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-rw-r--r--src/core/transforms/matrix4x4_sse_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/transforms/matrix4x4_sse_p.h b/src/core/transforms/matrix4x4_sse_p.h
index 0ea2e37ad..2531616a0 100644
--- a/src/core/transforms/matrix4x4_sse_p.h
+++ b/src/core/transforms/matrix4x4_sse_p.h
@@ -372,6 +372,7 @@ public:
friend Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector);
friend Q_3DCORE_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const Matrix4x4_SSE &m);
+
private:
// Internally we will store the matrix as indicated below
// Q_DECL_ALIGN(16) // aligned on 16 bytes boundary for SSE (column major)
@@ -482,7 +483,7 @@ Q_ALWAYS_INLINE Vector3D operator*(const Vector3D &vector, const Matrix4x4_SSE &
return v;
}
-Q_3DCORE_PRIVATE_EXPORT Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
+Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
{
const Matrix4x4_SSE transposed = matrix.transposed();
return vector * transposed;