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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MESHDATA_H
+#define MESHDATA_H
+
+#include <QSharedPointer>
+#include <QList>
+#include <QMap>
+#include <QOpenGLBuffer>
+#include <QVector2D>
+
+#include <axisalignedboundingbox.h>
+
+
+namespace Qt3D
+{
+
+GLint elementType(GLint type);
+GLint tupleSizeFromType(GLint type);
+GLuint byteSizeFromType(GLint type);
+
+class Buffer
+{
+public:
+ Buffer(QOpenGLBuffer::Type ty);
+
+ void setUsage(QOpenGLBuffer::UsagePattern usage);
+
+ void setData(QByteArray bytes);
+ QByteArray data() const;
+
+ QOpenGLBuffer::Type type() const
+ { return m_type; }
+
+ void bind();
+
+ QOpenGLBuffer createGL() const;
+ void upload(QOpenGLBuffer b);
+
+ // make a QObject and signal when contents change?
+ // GraphicsContext could listen, orphan the QOpenGLBuffer and hence
+ // reupload next time it's need
+private:
+ const QOpenGLBuffer::Type m_type;
+ QOpenGLBuffer::UsagePattern m_usage;
+ QByteArray m_clientSideBytes;
+};
+
+typedef QSharedPointer<Buffer> BufferPtr;
+
+class Attribute
+{
+public:
+ Attribute(BufferPtr buf, int type, int count, int offset=0, int stride = 0);
+
+ void setDivisor(unsigned int divisor);
+
+ unsigned int divisor() const
+ { return m_divisor; }
+
+ BufferPtr buffer() const;
+
+ int type() const
+ { return m_type; }
+
+ unsigned int count() const
+ { return m_count; }
+
+ unsigned int byteStride() const
+ { return m_stride; }
+
+ unsigned int byteOffset() const
+ { return m_offset; }
+
+ QVector<QVector3D> asVector3D() const;
+ QVector<QVector2D> asVector2D() const;
+
+ void dump(int count);
+private:
+ BufferPtr m_buffer;
+ int m_type, m_count;
+ unsigned int m_stride, m_offset; // both in bytes
+ // AxisAlignedBoundBox m_range;
+ unsigned int m_divisor;
+};
+
+typedef QSharedPointer<Attribute> AttributePtr;
+
+/**
+ * @brief The MeshData class is shared by all instances of a RenderMesh,
+ * and holds the actual client (CPU)-side buffers representing mesh attributes
+ * and indices.
+ */
+class MeshData
+{
+public:
+ MeshData();
+ explicit MeshData(int primitiveType);
+
+ void addAttribute(QString name, AttributePtr attr);
+
+ // permit inline 'new' call, will take ownership
+ void addAttribute(QString name, Attribute* attr);
+
+ void setIndexAttr(AttributePtr indexAttr);
+ void setIndexData(BufferPtr buf, int type, int count, int offset = 0);
+
+ GLint primitiveType() const;
+ GLsizei primitiveCount() const;
+
+ QStringList attributeNames() const;
+
+ AttributePtr attributeByName(QString nm) const;
+
+ AttributePtr indexAttr() const;
+
+ QString materialName() const;
+
+ QList<BufferPtr> buffers() const;
+
+ // specify the bounding box explicitly
+ void setBoundingBox(const AxisAlignedBoundingBox& bbox);
+
+ void computeBoundsFromAttribute(QString name);
+
+ AxisAlignedBoundingBox boundingBox() const
+ { return m_box; }
+private:
+ QMap<QString, AttributePtr> m_attributes;
+ QString m_materialName;
+
+ int m_primitiveType;
+ AttributePtr m_indexAttr;
+
+ AxisAlignedBoundingBox m_box;
+};
+
+typedef QSharedPointer<MeshData> MeshDataPtr;
+
+}
+
+#endif // MESHDATA_H