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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "updateboundingvolumejob.h"
+
+#include <rendernode.h>
+#include <sphere.h>
+
+#include <QDebug>
+#include <QElapsedTimer>
+#include <QStack>
+#include <QThread>
+
+static void expandWorldBoundingVolume(Qt3D::Render::RenderNode *node)
+{
+ Qt3D::Render::RenderNode *currentNode = node;
+ QStack<int> childIndexStack;
+ forever {
+ // Find left most leaf node of currentNode
+ while (!currentNode->m_children.isEmpty()) {
+ childIndexStack.push(1);
+ currentNode = node->m_children.first();
+ }
+
+ if (!currentNode->m_parent)
+ return;
+
+ // Initialize parent bounding volume to be equal to that of the first child
+ Qt3D::Render::RenderNode *parentNode = currentNode->m_parent;
+ Qt3D::Sphere *parentBoundingVolume = parentNode->m_worldBoundingVolume;
+ *(parentBoundingVolume) = *(currentNode->m_worldBoundingVolume);
+
+ // Expand the parent bounding volume by each of remaining the siblings
+ const int siblingCount = parentNode->m_children.count();
+ for (int i = 1; i < siblingCount; ++i) {
+ Qt3D::Sphere *siblingBoundingVolume = parentNode->m_children.at(i)->m_worldBoundingVolume;
+ parentBoundingVolume->expandToContain(*siblingBoundingVolume);
+ }
+
+ // Move to parent's next sibling
+ childIndexStack.pop();
+ const int nextSiblingIndex = childIndexStack.top()++;
+ currentNode = parentNode->m_parent->m_children.at(nextSiblingIndex);
+ }
+}
+
+namespace Qt3D {
+namespace Render {
+
+UpdateBoundingVolumeJob::UpdateBoundingVolumeJob(RenderNode *node)
+ : m_node(node)
+{
+}
+
+void UpdateBoundingVolumeJob::run()
+{
+ // Expand the bounding volumes of each node that has children by the
+ // bounding volumes of the children
+
+ // TODO: Implement this using a parallel_for
+ qDebug() << "Entering" << Q_FUNC_INFO << QThread::currentThread();
+ expandWorldBoundingVolume(m_node);
+ qDebug() << "Exiting" << Q_FUNC_INFO << QThread::currentThread();
+}
+
+} // namespace Render
+} // namespace Qt3D