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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "renderthread.h"
+#include "renderer.h"
+
+#include <QDebug>
+#include <QEventLoop>
+#include <QTime>
+
+namespace Qt3D {
+
+RenderThread::RenderThread( QObject* parent )
+ : QThread( parent ),
+ m_renderer( 0 ),
+ m_eventHandler( 0 )
+{
+}
+
+void RenderThread::waitForStart( Priority priority )
+{
+ qDebug() << "Starting Render thread and then going to sleep until it is ready for us...";
+ m_mutex.lock();
+ start( priority );
+ m_waitCondition.wait( &m_mutex );
+ qDebug() << "Render thread is now ready & calling thread is now awake again";
+}
+
+void RenderThread::run()
+{
+ m_mutex.lock();
+
+// Create worker objects
+ m_renderer = new Render::Renderer;
+ //m_eventHandler = new RenderEventProcessor;
+
+ m_waitCondition.wakeOne();
+ m_mutex.unlock();
+
+ // Enter the render thread event loop
+ exec();
+
+ delete m_renderer;
+}
+
+}