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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3D_RENDER_RENDERNODE_H
+#define QT3D_RENDER_RENDERNODE_H
+
+#include <qchangearbiter.h>
+
+#include <QVector>
+
+class QMatrix4x4;
+
+namespace Qt3D {
+
+class RendererAspect;
+class Sphere;
+class Node;
+class Transform;
+
+namespace Render {
+
+class RenderNode : public QObserverInterface
+{
+public:
+ explicit RenderNode(RendererAspect *rendererAspect, RenderNode *parent = 0);
+
+ void setPeer(Transform *transform);
+ void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+
+ void dump() const;
+
+//private:
+ RendererAspect *m_rendererAspect;
+ Transform *m_peer;
+ RenderNode *m_parent;
+ QVector<RenderNode *> m_children;
+ QMatrix4x4 *m_localTransform;
+ QMatrix4x4 *m_worldTransform;
+ Sphere *m_localBoundingVolume;
+ Sphere *m_worldBoundingVolume;
+
+ // TODO: Do we want to force this to be an Entity?
+ // That would mean forcing an Entity for the root on the main thread's scene
+ Node *m_frontEndPeer;
+
+ // TODO: Add pointer to Drawable or references to VBO's and other info needed to draw
+};
+
+} // namespace Render
+} // namespace Qt3D
+
+#endif // QT3D_RENDER_RENDERNODE_H