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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERSHADER_H
+#define RENDERSHADER_H
+
+#include <QVector>
+
+// for Parameter::StandardUniforms enum - maybe should move to
+// somewhere common to avoid this include?
+#include <technique.h>
+
+class QOpenGLShaderProgram;
+
+namespace Qt3D
+{
+
+class ShaderProgram;
+
+class RenderShader
+{
+public:
+ RenderShader(ShaderProgram* peer);
+
+ /**
+ * @brief getOrCreateProgram
+ * must be called with a valid, current QOpenGLContext
+ * @return
+ */
+ QOpenGLShaderProgram* getOrCreateProgram();
+
+ /**
+ * @brief setStandardUniform - set the program name of a uniform
+ * @param su - the standard uniform
+ * @param loc - the GLSL name corresponding to the uniform
+ */
+ void setStandardUniform(Parameter::StandardUniform su, QString name);
+
+ /**
+ * @brief standardUniformLocations - vecotr of uniform locations
+ * within the compiled program, corresponding to the standard uniforms
+ * [index the vector by the StandardUniform enum]
+ * @return
+ */
+ QVector<int> standardUniformLocations() const
+ {
+ return m_standardUniformLocations;
+ }
+
+ QString name() const;
+private:
+ QOpenGLShaderProgram* m_program;
+ ShaderProgram* m_peer;
+
+ QOpenGLShaderProgram *createProgram();
+ QOpenGLShaderProgram *createDefaultProgram();
+
+ QVector<QString> m_standardUniformNames;
+ QVector<int> m_standardUniformLocations;
+};
+
+}
+
+
+#endif // RENDERSHADER_H