {Qt 3D: Shadow Map QML Example}.
-
\section2 Instanced Rendering
\e Instancing is a way of getting the GPU to draw many copies (instances) of