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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERMESH_H
+#define RENDERMESH_H
+
+#include "drawable.h"
+
+#include <meshdata.h>
+#include <axisalignedboundingbox.h>
+
+#include <QOpenGLVertexArrayObject>
+#include <QMatrix4x4>
+
+class QOpenGLFunctions_3_2_Core;
+
+namespace Qt3D {
+
+class Mesh;
+class RenderNode;
+class RenderPass;
+class RenderMaterial;
+class RenderTechnique;
+
+class RenderMesh : public Drawable
+{
+public:
+ explicit RenderMesh(Mesh* peer);
+
+ void setPeer(Mesh* peer);
+
+ void setData(MeshDataPtr mesh);
+
+ void setTechniqueAndPass(RenderTechnique* tech, unsigned int pass);
+
+ void setMaterial(RenderMaterial* rmat);
+
+ void setInstanceCount(unsigned int count);
+
+ void setModelMatrix(const QMatrix4x4& mm);
+
+ virtual DrawStateSet* stateSet();
+
+ /**
+ * @brief mapAttributeNames - resolve mapping of mesh-data attribute
+ * names to parameters.
+ * @param t
+ */
+ void mapAttributeNames();
+
+ virtual void initializeGL(QGraphicsContext* dc);
+
+ virtual void releaseGL();
+
+protected:
+ virtual void sendDrawingCommands( QGraphicsContext* dc );
+
+ virtual RenderShader* shader();
+
+ virtual AxisAlignedBoundingBox boundingBox() const;
+
+private:
+
+
+ Mesh* m_peer;
+
+ MeshDataPtr m_meshData;
+
+ RenderTechnique* m_technique;
+ unsigned int m_pass;
+
+ RenderMaterial* m_material;
+
+ bool m_drawIndexed;
+ bool m_meshDirty;
+ unsigned int m_instanceCount;
+
+ QOpenGLVertexArrayObject m_vao;
+
+ QOpenGLFunctions_3_2_Core *m_funcs;
+
+ QMatrix4x4 m_modelMatrix;
+};
+
+}
+
+#endif // RENDERMESH_H