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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_RENDERER_H
+#define QT3D_RENDER_RENDERER_H
+
+#include <technique.h>
+
+#include <QHash>
+#include <QMatrix4x4>
+#include <QObject>
+#include <QTimer>
+
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+
+class QSurface;
+
+namespace Qt3D {
+
+class Camera;
+class Entity;
+class RenderBin;
+class Material;
+class RenderMaterial;
+class RenderTechnique;
+class ShaderProgram;
+class RenderShader;
+class Mesh;
+class RenderPass;
+class QGraphicsContext;
+class RenderCamera;
+class Drawable;
+class RenderTextureProvider;
+class Shape;
+class RendererAspect;
+
+namespace Render {
+
+class FrameGraphNode;
+class RenderNode;
+class MeshManager;
+
+class Renderer : public QObject
+{
+ Q_OBJECT
+public:
+ Renderer();
+ ~Renderer();
+
+ void setRendererAspect(RendererAspect *rendererAspect) { m_rendererAspect = rendererAspect; }
+ RendererAspect *rendererAspect() const { return m_rendererAspect; }
+
+ void setFrameGraphRoot(FrameGraphNode *fgRoot);
+ FrameGraphNode *frameGraphRoot() const;
+
+ void setSceneObject(Qt3D::Node *obj);
+ void setSceneGraphRoot(Qt3D::Node *sgRoot);
+ Qt3D::Node *sceneGraphRoot() const;
+
+ RenderNode *renderSceneRoot() const { return m_renderSceneRoot; }
+
+ void setCamera(Camera* cam);
+
+ void render();
+ void doRender();
+
+ MeshManager *meshManager() const { return m_meshManager; }
+
+ // temporary!
+
+ RenderTechnique* techniqueForMaterial(Material* mat);
+
+ void buildMeshes(Mesh *mesh, Material *mat, const QMatrix4x4& mm);
+ void buildShape(Shape *shape, Material *mat, const QMatrix4x4 &mm);
+
+ void foundCamera(Camera* cam, const QMatrix4x4& mm);
+
+ Q_INVOKABLE void setSurface(QSurface *s);
+
+ void setDefaultTechnique(Technique* t);
+ void setDefaultMaterial(Material* mat);
+
+protected:
+ Q_INVOKABLE void initialize();
+
+private slots:
+ void onFrame();
+
+private:
+ RendererAspect *m_rendererAspect;
+
+ // Frame graph root
+ FrameGraphNode *m_frameGraphRoot;
+
+ Qt3D::Node *m_sceneGraphRoot;
+ RenderNode *m_renderSceneRoot;
+
+ Camera *m_camera;
+ RenderCamera* m_renderCamera;
+
+ QHash<Material*, RenderMaterial*> m_materialHash;
+ QHash<Technique *, RenderTechnique*> m_techniqueHash;
+ QHash<ShaderProgram*, RenderShader*> m_shaderHash;
+
+ RenderBin *getOrCreateBinForPass(Technique *t, RenderPass *p);
+
+ RenderTechnique *createTechnique(Technique *tech);
+ RenderShader *getOrCreateShader(ShaderProgram *sp);
+ RenderMaterial *getOrCreateMaterial(Material *mat);
+
+ Material* m_defaultMaterial;
+ Technique* m_defaultTechnique;
+
+ QGraphicsContext* m_graphicsContext;
+ RenderBin* m_temporaryAllBin;
+ RenderTextureProvider* m_textureProvider;
+ MeshManager *m_meshManager;
+
+ QTimer* m_frameTimer;
+
+ /// list of drawables to be initialized next frame
+ QList<Drawable*> m_initList;
+
+ void buildDefaultMaterial();
+ void buildDefaultTechnique();
+};
+
+} // namespace Render
+} // namespace Qt3D
+
+#endif // QT3D_RENDER_RENDERER_H