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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERMATERIAL_H
+#define RENDERMATERIAL_H
+
+#include <QVariant>
+
+#include <qchangearbiter.h>
+
+#include <quniformvalue.h>
+#include <rendertextureprovider.h>
+
+namespace Qt3D
+{
+
+class Material;
+class RenderTechnique;
+class QGraphicsContext;
+class RendererAspect;
+
+class RenderMaterial : public QObserverInterface
+{
+public:
+ RenderMaterial(RendererAspect *rendererAspect);
+ ~RenderMaterial();
+
+ void setPeer(Material* mat);
+
+ void setEffectName(QString nm);
+
+ void setParameter(QString paramName, QVariant value);
+
+ void setTextureParameter(QString paramName, RenderTexturePtr tex);
+
+ void syncParametersFromPeer();
+
+ /**
+ * @brief setTechnique - specify the effect technique to use for
+ * rendering this material.
+ * @param rt
+ */
+ void setTechnique(RenderTechnique* rt);
+ RenderTechnique* technique() const;
+
+ void setUniformsForPass(unsigned int pass, QGraphicsContext* gc);
+
+ void setTextureProvider(RenderTextureProvider *rtp);
+
+ void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+
+private:
+ RendererAspect *m_rendererAspect;
+ Material* m_peer;
+ QString m_effectName;
+ RenderTechnique* m_technique;
+ RenderTextureProvider* m_textureProvider;
+
+ QVector<Render::QUniformPack*> m_packs;
+};
+
+}
+
+#endif // RENDERMATERIAL_H