summaryrefslogtreecommitdiffstats
path: root/src/core/render/backend/rendershader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/render/backend/rendershader.cpp')
-rw-r--r--src/core/render/backend/rendershader.cpp150
1 files changed, 150 insertions, 0 deletions
diff --git a/src/core/render/backend/rendershader.cpp b/src/core/render/backend/rendershader.cpp
new file mode 100644
index 000000000..243cf4ffa
--- /dev/null
+++ b/src/core/render/backend/rendershader.cpp
@@ -0,0 +1,150 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "rendershader.h"
+
+#include <QDebug>
+#include <QOpenGLContext>
+#include <QOpenGLShaderProgram>
+
+#include <shaderprogram.h>
+
+namespace Qt3D
+{
+
+RenderShader::RenderShader(ShaderProgram *peer) :
+ m_program(NULL),
+ m_peer(peer)
+{
+ Q_ASSERT(peer);
+}
+
+QOpenGLShaderProgram *RenderShader::getOrCreateProgram()
+{
+ if (!m_program) {
+ // waiting for shader source to be loaded
+ if (!m_peer->isLoaded()) {
+
+ // FIXME - should not be done in the backend!
+ m_peer->load();
+ //return NULL;
+ }
+
+ m_program = createProgram();
+ if (!m_program)
+ m_program = createDefaultProgram();
+ }
+
+ return m_program;
+}
+
+void RenderShader::setStandardUniform(Parameter::StandardUniform su, QString name)
+{
+ Q_ASSERT(su != Parameter::None);
+ Q_ASSERT(!name.isEmpty());
+ int index = static_cast<int>(su);
+ if (index >= m_standardUniformNames.size())
+ m_standardUniformNames.resize(index + 1);
+ m_standardUniformNames[index] = name;
+}
+
+QString RenderShader::name() const
+{
+ return m_peer->objectName();
+}
+
+QOpenGLShaderProgram* RenderShader::createProgram()
+{
+ Q_ASSERT(QOpenGLContext::currentContext());
+ // scoped pointer so early-returns delete automatically
+ QScopedPointer<QOpenGLShaderProgram> p(new QOpenGLShaderProgram);
+ bool ok = p->addShaderFromSourceCode(QOpenGLShader::Vertex,
+ m_peer->vertexSourceCode());
+ if (!ok) {
+ qWarning() << "bad vertex source:" << m_program->log();
+ return NULL;
+ }
+
+ ok = p->addShaderFromSourceCode(QOpenGLShader::Fragment,
+ m_peer->fragmentSourceCode());
+ if (!ok) {
+ qWarning() << "bad fragment source:" << m_program->log();
+ return NULL;
+ }
+
+ ok = p->link();
+ if (!ok) {
+ qWarning() << "program failed to link:" << m_program->log();
+ return NULL;
+ }
+
+ m_standardUniformLocations.resize(m_standardUniformNames.size());
+ for (int i=0; i<m_standardUniformNames.size(); ++i) {
+ QString n = m_standardUniformNames.at(i);
+ if (n.isEmpty()) {
+ m_standardUniformLocations[i] = -1;
+ continue;
+ }
+
+ m_standardUniformLocations[i] = p->uniformLocation(n);
+ // qDebug() << "resolved location" << m_standardUniformLocations[i] <<
+ // "for uniform" << n;
+ }
+
+ // take from scoped-pointer so it doesn't get deleted
+ return p.take();
+}
+
+QOpenGLShaderProgram* RenderShader::createDefaultProgram()
+{
+ QOpenGLShaderProgram* p = new QOpenGLShaderProgram;
+ p->addShaderFromSourceCode(QOpenGLShader::Vertex,
+ "");
+
+ p->addShaderFromSourceCode(QOpenGLShader::Fragment,
+ "");
+
+ p->link();
+
+ return p;
+}
+
+} // of namespace Qt3D