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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MATERIAL_H
+#define MATERIAL_H
+
+#include <QVariant>
+
+#include <component.h>
+
+// FIXME - write a custom QML parser and stop mis-using Tag
+#include "tag.h"
+
+#include <qt3dcore_global.h>
+
+namespace Qt3D {
+
+class Effect;
+class Texture;
+
+class QT3DCORESHARED_EXPORT Material : public Component
+{
+ Q_OBJECT
+ Q_PROPERTY(Qt3D::Effect* effect READ effect WRITE setEffect NOTIFY effectChanged)
+ Q_PROPERTY(QQmlListProperty<Qt3D::Tag> parameters READ qmlParameters)
+
+public:
+ explicit Material(Node *parent = 0);
+
+ Qt3D::Effect *effect() const;
+ void setEffect(Qt3D::Effect *effect);
+
+ void setParameter(QString name, QVariant val);
+
+ QVariantMap parameterValues() const;
+
+ typedef QMap<QString, Texture*> TextureDict;
+ TextureDict textureValues() const;
+
+ void setTextureParameter(QString name, Texture* tex);
+
+signals:
+ void effectChanged();
+ void parametersChanged();
+
+private slots:
+ void onTagValueChanged();
+
+private:
+ QQmlListProperty<Tag> qmlParameters();
+
+ // FIXME - remove when we have a custom QML parser
+ static void appendTag(QQmlListProperty<Tag> *list, Tag *bar);
+ static Tag *tagAt(QQmlListProperty<Tag> *list, int index);
+ static int tagCount(QQmlListProperty<Tag> *list);
+ static void clearTags(QQmlListProperty<Tag> *list);
+
+
+ Effect *m_effect;
+ QVariantMap m_parameters;
+
+ // FIXME - remove with tags
+ QList<Tag *> m_tagList;
+
+ TextureDict m_textures;
+};
+
+}
+
+#endif // MATERIAL_H